Budget Staples for Newer Players - TEMUR edition.
Posted: Sat Aug 01, 2020 11:55 pm
A note of explanation for the deck columns: For new players, I recommend a pile building approach, with 10 ramp, 10 draw effects, 10 removals, 10 cmc1-3 cards, 10 cmc4-5 cards, and 10cmc6+. This helps ensure that they get a decent balance of ramp and draw effects, while still holding to a semblence of a curve, and still guaranteeing a few late-game bombs. These aren't hard rules, but is usually a good starting block for seeing how things fit together. Ideally the ramp should be predominantly 3 mana or less (pref 2), and the removal should be about 2-3 single target creature removal, 2-3 ench/art removal, 2-3 "catch all", and 3-4 wrath effects.
With building a deck for newer players, I felt it would be good to build along those lines to showcase it. Note that some of the small/med/large flex slots may additionally contribute to ramp/draw/removal as well.
With building a deck for newer players, I felt it would be good to build along those lines to showcase it. Note that some of the small/med/large flex slots may additionally contribute to ramp/draw/removal as well.
Commander Options
Approximate Total Cost:
Decklist
Commander
RAMP - 10
DRAW - 10
REMOVAL - 10
1 Deglamer
SMALL - 10
MED - 10
1 Gemrazer
BIG - 10
Approximate Total Cost: