436 Card Expansion Set
Release Date: Jul 07th 2022
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Showing cards 49 - 96 of 439.

Lae'zel, Primal Warrior

Lae'zel, Primal Warrior
Lae'zel, Primal Warrior
Legendary Creature — Gith Warrior

Double strike

When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1.

3/6

Lae'zel, Wrathful Warrior

Lae'zel, Wrathful Warrior
Lae'zel, Wrathful Warrior
Legendary Creature — Gith Warrior

Double strike

When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens.

3/6

Lae'zel, Illithid Thrall

Lae'zel, Illithid Thrall
Lae'zel, Illithid Thrall
Legendary Creature — Gith Horror Warrior

Double strike

When this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

3/6

Lae'zel, Blessed Warrior

Lae'zel, Blessed Warrior
Lae'zel, Blessed Warrior
Legendary Creature — Gith Warrior

Double strike

When this creature enters the battlefield or specializes, seek a nonland permanent card with mana value 3 or less.

3/6

Lulu, Forgetful Hollyphant

Lulu, Forgetful Hollyphant
Lulu, Forgetful Hollyphant
Legendary Creature — Elephant Angel

Flying

Specialize {2}

When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying."

1/3

Lulu, Vengeful Hollyphant

Lulu, Vengeful Hollyphant
Lulu, Vengeful Hollyphant
Legendary Creature — Elephant Angel

Flying

Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life.

2/4

Lulu, Wild Hollyphant

Lulu, Wild Hollyphant
Lulu, Wild Hollyphant
Legendary Creature — Elephant Angel

Flying

Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn.

2/4

Lulu, Inspiring Hollyphant

Lulu, Inspiring Hollyphant
Lulu, Inspiring Hollyphant
Legendary Creature — Elephant Angel

Flying

Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

2/4

Lulu, Curious Hollyphant

Lulu, Curious Hollyphant
Lulu, Curious Hollyphant
Legendary Creature — Elephant Angel

Flying

Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card.

2/4

Lulu, Helpful Hollyphant

Lulu, Helpful Hollyphant
Lulu, Helpful Hollyphant
Legendary Creature — Elephant Angel

Flying

Whenever you attack with one or more other creatures with flying, you gain twice that much life.

2/4

Rasaad, Monk of Selûne

Rasaad, Monk of Selûne
Rasaad, Monk of Selûne
Legendary Creature — Human Monk

Specialize {5}

When Rasaad, Monk of Selûne enters the battlefield, exile target creature an opponent controls until this creature leaves the battlefield.

2/2

Rasaad, Shadow Monk

Rasaad, Shadow Monk
Rasaad, Shadow Monk
Legendary Creature — Human Monk

When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token with menace.

4/4

Rasaad, Sylvan Monk

Rasaad, Sylvan Monk
Rasaad, Sylvan Monk
Legendary Creature — Human Monk

When Rasaad, Sylvan Monk dies, create two 2/2 green Boar creature tokens.

4/4

Rasaad, Warrior Monk

Rasaad, Warrior Monk
Rasaad, Warrior Monk
Legendary Creature — Human Monk

When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.

4/4

Rasaad, Dragon Monk

Rasaad, Dragon Monk
Rasaad, Dragon Monk
Legendary Creature — Human Monk

When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying.

4/4

Rasaad, Radiant Monk

Rasaad, Radiant Monk
Rasaad, Radiant Monk
Legendary Creature — Human Monk

When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1.

4/4

Alora, Rogue Companion

Alora, Rogue Companion
Alora, Rogue Companion
Legendary Creature — Halfling Rogue

Specialize {2}

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.

3/3

Alora, Cheerful Assassin

Alora, Cheerful Assassin
Alora, Cheerful Assassin
Legendary Creature — Halfling Rogue Assassin

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.

4/4

Alora, Cheerful Scout

Alora, Cheerful Scout
Alora, Cheerful Scout
Legendary Creature — Halfling Rogue Scout

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.

4/4

Alora, Cheerful Swashbuckler

Alora, Cheerful Swashbuckler
Alora, Cheerful Swashbuckler
Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.

4/4

Alora, Cheerful Thief

Alora, Cheerful Thief
Alora, Cheerful Thief
Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.

4/4

Alora, Cheerful Mastermind

Alora, Cheerful Mastermind
Alora, Cheerful Mastermind
Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.

4/4

Gale, Conduit of the Arcane

Gale, Conduit of the Arcane
Gale, Conduit of the Arcane
Legendary Creature — Human Wizard

Specialize {2}

When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand.

2/3

Gale, Abyssal Conduit

Gale, Abyssal Conduit
Gale, Abyssal Conduit
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, each opponent loses 2 life.

4/5

Gale, Primeval Conduit

Gale, Primeval Conduit
Gale, Primeval Conduit
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.

4/5

Gale, Storm Conduit

Gale, Storm Conduit
Gale, Storm Conduit
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0."

4/5

Gale, Temporal Conduit

Gale, Temporal Conduit
Gale, Temporal Conduit
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, draw a card, then discard a card.

4/5

Gale, Holy Conduit

Gale, Holy Conduit
Gale, Holy Conduit
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying.

4/5

Imoen, Trickster Friend

Imoen, Trickster Friend
Imoen, Trickster Friend
Legendary Creature — Human Rogue Wizard

Specialize {5}. This ability costs {3} less to activate if there are two or more instant and/or sorcery cards in your graveyard.

Imoen, Trickster Friend can't be blocked as long as it's attacking alone.

2/1

Imoen, Occult Trickster

Imoen, Occult Trickster
Imoen, Occult Trickster
Legendary Creature — Human Rogue Wizard

Imoen, Occult Trickster can't be blocked.

Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token.

3/2

Imoen, Wise Trickster

Imoen, Wise Trickster
Imoen, Wise Trickster
Legendary Creature — Human Rogue Wizard

Imoen, Wise Trickster can't be blocked.

Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card and you may play an additional land this turn.

3/2

Imoen, Chaotic Trickster

Imoen, Chaotic Trickster
Imoen, Chaotic Trickster
Legendary Creature — Human Rogue Wizard

Imoen, Chaotic Trickster can't be blocked.

Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent.

3/2

Imoen, Wily Trickster

Imoen, Wily Trickster
Imoen, Wily Trickster
Legendary Creature — Human Rogue Wizard

Imoen, Wily Trickster can't be blocked.

Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/2

Imoen, Honorable Trickster

Imoen, Honorable Trickster
Imoen, Honorable Trickster
Legendary Creature — Human Rogue Wizard

Imoen, Honorable Trickster can't be blocked.

Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control.

3/2

Vhal, Eager Scholar

Vhal, Eager Scholar
Vhal, Eager Scholar
Legendary Creature — Human Wizard

Specialize {5}

{T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar.

2/2

Vhal, Scholar of Mortality

Vhal, Scholar of Mortality
Vhal, Scholar of Mortality
Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.

{T}: Draw a card, then discard a card.

4/4

Vhal, Scholar of Creation

Vhal, Scholar of Creation
Vhal, Scholar of Creation
Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library.

{T}: Draw a card, then discard a card.

4/4

Vhal, Scholar of Elements

Vhal, Scholar of Elements
Vhal, Scholar of Elements
Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls.

{T}: Draw a card, then discard a card.

4/4

Vhal, Scholar of Prophecy

Vhal, Scholar of Prophecy
Vhal, Scholar of Prophecy
Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

{T}: Draw a card, then discard a card.

4/4

Vhal, Scholar of Tactics

Vhal, Scholar of Tactics
Vhal, Scholar of Tactics
Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.

{T}: Draw a card, then discard a card.

4/4

Sarevok the Usurper

Sarevok the Usurper
Sarevok the Usurper
Legendary Creature — Human Knight

Specialize {3}

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

3/3

Sarevok, Deadly Usurper

Sarevok, Deadly Usurper
Sarevok, Deadly Usurper
Legendary Creature — Human Knight

When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

4/4

Sarevok, Mighty Usurper

Sarevok, Mighty Usurper
Sarevok, Mighty Usurper
Legendary Creature — Human Knight

Trample

At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

4/4

Sarevok, Ferocious Usurper

Sarevok, Ferocious Usurper
Sarevok, Ferocious Usurper
Legendary Creature — Human Knight

Menace

At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

4/4

Sarevok, Deceitful Usurper

Sarevok, Deceitful Usurper
Sarevok, Deceitful Usurper
Legendary Creature — Human Knight

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.

4/4

Sarevok, Divine Usurper

Sarevok, Divine Usurper
Sarevok, Divine Usurper
Legendary Creature — Human Knight

First strike

At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

4/4

Shadowheart, Sharran Cleric

Shadowheart, Sharran Cleric
Shadowheart, Sharran Cleric
Legendary Creature — Human Elf Cleric

Deathtouch

Specialize {2}. Activate only if a player has 13 or less life.

At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player.

2/2

Shadowheart, Cleric of Graves

Shadowheart, Cleric of Graves
Shadowheart, Cleric of Graves
Legendary Creature — Human Elf Cleric

Deathtouch, lifelink

At the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player.

4/4
Showing cards 49 - 96 of 439.
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