Ulka wrote: ↑2 years ago
Tibalt, Chaos Drafter 1RR
Legendary Planeswalker - Tibalt
Draft Tibalt, Chaos Drafter faceup.
As you draft a card, you may remove it from the draft face up.
Tibalt, Chaos Drafter's starting loyalty is equal to the amount of cards removed from the draft by cards named Tibalt, Chaos Drafter.
+2: Create a 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
-1: Draft a card from among the cards removed by cards named Tibalt, Chaos Drafter. Until end of turn, you may cast that card.
-4: Discard your hand and draw cards equal to the number of cards removed by cards named Tibalt, Chaos Drafter.
Starting Loyalty: X
IIW: Draft Matters Cards
I like the use of draft-mattering. Any draft is going to come with some off-color chaff you don't need, and you can just feed it to Tibalt as you go. But the -1 suggests you play it more as a Tibalt-board with cards you might actually have wanted in your deck. So there's a bit of tension there.
But the thing I don't like is the +2. That's too big a plus for a powerful token-making ability.
Tibalt, Rakish Instigator and
Zariel, Archduke of Avernus both have a more conservative rate, and the fact that those both already make devils makes me not want this one to.
Nonetheless, the concept is definitely neat.
NinjaCaterpie wrote: ↑2 years ago
Soulcraft Mowu GG
Legendary Artifact - Mowu Vehicle (M)
+3 Put a +1/+1 counter on Mowu and each creature you control. Those creatures gain trample until end of turn.
0 Soulcraft Mowu becomes a 5/5 with Crew 1 until end of turn
(It's no longer a planeswalker)
-6 Put an indestructible counter on each permanent you control with a counter on it.
Planecrew 1 (
Remove 1 loyalty counter from among planeswalkers you control: This Vehicle becomes an artifact planeswalker until end of turn. Those planeswalkers can't activate their abilities this turn.)
4
IIW: A card from the next Modern Horizons,
Modern Horizons: What If...?, where Wizards explores alternative timelines like "What if Ugin beat Bolas?" or "What if Liliana became cursed instead of Josu?"
What is the flavor here? Did Mowu become a planeswalking space-motorcycle? Or did they name their planeship Mowu? Ultimately, this has the problem of all vehicles, only much more pronounced because it requires a planeswalker instead of a creature. That makes this dead a lot of the time.
This is made to serve a superfriends deck that can planecrew it, but the abilities aren't really geared towards that, and seem more geared towards a creature-focused strategy that wouldn't have the planeswalkers to support it.
Points for weird. That's a weird card.
chetoos wrote: ↑2 years ago
Memnarch, Ascendant
4UU
Legendary Artifact Creature - Wizard
Memnarch, Ascendant has all loyalty abilities of all planeswalkers you control.
Whenever a planeswalker enters the battlefield under your control, put a loyalty counter on Memnarch.
1 - Scry 1
"With these new powers, I will spread Mirrodin's glory to the multiverse."
4/6
That's pretty cool. It's not technically a planeswalker, but I won't disqualify it. It's 6 mana, so anything broken you're able to do with it is fair game. If anything, it's a bit underpowered, since it's very open to any non-burn removal, and wants to stick around for a while to generate value. One loyalty counter a turn from scrying isn't enough to do the cool things you want to do with this, and there aren't a lot of planeswalkers who can give it big plus abilities to jumpstart it.
I really like it. But it isn't actually a planeswalker.
Legend wrote: ↑2 years ago
Oko, Shiftshaper (Rare)
XGU
Legendary Planeswalker - Oko
[X]
You may have Oko, Shiftshaper enter the battlefield as a copy of any planeswalker on the battlefield except he's Oko, he's green and blue, and he enters the battlefield with X loyalty counters on him.
IIW: a blue planeswalker that can become a creature
It's less weird than most of the entries, but dammit if it isn't a really clean, simple, elegant card. The fact that your copy of
Karn, Liberated only has the one loyalty counter at three mana keeps this very much in check. It's a bit unusable in most decks, since it's totally dead without a walker on the board. But in the superfriends deck that wants it, it's a powerhouse.
Cythare wrote: ↑2 years ago
Astray in the Marsh UB
Instant (M)
Choose one —
• Counter target instant or sorcery spell.
• Target creature gets -2/-2 until end of turn.
Then, if there are seven or more cards in that spell's or creature's controller's graveyard, exile Astray in the Marsh, then put it onto the battlefield transformed.
Flashback
3UB
//
Guardian of Westmarsh
(
) Legendary Planeswalker
[-2]: Put a -1/-1 counter on each creature.
[-3]: Exile target instant or sorcery card from a graveyard. For as long as it remains exiled, you may cast it, and you may spend mana as though it were mana of any type to cast it.
[5]
IIW: A kitsune retirement party
I can't help but read "astray" as "ashtray".
This answers the age old question: what if
Drown in the Loch was a flipwalker? I think the design here is pretty intricate and tight. The only thing I'm unsure about is flashback (I don't like the exile clause that's part of flashback, since you're trying to flip it instead). It's a big part of the card's function, but honestly I versatile answer spell that sometimes becomes a cheap planeswalker is actually good enough without flashback, and doesn't necessarily need additional features.
The planeswalker abilities are quite conservative, and I think that's wise, considering this costs as little as two mana.
Juancu wrote: ↑2 years ago
Thesk, the Tormented 2BB
Planeswalker - Thesk
Your opponents may activate an ability from Thesk once on each of their turns.
+1: Draw a card and lose 2 life. Thesk's owner gains 1 life.
-1: Thresk's owner and up to one other target player create a 2/2 black Zombie creature token.
-6: Draw a card and lose 3 life. Thesk's owner draws three cards and loses 1 life.
3
IIW: surprise mechanics
Fun design. It's odd to me that the group-hug planeswalker is black, but the flavor comes through as taking deals from a demon that you really shouldn't. This exists for multi-player, and if your opponents keep activating it, it generates a lot of value. But it generates value for the opponents too. The +1 especially favors the opponent, but it puts counters on your guy.
vishamon wrote: ↑2 years ago
The Adventurer
Instant (M)
Create a colorless legendary planeswalker token with "You have hexproof." and "[-1]: Learn." It enters the battefield with 5 loyalty counters on it.
IIW: Doing things the hard way.
Planeswalker token generation. I like the angle. But you clearly ran into the main problem straight ahead: it takes a lot of text to make a planeswalker. You solved that with a one word ability.
Tying this to the learn mechanic makes it exactly as good as the lessons that exist. 5 loyalty means you can activate the ability over and over again if The Adventurer survives. I didn't get to play a lot of Strixhaven, but from what little I played, the learn mechanic was really fun and powerful. This is costed pretty well to the ability at four mana.
I like that this is an instant, but I wish there were more to be done with that. Being able to activate a loyalty ability the turn a planeswalker comes out means it's basically always the right choice to cast it on your turn. You can't even flash it in to absorb damage, since they decide where attacks go.
Megiddo wrote: ↑2 years ago
Jace, Who Sees Beyond 2UU
Legendary Planeswalker - Jace {M}
As an additional cost to activate Jace, Who Sees Beyond's loyalty abilities, exile the top card of your library face down. You may look at cards exiled this way.
[+1]: Draw a card. You may put a card exiled with Jace on top of its owner's library.
[-2]: Manifest a card exiled with Jace.
[-7]: Manifest any number of cards exiled with Jace. Put the rest into your hand.
{3}
IIW: repeat this process
This is not as adventurous a design as several of the cards here, but on the flipside, it's a lot more plausible. The closest existing planeswalker is probably Kasmina, Enigmatic Mentor at 4 mana with -2 to make a 2/2 with an unusual card draw benefit. Considering that comparison, this is pretty conservatively designed, and probably wouldn't make a lot of waves anywhere. But it's well balanced.
Juancu wrote: ↑2 years ago
alimaC, Backwards in Time 4UU
Legendary Planeswalker - alimaC
You may activate loyalty abilities of alimaC taking her loyalty to a negative value once, then her condition to die becomes having 0 or more loyalty.
-6: Gain control of target creature with converted mana cost 4 or less.
+1: You may tap or untap target permanent.
+2: Draw a card.
2
Jiang Yanggu, Nexus of Strength 2GG
Legendary Planeswalker - Yanguu
You may remove counters from among creatures you control in place of removing loyalty counters from Yanggu.
+1: Put a +1/+1 counter on a creature you control.
-2: Put a +1/+1 counter on each creature you control.
-5: Draw cards equal to the highest power among creatures you control.
3
alimaC gets the award for my favorite innovative design from this challenge. At first, I thought the -6 was far to big a minus, considering this doesn't die at negative loyalties. But then I realized that you can't use the -6 while alimaC is at negative loyalty. At that point, she just has the pluses, and they get her killed. The most hilarious thing would be shooting her with your own burn spells to keep her around. This is a super fun card from a theoretical perspective, but in play, I think it may be pretty linear.
Jiang is a cool design, but actually isn't all that crazy. He's pretty conservatively built, and I could see Wizards printing a card very much like that.
Megiddo wrote: ↑2 years ago
Saltarus the Petulant 1BB
Legendary Planeswalker - Saltarus {M}
[+1]: Each opponent loses 1 life and you gain 1 life.
[-2]: Each player sacrifices a creature. Each player who didn't sacrifice a creature this way discards a card.
[0]: You lose the game. Bank Saltarus.
(Exile Saltarus until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
{3}
IIW: Telepathy
Salty Pete. You would swear you were reading a
1BB Liliana until the last ability where she gets salty. Honestly this is a pretty powerful card, and the 0 ability is better than it looks. In a totally lost game, you can use it for a big advantage in the next game. Three mana means you can get this out early on the next turn. The main downside is you can't use the ability unless you have another game in the match. Or.... if you wanna win the game you're currently playing.
Juancu wrote: ↑2 years ago
Weatherlight Sparked 3UW
Legendary Planeswalker Artifact - Vehicle
(To pay a
{ X > cost, distribute X +1/+1 counters. To pay a
< X } cost, crew X.)
{ 1 > Create a 1/1 white Soldier creature token.
< 2 } Gain 2 life.
< 5 } Draw 2 cards.
4/5
Rules: for a Spelljammer-like setting, these vehicles have planeswalker abilities (only one use per turn and only as a sorcery.) But they work in another axis, one that gains or spends team power.
To the right > Add +1/+1 counters to creatures and vehicles (may be itself.)
To the left < Use power from creatures (crew.) Like any vehicle, crewing this way also turns it into a creature for the turn (without haste,)
Planeswalker vehicles can be attacked, but instead of loyalty, remove +1/+1 counters. If the leftover damage is higher than the base toughness, they die.
That's an odd mash-up of rules, and I'm not sure about animating on the minuses. Nonetheless, it does work, and the abilities compliment each other very well. I have no idea what it would feel like to play with cards like these, and I can't imagine there ever being more than a few of them. Maybe a cycle.