You Find Some Prisoners
Alchemy Horizons: Baldur's Gate (196/436)
You Find Some Prisoners
Instant
Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
Community Ratings
Format | Rating | Your Rating |
---|---|---|
Overall Rating | 4.00 | |
Limited & Cube | 4.00 | |
Brawl | Unrated | |
Modern | Unrated | |
Pioneer | Unrated | |
Legacy | Unrated | |
Vintage | Unrated | |
Commander | Unrated | |
Duel Commander | Unrated |
Card Legality
Standard
Not Legal
Coming Standard
Not Legal
Modern
Legal
Pioneer
Legal
Brawl
Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Duel Commander
Legal
Old School
Not Legal
Prints Available
Set Listing & Rarity | Price | |
---|---|---|
Alchemy Horizons: Baldur's Gate #196 | $0.00 | |
Adventures in the Forgotten Realms #169 | $0.15 |
Comments
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This is an oracle-wide discussion for all card printings and versions.
This card seems really good for an uncommon. Particularly if you have some treasure generation going on to enable you to cast the spell you chose. And even if you don't, you still exile three cards from the top of your opponents deck at instant speed. Anti-tutor tech ahoy.