100 Card Expansion Set
Release Date: Mar 04th 1994
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Showing cards 49 - 96 of 100.

Dragon Engine

Dragon Engine
Dragon Engine
Artifact Creature — Construct

{2}: Dragon Engine gets +1/+0 until end of turn.

Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.

1/3

Feldon's Cane

Feldon's Cane
Feldon's Cane
Artifact

{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.

Golgothian Sylex

Golgothian Sylex
Golgothian Sylex
Artifact

{1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller.

From their earliest educations, the brothers had known that no human contrivance could stand against the true masters of Dominia.

Grapeshot Catapult

Grapeshot Catapult
Grapeshot Catapult
Artifact Creature — Construct

{T}: Grapeshot Catapult deals 1 damage to target creature with flying.

For years scholars debated whether these were Urza's or Mishra's creations. Recent research suggests they were invented by the brothers' original master, Tocasia, and that both used these devices.

2/3

Ivory Tower

Ivory Tower
Ivory Tower
Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

Jalum Tome

Jalum Tome
Jalum Tome
Artifact

{2}, {T}: Draw a card, then discard a card.

This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.

Mightstone

Mightstone
Mightstone
Artifact

Attacking creatures get +1/+0.

While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.

Millstone

Millstone
Millstone
Artifact

{2}, {T}: Target player mills two cards.

More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.

Mishra's War Machine

Mishra's War Machine
Mishra's War Machine
Artifact Creature — Juggernaut

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.

5/5

Obelisk of Undoing

Obelisk of Undoing
Obelisk of Undoing
Artifact

{6}, {T}: Return target permanent you both own and control to your hand.

The Battle of Tomakul taught Urza not to rely on fickle reinforcements.

Onulet

Onulet
Onulet
Artifact Creature — Construct

When Onulet dies, you gain 2 life.

An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning.

2/2

Ornithopter

Ornithopter
Ornithopter
Artifact Creature — Thopter

Flying

Many scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia.

0/2

Primal Clay

Primal Clay
Primal Clay
Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*

Rakalite

Rakalite
Rakalite
Artifact

{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.

Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.

Rocket Launcher

Rocket Launcher
Rocket Launcher
Artifact

{2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.

What these devices lacked in subtlety, they made up in strength.

Shapeshifter

Shapeshifter
Shapeshifter
Artifact Creature — Shapeshifter

As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

Born like a Phoenix from the Flame, But neither Bulk nor Shape the same.

—Jonathan Swift, "Vanbrug's House"

*/7-*

Staff of Zegon

Staff of Zegon
Staff of Zegon
Artifact

{3}, {T}: Target creature gets -2/-0 until end of turn.

Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.

Su-Chi

Su-Chi
Su-Chi
Artifact Creature — Construct

When Su-Chi dies, add {C}{C}{C}{C}.

Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students.

4/4

Tablet of Epityr

Tablet of Epityr
Tablet of Epityr
Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.

Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces.

Tawnos's Coffin

Tawnos's Coffin
Tawnos's Coffin
Artifact

You may choose not to untap Tawnos's Coffin during your untap step.

{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

Tawnos's Wand

Tawnos's Wand
Tawnos's Wand
Artifact

{2}, {T}: Target creature with power 2 or less can't be blocked this turn.

Tawnos's Weaponry

Tawnos's Weaponry
Tawnos's Weaponry
Artifact

You may choose not to untap Tawnos's Weaponry during your untap step.

{2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

When Urza's war machines became too costly, Tawnos's weaponry replaced them.

Tetravus

Tetravus
Tetravus
Artifact Creature — Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1

The Rack

The Rack
The Rack
Artifact

As The Rack enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Invented in Mishra's earlier days, the Rack was once his most feared creation.

Triskelion

Triskelion
Triskelion
Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

A brainchild of Tawnos, the Triskelion proved its versatility and usefulness in many of the later battles between the brothers.

1/1

Urza's Avenger

Urza's Avenger
Urza's Avenger
Artifact Creature — Shapeshifter

{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Unable to settle on just one design, Urza decided to create one versatile being.

4/4

Urza's Chalice

Urza's Chalice
Urza's Chalice
Artifact

Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.

When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.

Urza's Miter

Urza's Miter
Urza's Miter
Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.

Wall of Spears

Wall of Spears
Wall of Spears
Artifact Creature — Wall

Defender (This creature can't attack.)

First strike

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.

2/3

Weakstone

Weakstone
Weakstone
Artifact

Attacking creatures get -1/-0.

During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.

Yotian Soldier

Yotian Soldier
Yotian Soldier
Artifact Creature — Soldier

Vigilance

After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.

1/4

Mishra's Factory

Mishra's Factory
Mishra's Factory
Land

{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Factory

Mishra's Factory
Mishra's Factory
Land

{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Factory

Mishra's Factory
Mishra's Factory
Land

{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Factory

Mishra's Factory
Mishra's Factory
Land

{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Workshop

Mishra's Workshop
Mishra's Workshop
Land

{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.

Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.

Strip Mine

Strip Mine
Strip Mine
Land

{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Strip Mine

Strip Mine
Strip Mine
Land

{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Strip Mine

Strip Mine
Strip Mine
Land

{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Strip Mine

Strip Mine
Strip Mine
Land

{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Urza's Mine

Urza's Mine
Urza's Mine
Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine
Urza's Mine
Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine
Urza's Mine
Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine
Urza's Mine
Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Mines became common as cities during the days of the artificers.

Urza's Power Plant

Urza's Power Plant
Urza's Power Plant
Land — Urza's Power-Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Artifact construction required immense resources.

Urza's Power Plant

Urza's Power Plant
Urza's Power Plant
Land — Urza's Power-Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Artifact construction required immense resources.

Urza's Power Plant

Urza's Power Plant
Urza's Power Plant
Land — Urza's Power-Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Artifact construction required immense resources.

Urza's Power Plant

Urza's Power Plant
Urza's Power Plant
Land — Urza's Power-Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Artifact construction required immense resources.

Showing cards 49 - 96 of 100.
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