Angels: They're Just Like Us but Cooler and with Wings

59 Card Non-Pack Supplemental Set
Release Date: Aug 14th 2023
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Showing cards 1 - 48 of 59.

Angelic Accord

Angelic Accord
Angelic Accord
Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Angelic Field Marshal

Angelic Field Marshal
Angelic Field Marshal
Creature — Angel

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

3/3

Angel of Destiny

Angel of Destiny
Angel of Destiny
Creature — Angel Cleric

Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

2/6

Angel of Serenity

Angel of Serenity
Angel of Serenity
Creature — Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

5/6

Angel of Vitality

Angel of Vitality
Angel of Vitality
Creature — Angel

Flying

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality gets +2/+2 as long as you have 25 or more life.

2/2

Archangel of Tithes

Archangel of Tithes
Archangel of Tithes
Creature — Angel

Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

3/5

Austere Command

Austere Command
Austere Command
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Bishop of Wings

Bishop of Wings
Bishop of Wings
Creature — Human Cleric

Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

"Within every angel is a spirit of light that will fight as long as there is darkness."

1/4

The Book of Exalted Deeds

The Book of Exalted Deeds
The Book of Exalted Deeds
Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Cleansing Nova

Cleansing Nova
Cleansing Nova
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

Dawn of Hope

Dawn of Hope
Dawn of Hope
Enchantment

Whenever you gain life, you may pay {2}. If you do, draw a card.

{3}{W}: Create a 1/1 white Soldier creature token with lifelink.

"To wage war, secure peace within yourself."

—Emmara

Dismantling Wave

Dismantling Wave
Dismantling Wave
Sorcery

For each opponent, destroy up to one target artifact or enchantment that player controls.

Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)

When you cycle Dismantling Wave, destroy all artifacts and enchantments.

Emeria Shepherd

Emeria Shepherd
Emeria Shepherd
Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4

Entreat the Angels

Entreat the Angels
Entreat the Angels
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Giada, Font of Hope

Giada, Font of Hope
Giada, Font of Hope
Legendary Creature — Angel

Flying, vigilance

Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.

{T}: Add {W}. Spend this mana only to cast an Angel spell.

The source of the Cabaretti's Halo turned out to be a single teenage girl.

2/2

Griffin Aerie

Griffin Aerie
Griffin Aerie
Enchantment

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.

Invoke the Divine

Invoke the Divine
Invoke the Divine
Instant

Destroy target artifact or enchantment. You gain 4 life.

"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."

—*Song of All*, canto 1008

Keeper of the Accord

Keeper of the Accord
Keeper of the Accord
Creature — Human Soldier

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

3/4

Kindred Boon

Kindred Boon
Kindred Boon
Enchantment

As Kindred Boon enters the battlefield, choose a creature type.

{1}{W}: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.

Nykthos Paragon

Nykthos Paragon
Nykthos Paragon
Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.

4/6

Path to Exile

Path to Exile
Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Righteous Valkyrie

Righteous Valkyrie
Righteous Valkyrie
Creature — Angel Cleric

Flying

Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

2/4

Search for Glory

Search for Glory
Search for Glory
Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Sephara, Sky's Blade

Sephara, Sky's Blade
Sephara, Sky's Blade
Legendary Creature — Angel

You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink

Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

7/7

Serra Ascendant

Serra Ascendant
Serra Ascendant
Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

1/1

Shattered Angel

Shattered Angel
Shattered Angel
Creature — Phyrexian Angel

Flying

Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

She preaches the blessings of the Machine Orthodoxy.

3/3

Speaker of the Heavens

Speaker of the Heavens
Speaker of the Heavens
Creature — Human Cleric

Vigilance, lifelink

{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

"All are welcome in the angels' light."

1/1

Sunblast Angel

Sunblast Angel
Sunblast Angel
Creature — Angel

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

4/5

Swords to Plowshares

Swords to Plowshares
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

Cosmos Elixir

Cosmos Elixir
Cosmos Elixir
Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.

Endless Atlas

Endless Atlas
Endless Atlas
Artifact

{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.

Guarded by cartographers, disdained by warlords, coveted by adventurers.

Heirloom Blade

Heirloom Blade
Heirloom Blade
Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}

Marble Diamond

Marble Diamond
Marble Diamond
Artifact

Marble Diamond enters the battlefield tapped.

{T}: Add {W}.

Mazemind Tome

Mazemind Tome
Mazemind Tome
Artifact

{T}, Put a page counter on Mazemind Tome: Scry 1.

{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.

When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

Mind Stone

Mind Stone
Mind Stone
Artifact

{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.

Oketra's Monument

Oketra's Monument
Oketra's Monument
Legendary Artifact

White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

"The worthy shall respect the worthy. In the afterlife, all will stand united."

—Monument inscription

Pearl Medallion

Pearl Medallion
Pearl Medallion
Artifact

White spells you cast cost {1} less to cast.

Swiftfoot Boots

Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}

Sword of the Animist

Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}

The blade glows only for Zendikar's chosen.

Tome of Legends

Tome of Legends
Tome of Legends
Artifact

Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.

{1}, {T}, Remove a page counter from Tome of Legends: Draw a card.

Urza's Incubator

Urza's Incubator
Urza's Incubator
Artifact

As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.

"Stop thinking like an artificer, Urza, and start thinking like a father!"

—Rayne, chancellor of the Tolarian Academy

Vanquisher's Banner

Vanquisher's Banner
Vanquisher's Banner
Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

Well of Lost Dreams

Well of Lost Dreams
Well of Lost Dreams
Artifact

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.

Arch of Orazca

Arch of Orazca
Arch of Orazca
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.

Bonders' Enclave

Bonders' Enclave
Bonders' Enclave
Land

{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster.

Emeria, the Sky Ruin

Emeria, the Sky Ruin
Emeria, the Sky Ruin
Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.

Karoo

Karoo
Karoo
Land

Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W}.

Myriad Landscape

Myriad Landscape
Myriad Landscape
Land

Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Showing cards 1 - 48 of 59.
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