143 Card Expansion Set
Release Date: Jun 04th 2001
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Showing cards 49 - 96 of 143.

Phyrexian Rager

Phyrexian Rager
Phyrexian Rager
Creature — Phyrexian Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

2/2

Planar Despair

Planar Despair
Planar Despair
Sorcery

Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.

All of Dominaria recoiled as Yawgmoth and his retainers arrived.

Quagmire Druid

Quagmire Druid
Quagmire Druid
Creature — Zombie Druid

{G}, {T}, Sacrifice a creature: Destroy target enchantment.

As the druids had devoted their lives to preserving Dominaria, so did they devote their deaths.

2/2

Suppress

Suppress
Suppress
Sorcery

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Urborg Uprising

Urborg Uprising
Urborg Uprising
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Draw a card.

In Urborg, few things are less permanent than death.

Zombie Boa

Zombie Boa
Zombie Boa
Creature — Zombie Snake

{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.

It doesn't need to feed, but still it hungers.

3/3

Bloodfire Colossus

Bloodfire Colossus
Bloodfire Colossus
Creature — Giant

{R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.

6/6

Bloodfire Dwarf

Bloodfire Dwarf
Bloodfire Dwarf
Creature — Dwarf

{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.

For them, the only honorable death is one that leaves a crater.

1/1

Bloodfire Infusion

Bloodfire Infusion
Bloodfire Infusion
Enchantment — Aura

Enchant creature you control

{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Bloodfire Kavu

Bloodfire Kavu
Bloodfire Kavu
Creature — Kavu

{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.

Heart of fire, blood of lava, teeth of stone.

2/2

Desolation Giant

Desolation Giant
Desolation Giant
Creature — Giant

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

3/3

Dwarven Landslide

Dwarven Landslide
Dwarven Landslide
Sorcery

Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.

Dwarven Patrol

Dwarven Patrol
Dwarven Patrol
Creature — Dwarf

Dwarven Patrol doesn't untap during your untap step.

Whenever you cast a nonred spell, untap Dwarven Patrol.

Dwarves never worry about who watches their backs.

4/2

Goblin Ringleader

Goblin Ringleader
Goblin Ringleader
Creature — Goblin

Haste (This creature can attack and {T} as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

Illuminate

Illuminate
Illuminate
Sorcery

Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.

Kavu Glider

Kavu Glider
Kavu Glider
Creature — Kavu

{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.

2/1

Minotaur Tactician

Minotaur Tactician
Minotaur Tactician
Creature — Minotaur

Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.

1/1

Raka Disciple

Raka Disciple
Raka Disciple
Creature — Minotaur Wizard

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

{U}, {T}: Target creature gains flying until end of turn.

"The strong can also be subtle."

1/1

Raka Sanctuary

Raka Sanctuary
Raka Sanctuary
Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.

Rakavolver

Rakavolver
Rakavolver
Creature — Volver

Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)

If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."

If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.

2/2

Smash

Smash
Smash
Instant

Destroy target artifact.

Draw a card.

"They're ugly, and they're in my way."

—Tahngarth

Tahngarth's Glare

Tahngarth's Glare
Tahngarth's Glare
Sorcery

Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.

Tundra Kavu

Tundra Kavu
Tundra Kavu
Creature — Kavu

{T}: Target land becomes a Plains or an Island until end of turn.

A cross between a jaguar and an armadillo.

2/2

Wild Research

Wild Research
Wild Research
Enchantment

{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

Ana Disciple

Ana Disciple
Ana Disciple
Creature — Human Wizard

{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.

"The blessings of Gaea alone are no longer enough."

1/1

Ana Sanctuary

Ana Sanctuary
Ana Sanctuary
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Anavolver

Anavolver
Anavolver
Creature — Volver

Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)

If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.

If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

3/3

Bog Gnarr

Bog Gnarr
Bog Gnarr
Creature — Beast

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

Not all of Dominaria's defenders were nourished by the light.

2/2

Gaea's Balance

Gaea's Balance
Gaea's Balance
Sorcery

As an additional cost to cast this spell, sacrifice five lands.

Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

Glade Gnarr

Glade Gnarr
Glade Gnarr
Creature — Beast

Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.

Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck.

4/4

Kavu Howler

Kavu Howler
Kavu Howler
Creature — Kavu

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

4/5

Kavu Mauler

Kavu Mauler
Kavu Mauler
Creature — Kavu

Trample

Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

To the kavu, all Phyrexians are merely crunchy snacks.

4/4

Lay of the Land

Lay of the Land
Lay of the Land
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Victory favors neither the righteous nor the wicked. It favors the prepared.

Penumbra Bobcat

Penumbra Bobcat
Penumbra Bobcat
Creature — Cat

When Penumbra Bobcat dies, create a 2/1 black Cat creature token.

This cat has two lives and it's hunting for more.

2/1

Penumbra Kavu

Penumbra Kavu
Penumbra Kavu
Creature — Kavu

When Penumbra Kavu dies, create a 3/3 black Kavu creature token.

"These kavu are so stubborn they even refuse to die."

—Tahngarth

3/3

Penumbra Wurm

Penumbra Wurm
Penumbra Wurm
Creature — Wurm

Trample

When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

6/6

Savage Gorilla

Savage Gorilla
Savage Gorilla
Creature — Ape

{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians.

3/3

Strength of Night

Strength of Night
Strength of Night
Instant

Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

Sylvan Messenger

Sylvan Messenger
Sylvan Messenger
Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

Symbiotic Deployment

Symbiotic Deployment
Symbiotic Deployment
Enchantment

Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.

"You know your orders. I know your hearts. Now the stronghold will know defeat."

—Eladamri

Tranquil Path

Tranquil Path
Tranquil Path
Sorcery

Destroy all enchantments.

Draw a card.

Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.

Urborg Elf

Urborg Elf
Urborg Elf
Creature — Elf Druid

{T}: Add {B}, {G}, or {U}.

The elves of Urborg are as deadly and capricious as the swamp itself.

1/1

Aether Mutation

Aether Mutation
Aether Mutation
Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

Captain's Maneuver

Captain's Maneuver
Captain's Maneuver
Instant

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

Sisay discovered that the mirrored hull of the *Weatherlight* could be used as a defensive weapon.

Consume Strength

Consume Strength
Consume Strength
Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

As Multani's troops invaded Urborg, the decay of the swamp became a feast for the living.

Cromat

Cromat
Cromat
Legendary Creature — Illusion

{W}{B}: Destroy target creature blocking or blocked by Cromat.

{U}{R}: Cromat gains flying until end of turn.

{B}{G}: Regenerate Cromat.

{R}{W}: Cromat gets +1/+1 until end of turn.

{G}{U}: Put Cromat on top of its owner's library.

5/5

Death Grasp

Death Grasp
Death Grasp
Sorcery

Death Grasp deals X damage to any target. You gain X life.

Yawgmoth's greatest joy came from watching one hero defeat another.

Death Mutation

Death Mutation
Death Mutation
Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

Showing cards 49 - 96 of 143.
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