Hag of Ceaseless Torment
At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
Hag of Dark Duress
At the beginning of your upkeep, each opponent discards a card.
Hag of Death's Legion
At the beginning of your upkeep, create a 1/1 black Skeleton creature token.
Hag of Inner Weakness
At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn.
Hag of Mage's Doom
Warlocks you control have "Ward—Pay 2 life."
Hag of Noxious Nightmares
Warlocks you control have menace.
Hag of Scoured Thoughts
At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent's graveyard.
Hag of Syphoned Breath
At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Hag of Twisted Visions
At the beginning of your upkeep, scry 2.
A-Dragonborn Immolator
{2}{R}: Dragonborn Immolator gets +2/+0 until end of turn.
Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
A-Lapis Orb of Dragonkind
{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.
A-Blessed Hippogriff // A-Tyr's Blessing
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
A-Steadfast Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
A-Young Blue Dragon // A-Sand Augury
Flying
Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
A-Dragonborn Looter
{1}, {T}: Draw a card, then discard a card.
A-Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
A-Kenku Artificer
Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
A-Pseudodragon Familiar
Flying
{2}{U}: Target creature gains flying until end of turn.
A-You Come to a River
Choose one —
• Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
A-Baleful Beholder
When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
A-Eyes of the Beholder
Target creature gets -11/-11 until end of turn.
A-Guildsworn Prowler
Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
A-Manticore
Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
A-Sepulcher Ghoul
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
A-Sigil of Myrkul
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
A-Carnelian Orb of Dragonkind
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
A-Young Red Dragon // A-Bathe in Gold
Flying
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
A-Circle of the Land Druid
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
A-Druidic Ritual
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
A-Earthquake Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
Flying, trample
{2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.
A-Emerald Dragon // A-Dissonant Wave
Flying, ward {2}
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
A-Jade Orb of Dragonkind
{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.
A-Monster Manual // A-Zoological Study
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery.
Mill five cards, then return a creature card milled this way to your hand.
A-Split the Spoils
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
A-Baba Lysaga, Night Witch
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
A-Minsc & Boo, Timeless Heroes
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
A-Lantern of Revealing
{T}: Add one mana of any color.
{3}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
A-Navigation Orb
{1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
A-Dawnbringer Cleric
When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
A-Krydle of Baldur's Gate
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, target creature can't be blocked this turn.
Klement, Novice Acolyte
Specialize {2}
When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.
Klement, Death Acolyte
When this creature specializes, create two 2/2 black Zombie creature tokens.
Klement, Nature Acolyte
When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
Klement, Tempest Acolyte
Double strike
Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
Klement, Knowledge Acolyte
Vigilance
When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.
Klement, Life Acolyte
Lifelink
When this creature specializes, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it."
Lae'zel, Githyanki Warrior
Double strike
Specialize {1}
When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control."
Lae'zel, Callous Warrior
Double strike
When this creature enters the battlefield or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield.