Curator of Mysteries
Flying
Whenever you cycle or discard another card, scry 1.
Cycling {U} ({U}, Discard this card: Draw a card.)
To consult a sphinx is a test in patience. Perhaps that's the point.
Decision Paralysis
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"Eyes see only what is possible. A trained mind can explore the impossible."
—Kefnet, god of knowledge
Drake Haven
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."
—Etha, initiate of Rhet crop
Essence Scatter
Counter target creature spell.
Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.
Floodwaters
Return up to two target creatures to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
"It usually appears placid, but don't be fooled. The Luxa River is a snake, and it can swallow you whole."
—Neponem, vizier of Kefnet
Galestrike
Return target tapped creature to its owner's hand.
Draw a card.
Strong wings make strong winds.
Glyph Keeper
Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
Hekma Sentinels
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
"The God-Pharaoh created the Hekma to protect us from the horrors beyond and to surround us in his love."
Hieroglyphic Illumination
Draw two cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
"The answers are here. This is the way through the trial."
Illusory Wrappings
Enchant creature
Enchanted creature has base power and toughness 0/2.
"No amount of strength can help you overcome my trial. You must be ready to forgo your body and favor your mind."
—Kefnet, god of knowledge
Kefnet the Mindful
Flying, indestructible
Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
Labyrinth Guardian
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
Lay Claim
Enchant permanent
You control enchanted permanent.
Cycling {2} ({2}, Discard this card: Draw a card.)
Initiates need worry only about the trials. Everything else is in the hands of the gods.
Naga Oracle
When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"All questions will be answered during the Hour of Revelation."
New Perspectives
When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
Understanding is a matter of perspective.
Open into Wonder
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.
Pull from Tomorrow
Draw X cards, then discard a card.
"I do things in my own time."
—Etha, initiate of Rhet crop
River Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.)
Though the Luxa River brings life to Naktamun, it's not without dangers.
Sacred Excavation
Return up to two target cards with cycling from your graveyard to your hand.
The anointed work the mines without pause, their cartouches instilling them with tireless purpose.
Scribe of the Mindful
{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
"The best answers solve more than one riddle."
—Kefnet, god of knowledge
Seeker of Insight
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
The Trial of Knowledge challenges and broadens the minds of initiates.
Shimmerscale Drake
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.
Slither Blade
Slither Blade can't be blocked.
Some naga initiates move as silently the suns' reflections on the water.
Tah-Crop Skirmisher
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)
Initiates live and train with their crop, the unit that begins the trials together.
Trial of Knowledge
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.
When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
Vizier of Many Faces
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm {3}{U}{U}
Vizier of Tumbling Sands
{T}: Untap another target permanent.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.
"Time is like the Luxa River—though it flows in one direction, it can be diverted."
Winds of Rebuke
Return target nonland permanent to its owner's hand. Each player mills two cards.
"I have foreseen that you will not pass my trial."
Zenith Seeker
Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.
Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
Baleful Ammit
Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
"Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut."
—Djeru, initiate of Tah crop
Blighted Bat
Flying
{1}: Blighted Bat gains haste until end of turn.
Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.
Bone Picker
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
They are the first to greet dissenters on their journey into exile.
Bontu the Glorified
Menace, indestructible
Bontu the Glorified can't attack or block unless a creature died under your control this turn.
{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Cartouche of Ambition
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Cruel Reality
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
As Gideon watched the initiate murder his crop-mate, his admiration of the city of Naktamun gave way to horror.
Cursed Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
"Look! That is why we must never waver. That is what awaits us if we fail."
—Djeru, initiate of Tah crop
Dispossess
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
Doomed Dissenter
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
There is only one fate left to those banished from the God-Pharaoh's city.
Dread Wanderer
Dread Wanderer enters the battlefield tapped.
{2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
Dune Beetle
The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.
Faith of the Devoted
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
"The more I see of this place, the less I want to."
—Chandra Nalaar
Festering Mummy
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
As its parched flesh withers away, its malignant hunger grows.
Final Reward
Exile target creature.
Those who earn a glorious death are given the highest honor. They are carried on funeral barges through the gate to the afterlife.
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
In Amonkhet's ever-shifting sands, nothing stays buried for long.
Grim Strider
Grim Strider gets -1/-1 for each card in your hand.
"As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams."
—Pytamun, initiate of Nef crop
Horror of the Broken Lands
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
It feeds on dry bones in the sand and desperate pleas in the wind.
Lay Bare the Heart
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
"True intentions lie not in the head but in the heart."
—Bontu, god of ambition