Avornath's Veil (Custom Set Concept)
Posted: Tue Sep 03, 2019 3:19 am
I've had the idea for this set for awhile now, playing with it here and there. Would like to get an idea of where it's worth fleshing out or not. Any thoughts and feedback would be greatly appreciated.
Plane Information:
Avornath - Plane, due to a world-breaking event from ages ago the plane was split into two halves, divided by an impassable wall of visible, raw energy known as the Veil. On one side is perpetual day, where everything is orderly and organized, run by a group called the Lightkeepers, and is closer to nature and natural beauty due to the abundance of sunlight. On the other side is perpetual night, run by the Shaded Council, and has made leaps and bounds in artifice in order to cope with the darkness. What the denizens of Avornath do not realize is that there is someone nearly identical to them on the other side of the Veil
The Veil - A wall of pure energy (likely mana), visible to the naked eye. No one who has attempted to cross the Veil has returned.
Lightkeepers and Lightkeep - Lightkeep is central city on the light side, and serves as the Lightkeepers' seat of power. Through an intricate system of rules, roles, and forced community, the Lightkeepers control everything on the light side, quashing any form of difference before it can threaten them. For them, they want nothing to do with the Veil or trying to pass it. Instead they want to sit back and enjoy their power.
Shaded Council and Shadow's Den - Shadow's Den is the meeting place for the Shaded Council, a group of the most distinguished people from each of the different areas of life in the dark. Usually the Council is comprised of 7-10 people, with the number being in flux depending on the needs of the people. The Shaded Council wants to find a way to either bridge the Veil or destroy it, as they want to know what's on the other side in a pursuit of more knowledge and ways to advance their work.
Set information:
Colors - Lightkeepers and the light side will be while the Shaded Council and the dark side will be . will serve a bridge color between the two, appearing on cards from both sides.
Mirrored Pairs - one of the biggest themes will be mirrored pairs, reflecting the fact that for every one person on the light side, there is one very similar person on the other.
Planeswalkers - Two of the walkers would be natives from the plane. Due to the split nature of the plane itself, their sparking has some particular side effects to their mental state, which would be explored. The third walker would be from off plane, interested in the Veil.
Mechanics - Each side would have their own mechanic, playing to what they do and strive for.
Plane Information:
Avornath - Plane, due to a world-breaking event from ages ago the plane was split into two halves, divided by an impassable wall of visible, raw energy known as the Veil. On one side is perpetual day, where everything is orderly and organized, run by a group called the Lightkeepers, and is closer to nature and natural beauty due to the abundance of sunlight. On the other side is perpetual night, run by the Shaded Council, and has made leaps and bounds in artifice in order to cope with the darkness. What the denizens of Avornath do not realize is that there is someone nearly identical to them on the other side of the Veil
The Veil - A wall of pure energy (likely mana), visible to the naked eye. No one who has attempted to cross the Veil has returned.
Lightkeepers and Lightkeep - Lightkeep is central city on the light side, and serves as the Lightkeepers' seat of power. Through an intricate system of rules, roles, and forced community, the Lightkeepers control everything on the light side, quashing any form of difference before it can threaten them. For them, they want nothing to do with the Veil or trying to pass it. Instead they want to sit back and enjoy their power.
Shaded Council and Shadow's Den - Shadow's Den is the meeting place for the Shaded Council, a group of the most distinguished people from each of the different areas of life in the dark. Usually the Council is comprised of 7-10 people, with the number being in flux depending on the needs of the people. The Shaded Council wants to find a way to either bridge the Veil or destroy it, as they want to know what's on the other side in a pursuit of more knowledge and ways to advance their work.
Set information:
Colors - Lightkeepers and the light side will be while the Shaded Council and the dark side will be . will serve a bridge color between the two, appearing on cards from both sides.
Mirrored Pairs - one of the biggest themes will be mirrored pairs, reflecting the fact that for every one person on the light side, there is one very similar person on the other.
Planeswalkers - Two of the walkers would be natives from the plane. Due to the split nature of the plane itself, their sparking has some particular side effects to their mental state, which would be explored. The third walker would be from off plane, interested in the Veil.
Mechanics - Each side would have their own mechanic, playing to what they do and strive for.