269 Card Expansion Set
Release Date: Apr 28th 2017
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Showing cards 49 - 96 of 287.

Curator of Mysteries

Curator of Mysteries
Curator of Mysteries
Creature — Sphinx

Flying

Whenever you cycle or discard another card, scry 1.

Cycling {U} ({U}, Discard this card: Draw a card.)

To consult a sphinx is a test in patience. Perhaps that's the point.

4/4

Decision Paralysis

Decision Paralysis
Decision Paralysis
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

"Eyes see only what is possible. A trained mind can explore the impossible."

—Kefnet, god of knowledge

Drake Haven

Drake Haven
Drake Haven
Enchantment

Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.

"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."

—Etha, initiate of Rhet crop

Essence Scatter

Essence Scatter
Essence Scatter
Instant

Counter target creature spell.

Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.

Floodwaters

Floodwaters
Floodwaters
Sorcery

Return up to two target creatures to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)

"It usually appears placid, but don't be fooled. The Luxa River is a snake, and it can swallow you whole."

—Neponem, vizier of Kefnet

Galestrike

Galestrike
Galestrike
Instant

Return target tapped creature to its owner's hand.

Draw a card.

Strong wings make strong winds.

Glyph Keeper

Glyph Keeper
Glyph Keeper
Creature — Sphinx

Flying

Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

5/3

Hekma Sentinels

Hekma Sentinels
Hekma Sentinels
Creature — Human Cleric

Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.

"The God-Pharaoh created the Hekma to protect us from the horrors beyond and to surround us in his love."

2/3

Hieroglyphic Illumination

Hieroglyphic Illumination
Hieroglyphic Illumination
Instant

Draw two cards.

Cycling {U} ({U}, Discard this card: Draw a card.)

"The answers are here. This is the way through the trial."

Illusory Wrappings

Illusory Wrappings
Illusory Wrappings
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2.

"No amount of strength can help you overcome my trial. You must be ready to forgo your body and favor your mind."

—Kefnet, god of knowledge

Kefnet the Mindful

Kefnet the Mindful
Kefnet the Mindful
Legendary Creature — God

Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.

{3}{U}: Draw a card, then you may return a land you control to its owner's hand.

5/5

Labyrinth Guardian

Labyrinth Guardian
Labyrinth Guardian
Creature — Illusion Warrior

When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

2/3

Lay Claim

Lay Claim
Lay Claim
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Cycling {2} ({2}, Discard this card: Draw a card.)

Initiates need worry only about the trials. Everything else is in the hands of the gods.

Naga Oracle

Naga Oracle
Naga Oracle
Creature — Snake Cleric

When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"All questions will be answered during the Hour of Revelation."

2/4

New Perspectives

New Perspectives
New Perspectives
Enchantment

When New Perspectives enters the battlefield, draw three cards.

As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.

Understanding is a matter of perspective.

Open into Wonder

Open into Wonder
Open into Wonder
Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.

Pull from Tomorrow

Pull from Tomorrow
Pull from Tomorrow
Instant

Draw X cards, then discard a card.

"I do things in my own time."

—Etha, initiate of Rhet crop

River Serpent

River Serpent
River Serpent
Creature — Serpent

River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling {U} ({U}, Discard this card: Draw a card.)

Though the Luxa River brings life to Naktamun, it's not without dangers.

5/5

Sacred Excavation

Sacred Excavation
Sacred Excavation
Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

The anointed work the mines without pause, their cartouches instilling them with tireless purpose.

Scribe of the Mindful

Scribe of the Mindful
Scribe of the Mindful
Creature — Human Cleric

{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.

"The best answers solve more than one riddle."

—Kefnet, god of knowledge

2/2

Seeker of Insight

Seeker of Insight
Seeker of Insight
Creature — Human Wizard

{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.

The Trial of Knowledge challenges and broadens the minds of initiates.

1/3

Shimmerscale Drake

Shimmerscale Drake
Shimmerscale Drake
Creature — Drake

Flying

Cycling {2} ({2}, Discard this card: Draw a card.)

They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.

3/4

Slither Blade

Slither Blade
Slither Blade
Creature — Snake Rogue

Slither Blade can't be blocked.

Some naga initiates move as silently the suns' reflections on the water.

1/2

Tah-Crop Skirmisher

Tah-Crop Skirmisher
Tah-Crop Skirmisher
Creature — Snake Warrior

Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)

Initiates live and train with their crop, the unit that begins the trials together.

2/1

Trial of Knowledge

Trial of Knowledge
Trial of Knowledge
Enchantment

When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

Vizier of Many Faces

Vizier of Many Faces
Vizier of Many Faces
Creature — Shapeshifter Cleric

You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.

Embalm {3}{U}{U}

0/0

Vizier of Tumbling Sands

Vizier of Tumbling Sands
Vizier of Tumbling Sands
Creature — Human Cleric

{T}: Untap another target permanent.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Vizier of Tumbling Sands, untap target permanent.

"Time is like the Luxa River—though it flows in one direction, it can be diverted."

1/3

Winds of Rebuke

Winds of Rebuke
Winds of Rebuke
Instant

Return target nonland permanent to its owner's hand. Each player mills two cards.

"I have foreseen that you will not pass my trial."

Zenith Seeker

Zenith Seeker
Zenith Seeker
Creature — Bird Wizard

Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.

2/2

Archfiend of Ifnir

Archfiend of Ifnir
Archfiend of Ifnir
Creature — Demon

Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling {2} ({2}, Discard this card: Draw a card.)

5/4

Baleful Ammit

Baleful Ammit
Baleful Ammit
Creature — Crocodile Demon

Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

"Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut."

—Djeru, initiate of Tah crop

4/3

Blighted Bat

Blighted Bat
Blighted Bat
Creature — Zombie Bat

Flying

{1}: Blighted Bat gains haste until end of turn.

Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.

2/1

Bone Picker

Bone Picker
Bone Picker
Creature — Bird

This spell costs {3} less to cast if a creature died this turn.

Flying, deathtouch

They are the first to greet dissenters on their journey into exile.

3/2

Bontu the Glorified

Bontu the Glorified
Bontu the Glorified
Legendary Creature — God

Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

4/6

Cartouche of Ambition

Cartouche of Ambition
Cartouche of Ambition
Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.

Enchanted creature gets +1/+1 and has lifelink.

Cruel Reality

Cruel Reality
Cruel Reality
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.

As Gideon watched the initiate murder his crop-mate, his admiration of the city of Naktamun gave way to horror.

Cursed Minotaur

Cursed Minotaur
Cursed Minotaur
Creature — Zombie Minotaur

Menace (This creature can't be blocked except by two or more creatures.)

"Look! That is why we must never waver. That is what awaits us if we fail."

—Djeru, initiate of Tah crop

3/2

Dispossess

Dispossess
Dispossess
Sorcery

Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.

Doomed Dissenter

Doomed Dissenter
Doomed Dissenter
Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.

1/1

Dread Wanderer

Dread Wanderer
Dread Wanderer
Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped.

{2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.

2/1

Dune Beetle

Dune Beetle
Dune Beetle
Creature — Insect

The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.

1/4

Faith of the Devoted

Faith of the Devoted
Faith of the Devoted
Enchantment

Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.

"The more I see of this place, the less I want to."

—Chandra Nalaar

Festering Mummy

Festering Mummy
Festering Mummy
Creature — Zombie

When Festering Mummy dies, you may put a -1/-1 counter on target creature.

As its parched flesh withers away, its malignant hunger grows.

1/1

Final Reward

Final Reward
Final Reward
Instant

Exile target creature.

Those who earn a glorious death are given the highest honor. They are carried on funeral barges through the gate to the afterlife.

Gravedigger

Gravedigger
Gravedigger
Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

In Amonkhet's ever-shifting sands, nothing stays buried for long.

2/2

Grim Strider

Grim Strider
Grim Strider
Creature — Horror

Grim Strider gets -1/-1 for each card in your hand.

"As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams."

—Pytamun, initiate of Nef crop

6/6

Horror of the Broken Lands

Horror of the Broken Lands
Horror of the Broken Lands
Creature — Horror

Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling {B} ({B}, Discard this card: Draw a card.)

It feeds on dry bones in the sand and desperate pleas in the wind.

4/4

Lay Bare the Heart

Lay Bare the Heart
Lay Bare the Heart
Sorcery

Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.

"True intentions lie not in the head but in the heart."

—Bontu, god of ambition

Showing cards 49 - 96 of 287.
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