Aftermath: The Good, the Bad, and the Ugly
Welcome to the first official episode of The Good, the Bad, and the Ugly, the series where we look at every new commander that disgorges from the gaping maw of Wizards of the Coast LLC. Each commander is evaluated in terms of its potential power, and the quality of its design, which is a mildly disingenuous way of saying how much I personally like it. Then we pass a FINAL JUDGMENT upon them. Who is good? Who is bad? Who is ugly? Who is to say?
Me. I am to say. Let's go.
Final Judgment: BAD
Final Judgment: BAD
Final Judgment: GOOD
Overall Judgment: GOOD (potentially bordering on ugly)
Final Judgment: GOOD
Final Judgment: GOOD (bordering on bad)
Final Judgment: BAD
Final Judgment: GOOD
Final Judgment: BAD (but close to good)
Final Judgment: BAD
Final Judgment: GOOD
Final Judgment: BAD
Final Judgment: GOOD
Final Judgment: UGLY
Final Judgment: GOOD
Final Judgment: GOOD
Final Judgment: BAD (regrettably)
Final Judgment: BAD
Final Judgment: BAD
Final Judgment: UGLY
Final Judgment: UGLY (for a colorless commander)
Judgment has been passed. I can definitely see why this set wasn't given a normal release, number of cards aside: the vast majority of these are blatantly designed for commander. It feels like the scraps left on the cutting room floor from the latest round of commander precons. Even dropping a new group of precons with every set is apparently insufficient to slake their thirst for that sweet commander cash. That said, there are a few winners in there, and not too many properly ugly ones, so it could have been a lot worse. If this doesn't sell well enough, we can probably expect Miniset 2: Oops all Atraxas.
Until next time, cowpokes! (Was the western theme insufficiently established? The Good, the Bad, and the Ugly isn't recognizable to a 2023 audience? Too late now, I'm riding off into the sunset...)
Bad = bad card, bad design, sucks to play and/or doesn't get played.
Ugly = powerful card, but poorly designed, you will groan when you see someone playing this commander.