Skip all my turns deck
Posted: Sun Jan 26, 2020 2:59 pm
So, I had quite possibly the stupidest deck idea I've ever had. The original idea was to use Lethal Vapors to skip a few million turns and then cast Teferi's Protection. Assuming my opponents don't have an eldrazi affect, an alt-win condition or a couple of other niche cases my opponents will eventually just deck a die.
For redundancy I could use Chronatog, Chronatog Totem, and Magosi, the Waterveil as suboptimal back-up effects to Lethal Vapors.
Then there's Chronomantic Escape, Island Sanctuary, Solitary Confinement, Delaying Shield, and Arboria, Soul Echo and Glacial Chasm as substitutes for teferi's protection. However, several of these are vulnerable to removal which means I need to continue to be able to continue to interact with the board while I never take a turn again. On the positive side that allows me to deal with the previously mentioned alt-win cons and such though too.
I have lots of options for card-draw and flash spells. The main issue I'm having is how do I generate mana, without ever having an untap step. So far I'm aware of Seedborn Muse, Unwinding Clock, Patron of the Orochi, Awakening, Smothering Tithe and to a lesser extent Victory Chimes and Urban Burgeoning. I'm trying to get as much redundancy as possible though so I just don't die to a disenchant.
As for the commander I'm also unsure if I should have Ramos, Dragon Engine for mana, Golos, Tireless Pilgrim for ramp/mana dump, or Kenrith, the Returned King as a mana-dump.
Here's a list of all the potentially relevant cards I've dragged out of the gatherer. I was wondering if I've missed anything exceptionally obvious and how people would recommend turning this pile into a vaguely consistent deck. Obviously it won't be particularly strong or efficient, but I'd like it to be somewhat functional.
For redundancy I could use Chronatog, Chronatog Totem, and Magosi, the Waterveil as suboptimal back-up effects to Lethal Vapors.
Then there's Chronomantic Escape, Island Sanctuary, Solitary Confinement, Delaying Shield, and Arboria, Soul Echo and Glacial Chasm as substitutes for teferi's protection. However, several of these are vulnerable to removal which means I need to continue to be able to continue to interact with the board while I never take a turn again. On the positive side that allows me to deal with the previously mentioned alt-win cons and such though too.
I have lots of options for card-draw and flash spells. The main issue I'm having is how do I generate mana, without ever having an untap step. So far I'm aware of Seedborn Muse, Unwinding Clock, Patron of the Orochi, Awakening, Smothering Tithe and to a lesser extent Victory Chimes and Urban Burgeoning. I'm trying to get as much redundancy as possible though so I just don't die to a disenchant.
As for the commander I'm also unsure if I should have Ramos, Dragon Engine for mana, Golos, Tireless Pilgrim for ramp/mana dump, or Kenrith, the Returned King as a mana-dump.
Here's a list of all the potentially relevant cards I've dragged out of the gatherer. I was wondering if I've missed anything exceptionally obvious and how people would recommend turning this pile into a vaguely consistent deck. Obviously it won't be particularly strong or efficient, but I'd like it to be somewhat functional.