Goblin Farm (Krark/Tymna/Zada) - Goblin Tribal Spellslinger
Posted: Mon May 24, 2021 6:59 pm
This deck came about by the desire to play Goblin tribal without being a glasscannon combo deck, (aka I wanted to play midrange, draw lots of cards, have a nonlinear gameplan and interact with my opponents) and the realization of how well Krark, the Thumbless works with the same 1cmc cantrips (i.e. Bandage) that work with Zada, Hedron Grinder (a card I both love for how crazy it is, but hate for how linear and glasscannon his deck is).
In its current form, the deck is incentivized to play a lot of goblins early and get into the red zone (both things I enjoy and that are normally disincentivized in EDH) by drawing cards off of Tymna the Weaver. It also draw's cards early by Krark, the Thumbless doubling up your cantrips. It effectively interacts with your opponents in the early game by Krark, the Thumbless again doubling up your (excellent) Orzhov spot removal.
Then late game it goes banana's with cards like Zada, Hedron Grinder, Goldspan Dragon or Mirrorwing Dragon which is insanely fun.
In summary, it combines the explosive fun of a Zada, Hedron Grinder deck, with the grindy consistency of a Tymna the Weaver deck, without (hopefully) being oppressive or obnoxious to play against.
Gameplan(s):
* Tymna plan: Play goblins, draw cards off of Tymna
* Krark plan: Play cantrips and removal, double them up with Krark's trigger (we get an excellent or good result 75% of the time, and actively terrible results only 12.5% of the time) (we play low cmc spells to mitigate the effects of variance)
* Zada plan: cast targeted cantrips on your creatures and radiate them to all your goblins to draw butt loads of cards.
Interactions
* The deck is resilient because it draws so many cards
* It doesn't need either commander in play to execute its gameplan (while also benefiting from them immensely if they stick)
* The bodies you play early benefit the Tymna plan and the Zada plan
* The cantrips you play benefit the Krark plan and the Zada plan
* Once Zada is online, Krark's downside of returning spells to your hand becomes an upside, since you retain the copies from Zada and can recast the original spell to trigger Zada again.
Current Decklist
I've only gotten one or two games of testing with it so far, so I expect the list to evolve rapidly. I would love card suggestions and ideas from the forum.
Goblin Farm - Goblin Tribal Spellslinger hidden Zada