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The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 3:14 am
by void_nothing
Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Body still recuperating from changing time zones. Also want to congratulate [mention]Krishnath[/mention] for that incredible one-day score.


DCC Scoreboard



bravelion83 74 (+2)
slimytrout 68 (+3)
emily 64 (+1)
Sagharri 60 (+0)
RattingRots 59 (+2)
netn10 55 (+1)
shukkets 46 (+1)
void_nothing 46 (+2)
Rithaniel 46 (+4)
Krishnath 33 (+10)
Henlock 13
marioguy3 13 (+0)
Ink-Treader 12
Legend 6
kwanyeegor-ii 2



bravelion83 wrote:
4 years ago
Votes: Krishnath, Rithaniel
Honorable mentions
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slimytrout, RattingRots
Syr Lenrid, Knight Captain 2RWB
Legendary Creature — Human Knight (M)
Syr Lenrid, Knight Captain's power and toughness are each equal to the number of Knights you control.
Vigilance, trample
X, T: Look at the top X cards of your library. You may reveal a Knight card with converted mana cost X or less from among those and put it into your hand. Put the rest on the bottom of your library in a random order.
*/*
marioguy3 wrote:
4 years ago
Votes: Rithaniel, slimytrout

Refreshed Student
Creature - Human (Uncommon)
When Refreshed student enters the battlefield, you gain 4 life and draw a card.
3/2
The refreshed mind is the one that is most fit for mage school.
Krishnath wrote:
4 years ago
Votes: void_nothing, Rithaniel
notes
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Psst, void_nothing, you may want to recheck the votes yesterday, because your list says I got 0 votes, but your quoted posts says I got one. ;)

Situational Adaptability 1{G/U}
Enchantment (Rare)
Split cards you cast have fuse. (You may cast one or both halves of them when you cast them from your hand.)

Notes 2: Electric Boogaloo
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Not sure about the wording on this one.
RattingRots wrote:
4 years ago
bravelion83, Slimytrout

True Believer 3UB
Creature - Human Wizard (R)
When ~ dies, exile it and choose one:
-Return target creature card from your graveyard to your hand.
-Draw two cards, then discard a card.
3/2

--

Ask Questions 1(U/B)(U/B)
Instant - Adventure (R)
You may cast Ask Questions only from your graveyard.
Surveil 4.
slimytrout wrote:
4 years ago
krishnath, void_nothing
notes
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Kinda thought the Princess and the Pea would do better... Oh well.
Manifest Destiny 1GU
Enchantment (R)
Morph GU
Whenever a permanent you control is turned face up, manifest the top card of your library.
Face-down cards you control have hexproof.
shukkets wrote:
4 years ago
votes: bravelion83, krishnath

Divine Fortress Tauqalea 4WU
Legendary Artifact - Fortification (R)
Creatures you control get -1/+1 for each creature you control and have vigilance.
Fortified land is 0/5 Wall creature with hexproof, reach, and "Whenever this creature attacks, you may have creatures you control assign combat damage equal to their toughness this turn." It is still a land.
Fortify 3
Sagharri wrote:
4 years ago
Votes: Krishnath, netn10

Tectonic Chain RR
Enchantment (R)
Whenever an opponent taps a land for mana, tap target land that player controls.
2R, Sacrifice Tectonic Chain: Destroy target tapped land.
emily wrote:
4 years ago
Votes: Krishnath, slimytrout

Gonna take a break for a while to come up with some more ideas. Might be a week, might be a month.
netn10 wrote:
4 years ago
Votes: Krishnath, Rithaniel

Sink Into Thoughts B
Enchantment (Rare)
At the beginning of each player's upkeep, that player discards a card.
At the end of each player's turn, if that player doesn't have cards in their hand, that player loses 5 life.
Rithaniel wrote:
4 years ago
Votes: Krishnath, RattingRots
HM
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I would have voted for Sagharri, because I really like the idea and the execution, but turning life into however much mana you need is a bit much for a one-drop.
Sekhetis, the Covetous WUBR
Legendary Creature - Manticore M
Flying, haste
Whenever Sekhetis, the Covetous attacks, choose an opponent at random. That player chooses a nonland permanent he or she controls. Gain control of that permanent.
All that exists, he desires.
3/4
void_nothing wrote:
4 years ago
Votes: shukkets, emily

Landcage 1{U/R}
Enchantment - Aura (C)
Enchant land
Landcage can only be attached to an untapped land.
Enchanted land doesn't untap during its controller's untap step.
Swampcycling 2
kwanyeegor-ii wrote:
4 years ago
krishnath rattingrots

Avatar of Ignorance 2GG
Creature--Avatar (Rare)
You can't cast noncreature spells
Whenever Avatar of Ignorance deals combat damage to a player, that player can't cast noncreature spells until the end of their next turn
5/5

Re: The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 3:39 am
by RattingRots
Krishnath, slimytrout
question for slimytrout
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Is manifest destiny intended to trigger when it is turned face up? I believe by your exact wording it would. It's fine either way, just curious.
Hereditary Ritual 1R
Sorcery (U)
Add RRR. You can cast only one more spell this turn.
Flashback 1R

Re: The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 3:53 am
by bravelion83
Votes: slimytrout, marioguy3

I also share RattingRots's question.

Adventure Companion 2WW
Creature — Human Knight (R)
Exiled creature cards that are on an adventure cost 1 less to cast.
"Here, let me help you accomplishing your mission. I always help fellow knights in difficulty. After all, loyalty to the crown and to each other is the most important among virtues. Any Ardenvale knight knows that."
2/3

Re: The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 4:28 am
by marioguy3
Votes: Krishnath, Rithaniel

Worldwide Goldmine 4
Legendary Artifact Enchantment
Indestructible
At the beginning of each player's upkeep, that player creates a treasure token (It's a token with , Sacrifice this token: Add one mana of any color.
Whenever a player sacrifices a treasure token for the third time in a turn, that player draws two cards.

Re: The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 4:45 am
by Rithaniel
Votes: Krishnath, Sagharri

Whim of Sekhetis
Sorcery U
Exchange control of target permenant an opponent controls and target permenant you control but don't own.
"That horrible manticore will take anything that is offered, and that will usually appease it. Though, sometimes it wants something specific. I dread those days."
—Watcher Ahnarna

Re: The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 7:59 am
by Krishnath
Votes: slimytrout, RattingRots (great reference)
Notes
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I had a speech prepared, where is it, dammit. I'll have to wing it. I would like to thank the Academy for this great honor, my family for believing in me, my peers for voting for me, Hades and Persephone for being great gods, WotC for producing this great game, and Richard Garfield for creating it. :)

Tulan Heretic UB
Legendary Creature - Human Wizard (Mythic)
Hexproof, Menace
Whenever Tulan, Heretic deals combat damage to a player, that player discards a card at random. If the discarded card was an instant or sorcery card, exile Tulan, then return him to the battlefield transformed.
2/2
//
Tulan, Voidwalker
Legendary Planeswalker - Tulan
+1: Each Player discards a card at random.
-2: Exile target instant or sorcery card in a graveyard. Until end of turn, you may play the exiled card.
-7: Exile the top 10 cards of each opponents library. Until end of turn, you may play instant and sorcery cards exiled in this way without paying their casting cost.
3

Notes about the card
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Tulan was a planeswalker I created shortly before Origins was released, so of course I created a "sparker" DFC for him. He is a planeswalker from a shattered world ruled by Eldritch Abominations. More Cthulhuesque than Eldrazi. I have been trying to capture the flavor or lovecraftian horror with his cards, but it is pretty damn difficult to do so. One method is by inflicting "insanity" upon your opponents by forcing discards, using people own fears (spells), and milling (dementia).

Re: The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 1:12 pm
by slimytrout
response to questions
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Yes, that was definitely intended -- that it had a built in way to get the chain started. Originally I had it without morph and used the very awkward phrasing "whenever ~ enters the battlefield or a permanent you control is turned face up," but realized that if I let it turn itself face up I could make it much cleaner.
kwanyeegor-ii, rithaniel

Thunderstride 1RG
Sorcery (U)
Put a +1/+1 counter on target creature. It gains haste until end of turn.
Creaturestorm (When you cast this spell, copy it for each creature spell cast before it this turn. You may choose new targets for the copies.)

Re: The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 2:57 pm
by shukkets
Votes: krishnath, void_nothing

Vengeance of the Meek RG
Enchantment (U)
Creatures you control with base power 2 or less get +2/+0 and have haste.

Re: The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 3:10 pm
by Sagharri
Votes: slimytrout, netn10

Rule of Silence 1W
Enchantment (R)
Each player can't activate more than one activated ability that isn't mana ability each turn.
"..." - Unnamed monk

Re: The DCC - September 26, 2019

Posted: Thu Sep 26, 2019 9:27 pm
by netn10
Votes: RattingRots, slimytrout

White can get this, and I want this.

Wisdom to Share 2W
Sorcery (Common)
Each player scries 2, then draws two cards.

Re: The DCC - September 26, 2019

Posted: Fri Sep 27, 2019 2:42 am
by kwanyeegor-ii
slimytrout shukkets

Mysterious Migration 5GU
Sorcery (Rare)
Reveal the top seven cards of your library. Put all Bird and Beast cards revealed in this way onto the battlefield and the rest into your graveyard

Re: The DCC - September 26, 2019

Posted: Fri Sep 27, 2019 3:12 am
by void_nothing
Votes: shukkets, Rithaniel

Candid Banter R
Instant (C)
Each player reveals their hand, shuffles their library, and adds R.
Four hours later, Ib Halfheart remembered he was at a strategy meeting.