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Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 5:13 am
by DirkGently
Serenade wrote:
3 months ago
We'll get them in-universe soon enough. They can throw them into anything or reprint them in Commander Masters 2 or MH3.
Yeah the names are clearly ambiguous enough to fit into any set, not fallout specific. I'd be surprised if they didn't have plans to put them somewhere in the future.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 6:50 am
by Hermes_
moved

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 7:04 am
by Mookie
DirkGently wrote:
3 months ago
Hermes_ wrote:
3 months ago
If a land cycle is completed but no one plays it is it really completed?
I really don't get why everyone craps on the ODY filters, when signets are the most popular mana rocks of all time bar sol ring and arcane signet. Sure, ODY filters can fail due to lack of input mana in a way that signets generally can't, but unless you're going weirdly deep on them it's not really an issue.

Imo they're the most exciting spoiler from the set so far =/
I would say that the main reason is that they're awkward in a wide variety of situations, particularly in the early game. It doesn't let you cast a 1-drop on turn 1 or a spell that costs CC on T2 (or CCC on T3), while most other fixing lands will. It's also awkward if you want to, say, cast an Expedition Map and have the option to activate it or cast a Counterspell on T3. That's less likely in the lategame, but it's still possible to cast a draw spell and draw into a filter land you can't immediately use.

I suspect that they're a bit underplayed relative to their power level though - people tend to be risk-averse. If you have an island, a swamp, and a Darkwater Catacombs in your opening hand, it feels like the filter land is preventing you from casting Counterspell on T2. In contrast, an island, a swamp, and a Dimir Signet in an opening hand feels like the signet is enabling you to cast Counterspell on T3. Swapping to Underground River fixes the first situation, but swapping to Talisman of Dominance doesn't affect the latter.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 7:17 am
by Avacyn Believer
Mookie wrote:
3 months ago
If you have an island, a swamp, and a Darkwater Catacombs in your opening hand, it feels like the filter land is preventing you from casting Counterspell on T2.
That would be good lands in opening hand for me :rofl: I can see your case about casting on curve from turn 1 to turn 3, but that sounds specific to higher levels. In more casual games I don't see an issue with these lands, especially in precons and decks where the initial turns don't matter as much as having colours available in later turns.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 8:17 am
by Mookie
Avacyn Believer wrote:
3 months ago
Mookie wrote:
3 months ago
If you have an island, a swamp, and a Darkwater Catacombs in your opening hand, it feels like the filter land is preventing you from casting Counterspell on T2.
That would be good lands in opening hand for me :rofl: I can see your case about casting on curve from turn 1 to turn 3, but that sounds specific to higher levels. In more casual games I don't see an issue with these lands, especially in precons and decks where the initial turns don't matter as much as having colours available in later turns.
Ha, I'm not trying to suggest this is at higher power levels either - I probably should have said Narset's Reversal for an opponent's Cultivate instead. :P

FWIW, this conversation has made me lean towards picking up a copy of Desolate Mire for Teysa - I have two bb cards it can't cast on T2 (and one bbb for T3), but six cards that cost wb it theoretically helps with. I dread the inevitable 'filter land + Sol Ring / Troll of Khazad-dûm' hands though.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 11:01 am
by duducrash
Mookie wrote:
3 months ago
I dread the inevitable 'filter land + Sol Ring / Troll of Khazad-dûm' hands though.
No other land? I don't think you keep that, but I don't think I'd keep a 1,5/2 lander either. Your Teysa has 31 lands, am I right?

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 11:05 am
by DirkGently
I'll admit that vault 21: House Gambit is some pretty amazing design.

@Mookie They're bad with XXX costs, and great with XYZ costs. So it just depends on the costs within the deck whether they're a good fit.

Cards that produce mana but need startup mana (filters, troll, and all forms of ramp except moxen/crypt/etc) all put a cost on the deck. So you do need to keep that in mind. 2-mana+ rocks don't interfere with filters since you'd need another land to cast the rock anyway - and that's true for the vast majority of cards that get played - but sol ring and troll do. If there's a chunk of those sorts of cards you want to run, it could be a reason not to run filters.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 11:40 am
by Hermes_
Outlaw set info leak
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- BREAKING NEWS CARD IN EVERY PACK—Every Play Booster contains at least 1 Breaking News card, a reprint featuring new art and a front page news-style frame reporting the spell as a crime; do you dare become that spell-casting outlaw?

- Each Play Booster contains 14 Magic: The Gathering cards and 1 Token/Ad card or Art card. (A regular Art card can be found in 30% of packs and a foil-stamped Signature Art card can be found in 5% of packs.) Each pack includes a combination of 1–5 cards of rarity Rare or higher and 3–6 Uncommon, 5–8 Common, and 1 Land cards. One card of any rarity is Traditional Foil. The Land card is also Traditional Foil in 20% of boosters and a special card from Magic's history can be found in 20% of packs. Full-Art Western Landscape Land card in 16% of packs. Foil Borderless Mythic Planeswalker in <1% of boosters

- SADDLE UP FOR A WILD RIDE—Join Oko's crew of deadly desperados as they plot a brazen heist in the frontier world of Thunder Junction, Magic's first western-themed setting

- CRIMINALLY COOL CARDS—Every (collector) pack contains 6 alt-border cards, including at least 3 Breaking News cards—reprints that report a spellcasting crime with frontpage news-style frames; you may even nab a Borderless version with a slick Textured Foil treatment (a Collector Booster exclusive)

- In this box you'll find 12 Outlaws of Thunder Junction Collector Boosters, each containing 15 Magic: The Gathering cards and 1 Traditional Foil double-sided token, with 5 cards of rarity Rare or higher and 5 Uncommon, 4 Common, and 1 Full-Art Western Landscape Land cards in every pack. Every booster contains 6 alt-border cards, a total of 10–12 shining Traditional Foil cards, and may even contain a card with a special Collector Booster-exclusive foil treatment. Textured Foil Breaking News card in <1% of boosters.

- Quick Draw (Izzet) – The thrill-seeking, knife-throwing Atiin nomad Stella is an undisputed champ of dueling.

HERE COMES A SHOWDOWN THROWDOWN—Become the quickest draw in Thunder Junction, casting multiple spells per turn, and duel your friends with a Blue-Red deck that's ready-to-play right out of the box.

- Desert Bloom (Naya) – After fleeing his old life, Yuma finds new purpose caring for an infant cactusfolk.

BRING LIFE TO THE DESERT—Discard Land cards, then rejuvenate them for a lively victory with this Red-Green-White deck that's ready-to-play right out of the box

- Grand Larceny (Sultai) – Once a thief, always a thief. Team up with Gonti to gain a wealth of stolen goods and outshine your opponents .

WHAT'S THEIRS IS YOURS—Steal cards from your friends, then defeat them with all the shiny spells you've stolen with this Black-Green-Blue deck that's ready-to-play right out of the box

- Most Wanted (Mardu) – Vampire queen Olivia Voldaren failed to dominate Innistrad, but her new alliances on Thunder Junction may yet prove worthwhile.

CRIME ALWAYS PAYS—Amass treasure and hire fierce outlaws to overpower your foes with this Red-White-Black deck that's ready-to-play right out of the box
outlaw junction booster pack/CB info leak
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It appears as though play boosters are getting a bit of a revamp with Outlaws of Thunder Junction. While each pack is guaranteed to contain 14 MTG cards and one token/ad or art card, it's actually possible to open as many as five rares in a play booster. In Murders at Karlov Manor, the most you could open in one pack was four. So, what changed?

Most notably, every play booster for Outlaws of Thunder Junction will contain a Breaking News card. These cards will all be reprints, debuting new artwork and a unique news-style treatment that showcases the spell in question as a crime. While it's not entirely clear from this description, based on the fact that one Breaking News card reprint shows up in each play booster, there's a good chance that these cards could function as part of an unannounced bonus sheet for the set.

Along with play boosters, Breaking News cards can also appear in collector boosters. Every collector booster comes equipped with at least three Breaking News cards, as well as six alt-border cards. Every collector booster comes with five rare/mythic rare cards, five uncommons, four commons, and one full-art Land in all packs.

Further, in less than 1% of collector boosters, you can find a textured foil Breaking News card. The new textured foil treatment is exclusive to collector boosters. As you can see, collector boosters, while pricier, do come with some nice bonuses in comparison to play boosters.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 11:57 am
by Hermes_
"Scrappy Survivors"
other:
Encahcntments:
Creature:
Sorcery:
Instant:
Artifact:
Lands:

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 3:30 pm
by 3drinks
Dunadain wrote:
3 months ago
Damn, Ravages of War reprint in a precon?

@3drinks is never gonna let us hear the end of this.
;)

Welp now I have to buy a deck. I thought it was only a collector's pack slot. Great move, finally we can stop demonizing MLD. Now give us Boom // Bust too, so I can out skill people by casting Boom on my Strip Mine and respond by cracking it.
Mookie wrote:
3 months ago
I suspect that they're a bit underplayed relative to their power level though - people tend to be risk-averse. If you have an island, a swamp, and a Darkwater Catacombs in your opening hand, it feels like the filter land is preventing you from casting Counterspell on T2. In contrast, an island, a swamp, and a Dimir Signet in an opening hand feels like the signet is enabling you to cast Counterspell on T3. Swapping to Underground River fixes the first situation, but swapping to Talisman of Dominance doesn't affect the latter.
The solution is you cast Drown in the Loch or Mana Leak|sth in that slot instead, if you're at a point you're playing this style of fixing. To lean into heavy pip spells when your fixing is shaky, is irresponsible deckbuilding that's asking to get you blown out. And drown is fine given at this level you're likely playing in a slower game where it has time to build (or else you're playing to a higher game level and making things harder for yourself than they need to be anyway).

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 4:29 pm
by duducrash
3drinks wrote:
3 months ago
Now give us Boom // Bust too, so I can out skill people by casting Boom on my Strip Mine and respond by cracking it.
Thats higly specific. How often were people Booming your untapped strip mine?

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 4:33 pm
by DirkGently
duducrash wrote:
3 months ago
Thats higly specific. How often were people Booming your untapped strip mine?
Pretty sure he's targeting it himself. I dunno why you'd want to trade 2:2 with lands in multiplayer but that's 3drinks for you I suppose.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 4:34 pm
by Dunadain
I think he means he casts the boom targeting his own strip mine

Not that that is terribly powerful. Like surely you can see that is so different from Ravages of War to not even be considered the same thing?

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 5:27 pm
by Hermes_
3drinks wrote:
3 months ago
Dunadain wrote:
3 months ago
Damn, Ravages of War reprint in a precon?

@3drinks is never gonna let us hear the end of this.
;)

Welp now I have to buy a deck. I thought it was only a collector's pack slot. Great move, finally we can stop demonizing MLD. Now give us Boom // Bust too, so I can out skill people by casting Boom on my Strip Mine and respond by cracking it.
Umm it is only in CB
Finally, a number of highly desired reprints will only appear in this set's Collector Booster packs. They include Ravages of War, which destroys every land on the table regardless of who put it in play, and a unique take on the venerable Sol Ring.
I haven't seen anything saying it's in a pre-con.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 5:48 pm
by pokken
man I wish they would stop with the whole "and now you can prevent anyone from having creatures when you do the thing" %$#%$#%.

Kellogg, Dangerous Mind lookin at you. okay I make the treasures now nobody have creature yay

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 6:00 pm
by Dunadain
pokken wrote:
3 months ago
man I wish they would stop with the whole "and now you can prevent anyone from having creatures when you do the thing" %$#%$#%.

Kellogg, Dangerous Mind lookin at you. okay I make the treasures now nobody have creature yay
Damn, they turned a cereal brand into a magic card?

UB is getting ridiculous.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 6:09 pm
by folding_music
I feel like MTG itself does not have enough game space to release this many legendary creatures and even start pretending they're anything but remixes of each other. i cannot finish reading the spoilers, per above its like endless bowls of cornflakes

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 6:18 pm
by DirkGently
pokken wrote:
3 months ago
man I wish they would stop with the whole "and now you can prevent anyone from having creatures when you do the thing" %$#%$#%.

Kellogg, Dangerous Mind lookin at you. okay I make the treasures now nobody have creature yay
I'm not seeing how he does what you're saying he does? Even if you can make a million treasures (and don't just want to win off torment of hailfire) if he dies the creatures get returned. He seems pretty fair to me.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 6:59 pm
by CommanderMaster999
pokken wrote:
3 months ago
man I wish they would stop with the whole "and now you can prevent anyone from having creatures when you do the thing" %$#%$#%.

Kellogg, Dangerous Mind lookin at you. okay I make the treasures now nobody have creature yay
Don Andres, the Renegade exist as well

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 7:24 pm
by 3drinks
duducrash wrote:
3 months ago
3drinks wrote:
3 months ago
Now give us Boom // Bust too, so I can out skill people by casting Boom on my Strip Mine and respond by cracking it.
Thats higly specific. How often were people Booming your untapped strip mine?
Ohhh, nonono. I cast Boom targeting your land and my strip then retain priority and crack strip towards another of your lands. Hit two lands for 1R. Tithe works in a similar way in that you crack fetch, retain priority to cast to tithe, get your two xw duals, then resolve your fetch.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 8:47 pm
by Mookie
  • Elder Arthur Maxson looks intriguing as an alternative to Yahenni, Undying Partisan. You lose the ability to have a giant beater left over after a board wipe, but human typing is very relevant for Teysa - the only human sac outlet I currently have is Cartel Aristocrat.
  • Mysterious Stranger is... interesting. I've tried Wildfire Devils in the past and fount it to be of dubious value. This only triggers once, but gives you a lot more control over what you get.
  • The various bobbleheads are mildy interesting. I don't see myself wanting multiple Manaliths for many decks, but there's probably some decks that value using them even at X=1.
  • Vault 21: House Gambit looks quite fun - double rummage is alright but not amazing, but getting a pile of treasure at the end is pretty exciting.

Re: Unreleased and New Card Discussion

Posted: Wed Feb 21, 2024 10:17 pm
by Dragonlover
Dunadain wrote:
3 months ago
pokken wrote:
3 months ago
man I wish they would stop with the whole "and now you can prevent anyone from having creatures when you do the thing" %$#%$#%.

Kellogg, Dangerous Mind lookin at you. okay I make the treasures now nobody have creature yay
Damn, they turned a cereal brand into a magic card?

UB is getting ridiculous.
I can't tell if you're being sarcastic, but no, they have not made an MTG card of a cereal - Kellogg is a bad guy from Fallout 4.

Dragonlover

Re: Unreleased and New Card Discussion

Posted: Thu Feb 22, 2024 3:48 am
by Serenade
Junktown is my jam. Junk tokens look great.
Wild Wasteland should be an all-star in Pia Nalaar, Consul of Revival and maybe a lot of places.

Legate Lanius, Caesar's Ace might be my next "Oops, all Fleshbags!" general. I'm not convinced he is a better Rakdos option than Juri, Master of the Revue, but I try to give them all a whirl.
Speaking of Fleshbags, add Wasteland Raider to the list.

Re: Unreleased and New Card Discussion

Posted: Thu Feb 22, 2024 9:30 am
by Toshi
Man, Raul, Trouble Shooter and Wild Wasteland are absolute slam dunks for Nashi, Moon's Legacy and Nassari, Dean of Expression respectively!

Struggle for Project Purity looks wild if you choose "Brotherhood" - which you propably should.

Re: Unreleased and New Card Discussion

Posted: Thu Feb 22, 2024 2:03 pm
by DirkGently
Toshi wrote:
3 months ago
Struggle for Project Purity looks wild if you choose "Brotherhood" - which you propably should.
Yeah that card is pretty gnarly. Honestly wtf is the point of the other mode lol, why would anyone choose that? I guess if someone else has gone mega-wide and you're holding a fog?