436 Card Expansion Set
Release Date: Jul 07th 2022
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Showing cards 1 - 48 of 439.

Hag of Ceaseless Torment

Hag of Ceaseless Torment
Hag of Ceaseless Torment
Creature — Hag Warlock

At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

2/2

Hag of Dark Duress

Hag of Dark Duress
Hag of Dark Duress
Creature — Hag Warlock

At the beginning of your upkeep, each opponent discards a card.

2/2

Hag of Death's Legion

Hag of Death's Legion
Hag of Death's Legion
Creature — Hag Warlock

At the beginning of your upkeep, create a 1/1 black Skeleton creature token.

2/2

Hag of Inner Weakness

Hag of Inner Weakness
Hag of Inner Weakness
Creature — Hag Warlock

At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn.

2/2

Hag of Mage's Doom

Hag of Mage's Doom
Hag of Mage's Doom
Creature — Hag Warlock

Warlocks you control have "Ward—Pay 2 life."

2/2

Hag of Noxious Nightmares

Hag of Noxious Nightmares
Hag of Noxious Nightmares
Creature — Hag Warlock

Warlocks you control have menace.

2/2

Hag of Scoured Thoughts

Hag of Scoured Thoughts
Hag of Scoured Thoughts
Creature — Hag Warlock

At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent's graveyard.

2/2

Hag of Syphoned Breath

Hag of Syphoned Breath
Hag of Syphoned Breath
Creature — Hag Warlock

At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

2/2

Hag of Twisted Visions

Hag of Twisted Visions
Hag of Twisted Visions
Creature — Hag Warlock

At the beginning of your upkeep, scry 2.

2/2

A-Dragonborn Immolator

A-Dragonborn Immolator
A-Dragonborn Immolator
Creature — Dragon Shaman

{2}{R}: Dragonborn Immolator gets +2/+0 until end of turn.

Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."

2/4

A-Lapis Orb of Dragonkind

A-Lapis Orb of Dragonkind
A-Lapis Orb of Dragonkind
Artifact

{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.

A-Blessed Hippogriff // A-Tyr's Blessing

A-Blessed Hippogriff // A-Tyr's Blessing
A-Blessed Hippogriff
Creature — Hippogriff

Flying

Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

2/3
A-Tyr's Blessing
Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

A-Steadfast Unicorn

A-Steadfast Unicorn
A-Steadfast Unicorn
Creature — Unicorn

{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

1/2

A-Young Blue Dragon // A-Sand Augury

A-Young Blue Dragon // A-Sand Augury
A-Young Blue Dragon
Creature — Dragon

Flying

3/4
A-Sand Augury
Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

A-Dragonborn Looter

A-Dragonborn Looter
A-Dragonborn Looter
Creature — Dragon Rogue

{1}, {T}: Draw a card, then discard a card.

1/2

A-Goggles of Night

A-Goggles of Night
A-Goggles of Night
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

A-Kenku Artificer

A-Kenku Artificer
A-Kenku Artificer
Creature — Bird Artificer

Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.

1/3

A-Pseudodragon Familiar

A-Pseudodragon Familiar
A-Pseudodragon Familiar
Creature — Dragon

Flying

{2}{U}: Target creature gains flying until end of turn.

2/2

A-You Come to a River

A-You Come to a River
A-You Come to a River
Sorcery

Choose one —

• Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

A-Baleful Beholder

A-Baleful Beholder
A-Baleful Beholder
Creature — Beholder

When Baleful Beholder enters the battlefield, choose one —

• Antimagic Cone — Each opponent sacrifices an enchantment.

• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

7/5

A-Eyes of the Beholder

A-Eyes of the Beholder
A-Eyes of the Beholder
Instant

Target creature gets -11/-11 until end of turn.

A-Guildsworn Prowler

A-Guildsworn Prowler
A-Guildsworn Prowler
Creature — Tiefling Rogue Assassin

Deathtouch

When Guildsworn Prowler dies, if it wasn't blocking, draw a card.

1/1

A-Manticore

A-Manticore
A-Manticore
Creature — Manticore

Flash

Flying

Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

3/1

A-Sepulcher Ghoul

A-Sepulcher Ghoul
A-Sepulcher Ghoul
Creature — Zombie

Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.

2/2

A-Sigil of Myrkul

A-Sigil of Myrkul
A-Sigil of Myrkul
Enchantment

At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)

A-Carnelian Orb of Dragonkind

A-Carnelian Orb of Dragonkind
A-Carnelian Orb of Dragonkind
Artifact

{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

A-Young Red Dragon // A-Bathe in Gold

A-Young Red Dragon // A-Bathe in Gold
A-Young Red Dragon
Creature — Dragon

Flying

3/1
A-Bathe in Gold
Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

A-Circle of the Land Druid

A-Circle of the Land Druid
A-Circle of the Land Druid
Creature — Gnome Druid

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

2/1

A-Druidic Ritual

A-Druidic Ritual
A-Druidic Ritual
Sorcery

You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.

A-Earthquake Dragon

A-Earthquake Dragon
A-Earthquake Dragon
Creature — Elemental Dragon

This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.

Flying, trample

{2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.

10/10

A-Emerald Dragon // A-Dissonant Wave

A-Emerald Dragon // A-Dissonant Wave
A-Emerald Dragon
Creature — Dragon

Flying, ward {2}

4/4
A-Dissonant Wave
Instant — Adventure

Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)

A-Jade Orb of Dragonkind

A-Jade Orb of Dragonkind
A-Jade Orb of Dragonkind
Artifact

{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.

A-Monster Manual // A-Zoological Study

A-Monster Manual // A-Zoological Study
A-Monster Manual
Artifact

{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery.

A-Zoological Study
Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand.

A-Split the Spoils

A-Split the Spoils
A-Split the Spoils
Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

A-Baba Lysaga, Night Witch

A-Baba Lysaga, Night Witch
A-Baba Lysaga, Night Witch
Legendary Creature — Human Warlock

{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.

4/4

A-Minsc & Boo, Timeless Heroes

A-Minsc & Boo, Timeless Heroes
A-Minsc & Boo, Timeless Heroes
Legendary Planeswalker — Minsc

When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

+1: Put three +1/+1 counters on up to one target creature with trample or haste.

−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.

Loyalty: 3

A-Lantern of Revealing

A-Lantern of Revealing
A-Lantern of Revealing
Artifact

{T}: Add one mana of any color.

{3}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

A-Navigation Orb

A-Navigation Orb
A-Navigation Orb
Artifact

{1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

A-Dawnbringer Cleric

A-Dawnbringer Cleric
A-Dawnbringer Cleric
Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one —

• Cure Wounds — You gain 2 life.

• Dispel Magic — Destroy target enchantment.

• Gentle Repose — Exile target card from a graveyard.

1/4

A-Krydle of Baldur's Gate

A-Krydle of Baldur's Gate
A-Krydle of Baldur's Gate
Legendary Creature — Human Elf Rogue

Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, target creature can't be blocked this turn.

1/3

Klement, Novice Acolyte

Klement, Novice Acolyte
Klement, Novice Acolyte
Legendary Creature — Tiefling Cleric

Specialize {2}

When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.

2/2

Klement, Death Acolyte

Klement, Death Acolyte
Klement, Death Acolyte
Legendary Creature — Tiefling Cleric

When this creature specializes, create two 2/2 black Zombie creature tokens.

3/3

Klement, Nature Acolyte

Klement, Nature Acolyte
Klement, Nature Acolyte
Legendary Creature — Tiefling Cleric

When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.

4/4

Klement, Tempest Acolyte

Klement, Tempest Acolyte
Klement, Tempest Acolyte
Legendary Creature — Tiefling Cleric

Double strike

Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.

2/3

Klement, Knowledge Acolyte

Klement, Knowledge Acolyte
Klement, Knowledge Acolyte
Legendary Creature — Tiefling Cleric

Vigilance

When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.

3/4

Klement, Life Acolyte

Klement, Life Acolyte
Klement, Life Acolyte
Legendary Creature — Tiefling Cleric

Lifelink

When this creature specializes, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it."

3/3

Lae'zel, Githyanki Warrior

Lae'zel, Githyanki Warrior
Lae'zel, Githyanki Warrior
Legendary Creature — Gith Warrior

Double strike

Specialize {1}

When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control."

2/4

Lae'zel, Callous Warrior

Lae'zel, Callous Warrior
Lae'zel, Callous Warrior
Legendary Creature — Gith Warrior

Double strike

When this creature enters the battlefield or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield.

3/6
Showing cards 1 - 48 of 439.
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