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New Challenge Every Day - June 7th: Common with a mechanic 8 or more on the storm scale

Posted: Sun Jun 07, 2026 4:03 am
by void_nothing
Today's Challenge: Common with a mechanic 8 or more on the storm scale

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
Alchemist 16 (+4)
netn10 11 (+4)
haywire 10 (+3)
void_nothing 9
JovialJovian 9
Ulka 8
BatBite 4 (+3)
LandellXil0cent 3
JessWill 3
barbecube 3
Cazdraak 0
prince_mulan 0 (+0)
.::Note of the Day::.

The Storm Scale can be sorted by ranking on the MtG Wiki.

.::Yesterday's Submissions::.

Land Archetypical Support
netn10 wrote:
3 months ago
Votes; Alchemist, BatBite

Sejiri Roil-Skipper WU
Creature — Merfolk Scout (Uncommon)
Spells you cast that target one or more lands cost 1 less to cast.
Awaken 4—2WU (If you cast this spell for 2WU, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
2/3

IIW: A new land matters mechanic, or Awaken
BONDROOD wrote:
3 months ago
votes: Alchemist, netn10

Hotshot's Spike

Artifact - Fortification

Fortified land has "When this land is put into a graveyard from the battlefield, exile the top two cards of your library. You may play those cards this turn."

Fortify (: Attach to target land you control. Fortify only as a sorcery.)

Leave no trace.

IIW: DFC/DFC support (like Tetzin, Gnome Champion)
BatBite wrote:
3 months ago
Votes: haywire, Alchemist

Simic Island
Land - Forest Island (R)
(: Add or .)
Simic Isles enters tapped unless you pay .
Other Islands you control have ": Untap target Forest."

IIW: Money
Alchemist wrote:
3 months ago
Votes: haywire, batbite

Rolling Hills 1GG
Enchantment (R)
You may play an additional land on each of your turns.
Lands you control have "(1): Return this card to its owner's hand."
"It... it was just here yesterday!"

IIW: Land creatures
LandellXil0cent wrote:
3 months ago
Batbite, netn10

IIW: Artifact - Book

Property Registry 3
Artifact - Book
At the beginning of your end step, choose a nonbasic land name. If you control a land of the chosen name, create a Treasure token and put a property counter on this artifact.
5, t: Search your library for a land card reveal it and put it into your hand. This ability costs 1 less to activate for each property counter on this artifact.
"Lets see here, ah yes. There's an acre over by Cherry Creek you can have."
JovialJovian wrote:
3 months ago
Terrain Plating
Artifact Land - Equipment (R)
T: Add one mana of any color another land you control could produce.
Equipped creature gets +1/+1 for each differently named land you control.
Reconfigure 5

vote: netn10, alchemist

iiw: Red or Blue Lifegain
void_nothing wrote:
3 months ago
Votes: haywire, netn10

Harbin, Far Roaming 1WU
Legendary Creature - Human Soldier (U)
Flying
Landfall - Whenever a land you control enters, target creature gets +2/+2 and gains your choice of first strike or hexproof until end of turn. If it was an Urza's land, instead put two +1/+1 counters and your choice of a first strike counter or hexproof counter on that creature.
2/2

IIW: Nongreen creatures with mana abilities

Posted: Sun Jun 07, 2026 1:47 pm
by BatBite
Votes: netn10, void_nothing

Neural Storm
Instant (C)
Draw a card, then discard a card.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Deep within the reaches of the mind, an eternal lightning storm of ideas.

IIW: Overload [COST]

Posted: Sun Jun 07, 2026 1:58 pm
by JovialJovian
Parclivian Legion WB
Creature - Dwarf Soldier (C)
Bands with other Dwarves
A deck can have any number of cards named Parclivian Legion.
The Legions of Parclive are never wanting for recruits eager to serve their immortal Queen.
2/3

vote: netn10, bondrood

iiw: A deck can have any number of cards named...

Posted: Sun Jun 07, 2026 2:28 pm
by netn10
Votes: BONDROOD, void_nothing

Kinscaer's Keep
Battle - Siege (Common)
Level up 2 (2: Put a defense counter on this. Level up only as a sorcery.) 3
Level 2-4: At the beginning of your upkeep, each player draws a card. 3
Level 5+: At the beginning of your upkeep, draw a card. 3

IIW: Fuse

Re: New Challenge Every Day - June 7th: Common with a mechanic 8 or more on the storm scale

Posted: Sun Jun 07, 2026 2:30 pm
by LandellXil0cent
JovialJovian, void_nothing

IIW: Fast Food

Maniacal Laugh 4r
Sorcery (C)
Gain control of target creature until end of turn. Untap it, it gains haste until end of turn. Sacrifice that creature at the beginning of the next end step.
Madness 2rr

Re: New Challenge Every Day - June 7th: Common with a mechanic 8 or more on the storm scale

Posted: Sun Jun 07, 2026 5:22 pm
by BONDROOD
votes: netn10, void_nothing

Soulbound Hieromancers
Creature - Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Soulbound Hieromancers is paired with another creature, each of those creatures has "Whenever this creature attacks, tap target creature an opponent controls."

2/2

IIW: Nods to iconic Magic cards

Re: New Challenge Every Day - June 7th: Common with a mechanic 8 or more on the storm scale

Posted: Sun Jun 07, 2026 7:09 pm
by Alchemist
Votes: BatBite, BONDROOD

Reversed Gear (4)
Artifact Creature - Construct (U)
Cumulative Upkeep - Untap a tapped permanent.
1, Q: Remove an age counter from target permanent.
1/5

IIW: (Q)

Posted: Sun Jun 07, 2026 7:30 pm
by haywire
Boonblood Hydra
Creature - Ooze Hydra {C}
Graft 5 (This creature enters with 5 +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
When this creature dies, if it had no +1/+1 counters on it, draw two cards.
The rewards for dedication to the Combine may be great, but the cost can be even greater.
0/0

votes: jovialjovian, void_nothing

iiw: lord/buff effects for a specific keyword. ( i.e. Proud Wildbonder)

Posted: Mon Jun 08, 2026 5:14 am
by void_nothing
Votes: netn10, JovialJovian

Netted by the Sun 4W
Instant (C)
Choose one -
• Tap up to four target creatures.
• Netted by the Sun deals 4 damage to target tapped creature. If that creature would die this turn, exile it instead.
Buyback 1R (You may pay an additional 1R as you cast this spell. If you do, put this card into your hand as it resolves.)

IIW: "one of them"