Ebony Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.
Fervent Charge
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Crovax was nearly buried beneath the weight of his opponents.
Flowstone Charger
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
A mane of flowstone and a mien of fury.
Fungal Shambler
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
Gaea's Skyfolk
Flying
The grace of the forest and the spirit of the sea.
Gerrard's Verdict
Target player discards two cards. You gain 3 life for each land card discarded this way.
A heart of light and a soul of darkness cannot coexist.
Goblin Legionnaire
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.
{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
Goblin Trenches
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
The ground rose and formed into thousands of tiny warriors. This fight was far from over.
Guided Passage
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Jungle Barrier
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
A massive pull of mana caused all of Dominaria to pause—Multani had transplanted Yavimaya to Urborg's edge.
Last Stand
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Lightning Angel
Flying, vigilance, haste
Llanowar Dead
{T}: Add {B}.
Just as leaves fall from the branches of a living tree, so too do the dead leave the elfhame.
Martyrs' Tomb
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Honor the brave who fought,
Honor the dead who fell,
Honor the world they saved.
—Memorial inscription
Minotaur Illusionist
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
Mystic Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
Its fangs are in your flesh before its hiss leaves your ears.
Overgrown Estate
Sacrifice a land: You gain 3 life.
The decay of Crovax's ancestral home matched the state of his soul.
Pernicious Deed
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Powerstone Minefield
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
"We have fought this far and lost too much. We will not turn back."
—Grizzlegom
Prophetic Bolt
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Putrid Warrior
Whenever Putrid Warrior deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
"I do not like it," said Grizzlegom, "but I will take every soldier I can get."
Quicksilver Dagger
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."
Razorfin Hunter
{T}: Razorfin Hunter deals 1 damage to any target.
No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay.
Soul Link
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
They danced like puppets to a tune only Yawgmoth could hear.
Spiritmonger
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
Squee's Embrace
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Squee's Revenge
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Suffocating Blast
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Temporal Spring
Put target permanent on top of its owner's library.
One splash of the spring's water knocks you clear into last week.
Vindicate
Destroy target permanent.
"Don't mourn for me. This is my destiny."
—Gerrard
Yavimaya's Embrace
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Fire // Ice
Fire deals 2 damage divided as you choose among one or two targets.
Tap target permanent.
Draw a card.
Illusion // Reality
Target spell or permanent becomes the color of your choice until end of turn.
Destroy target artifact.
Life // Death
All lands you control become 1/1 creatures until end of turn. They're still lands.
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Night // Day
Target creature gets -1/-1 until end of turn.
Creatures target player controls get +1/+1 until end of turn.
Order // Chaos
Exile target attacking creature.
Creatures can't block this turn.
Brass Herald
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Dodecapod
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
Dragon Arch
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control.
Emblazoned Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
Legacy Weapon
{W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Mask of Intolerance
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Caves of Koilos
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Llanowar Wastes
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Yavimaya Coast
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.