339 Card Reprint Set
Release Date: Aug 13th 2020
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Showing cards 1 - 48 of 339.

Angel of Sanctions

Angel of Sanctions
Angel of Sanctions
Creature — Angel

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

3/4

Anointed Procession

Anointed Procession
Anointed Procession
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Anointer Priest

Anointer Priest
Anointer Priest
Creature — Human Cleric

Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

1/3

Approach of the Second Sun

Approach of the Second Sun
Approach of the Second Sun
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Aven Mindcensor

Aven Mindcensor
Aven Mindcensor
Creature — Bird Wizard

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

2/1

Aven of Enduring Hope

Aven of Enduring Hope
Aven of Enduring Hope
Creature — Bird Cleric

Flying

When Aven of Enduring Hope enters the battlefield, you gain 3 life.

3/3

Binding Mummy

Binding Mummy
Binding Mummy
Creature — Zombie

Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.

2/2

Cartouche of Solidarity

Cartouche of Solidarity
Cartouche of Solidarity
Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

Cast Out

Cast Out
Cast Out
Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)

Compulsory Rest

Compulsory Rest
Compulsory Rest
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."

Crested Sunmare

Crested Sunmare
Crested Sunmare
Creature — Horse

Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

5/5

Dauntless Aven

Dauntless Aven
Dauntless Aven
Creature — Bird Warrior

Flying

Whenever Dauntless Aven attacks, untap target creature you control.

2/1

Desert's Hold

Desert's Hold
Desert's Hold
Enchantment — Aura

Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Disposal Mummy

Disposal Mummy
Disposal Mummy
Creature — Zombie Jackal

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.

2/3

Djeru's Resolve

Djeru's Resolve
Djeru's Resolve
Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Dusk // Dawn

Dusk // Dawn
Dusk
Sorcery

Destroy all creatures with power 3 or greater.

Dawn
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Fan Bearer

Fan Bearer
Fan Bearer
Creature — Zombie

{2}, {T}: Tap target creature.

1/2

Forsake the Worldly

Forsake the Worldly
Forsake the Worldly
Instant

Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)

Gideon of the Trials

Gideon of the Trials
Gideon of the Trials
Legendary Planeswalker — Gideon

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Loyalty: 3

Gideon's Intervention

Gideon's Intervention
Gideon's Intervention
Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Glory-Bound Initiate

Glory-Bound Initiate
Glory-Bound Initiate
Creature — Human Warrior

You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)

3/1

Gust Walker

Gust Walker
Gust Walker
Creature — Human Wizard

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

2/2

Hour of Revelation

Hour of Revelation
Hour of Revelation
Sorcery

This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

Impeccable Timing

Impeccable Timing
Impeccable Timing
Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

In Oketra's Name

In Oketra's Name
In Oketra's Name
Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

Mighty Leap

Mighty Leap
Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

Oketra the True

Oketra the True
Oketra the True
Legendary Creature — God

Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.

{3}{W}: Create a 1/1 white Warrior creature token with vigilance.

3/6

Oketra's Attendant

Oketra's Attendant
Oketra's Attendant
Creature — Bird Soldier

Flying

Cycling {2} ({2}, Discard this card: Draw a card.)

Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

3/3

Oketra's Avenger

Oketra's Avenger
Oketra's Avenger
Creature — Human Warrior

You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)

3/1

Overwhelming Splendor

Overwhelming Splendor
Overwhelming Splendor
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.

Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

Protection of the Hekma

Protection of the Hekma
Protection of the Hekma
Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Renewed Faith

Renewed Faith
Renewed Faith
Instant

You gain 6 life.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

When you cycle Renewed Faith, you may gain 2 life.

Rest in Peace

Rest in Peace
Rest in Peace
Enchantment

When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Sacred Cat

Sacred Cat
Sacred Cat
Creature — Cat

Lifelink

Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

1/1

Solemnity

Solemnity
Solemnity
Enchantment

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

Solitary Camel

Solitary Camel
Solitary Camel
Creature — Camel

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

3/2

Steward of Solidarity

Steward of Solidarity
Steward of Solidarity
Creature — Human Warrior

{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)

2/2

Sunscourge Champion

Sunscourge Champion
Sunscourge Champion
Creature — Human Wizard

When Sunscourge Champion enters the battlefield, you gain life equal to its power.

Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

2/3

Supply Caravan

Supply Caravan
Supply Caravan
Creature — Camel

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

3/5

Tah-Crop Elite

Tah-Crop Elite
Tah-Crop Elite
Creature — Bird Warrior

Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

2/2

Those Who Serve

Those Who Serve
Those Who Serve
Creature — Zombie
2/4

Trial of Solidarity

Trial of Solidarity
Trial of Solidarity
Enchantment

When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

Unconventional Tactics

Unconventional Tactics
Unconventional Tactics
Sorcery

Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.

Vizier of Deferment

Vizier of Deferment
Vizier of Deferment
Creature — Human Cleric

Flash

When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

2/2

Vizier of Remedies

Vizier of Remedies
Vizier of Remedies
Creature — Human Cleric

If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.

2/1

Wrath of God

Wrath of God
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Aerial Guide

Aerial Guide
Aerial Guide
Creature — Drake

Flying

Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.

2/2

Ancient Crab

Ancient Crab
Ancient Crab
Creature — Crab
1/5
Showing cards 1 - 48 of 339.
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