wizyard's card dump
Posted: Sat Jan 07, 2023 10:37 pm
colorless
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Howling Fountain
Artifact (R)
At the beginning of each player's upkeep, that player puts a geyser counter on Howling Fountain, then draws a card for each geyser counter on Howling Fountain.
Artifact (R)
At the beginning of each player's upkeep, that player puts a geyser counter on Howling Fountain, then draws a card for each geyser counter on Howling Fountain.
green
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Hill Ape
Creature - Ape (C)
Hill Ape has first strike as long as you control either a Mountain or a Plains.
Hill Ape has double strike as long as you control both a Mountain and a Plains.
2/2
Slumbering Landscape
Instant
Search your library two basic land cards, put them onto the battlefield tapped, distribute two tap counters among them, then shuffle. (If a permanent with a tap counter would untap, remove a tap counter from it instead.)
Nylean Might
Instant
You may cast Nylean Might without paying its mana cost as long as it targets a green creature.
Target creature gets +2/+2 until end of turn.
Creature - Ape (C)
Hill Ape has first strike as long as you control either a Mountain or a Plains.
Hill Ape has double strike as long as you control both a Mountain and a Plains.
2/2
Slumbering Landscape
Instant
Search your library two basic land cards, put them onto the battlefield tapped, distribute two tap counters among them, then shuffle. (If a permanent with a tap counter would untap, remove a tap counter from it instead.)
Nylean Might
Instant
You may cast Nylean Might without paying its mana cost as long as it targets a green creature.
Target creature gets +2/+2 until end of turn.
white
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Silversilk Net
Enchantment (U)
Flash
When Silversilk Net enters the battlefield, exile all attacking creatures until Silversilk Net leaves the battlefield.
When you're dealt damage, sacrifice Silversilk Net.
Armored Infantry
Creature - Human Soldier (U)
If Armored Infantry would be destroyed, replace all damage on it with a wear counter instead.
At the beginning of your upkeep, sacrifice Armored Infantry unless you pay for each wear counter on it.
3/1
Lone Angel
Creature - Angel (R)
Flying, vigilance
At the beginning of your upkeep, sacrifice Lone Angel unless you exile all other creatures you control until Lone Angel leaves the battlefield.
4/4
Curse of Indecision
Enchantment - Aura Curse
Enchant player
Enchanted player can't cast spells and play lands during the same turn.
Secret Rebel Base
Tribal Land - Rebel (R)
Hideaway 4
: Add . Add instead of you control another Rebel.
: Search your library and/or any face down exiled cards you own for a Rebel permanent card with mana value X or less, put it onto the battlefield tapped, then shuffle if you searched your library this way.
Reinforcer
Creature - Dog Rebel Scout
Activated abilities of Rebels you control cost 1 less to activate.
When this creature enters the battlefield from your library, search your library for a Rebel permanent card, reveal that card, put it into your hand, then shuffle.
2/4
Enchantment (U)
Flash
When Silversilk Net enters the battlefield, exile all attacking creatures until Silversilk Net leaves the battlefield.
When you're dealt damage, sacrifice Silversilk Net.
Armored Infantry
Creature - Human Soldier (U)
If Armored Infantry would be destroyed, replace all damage on it with a wear counter instead.
At the beginning of your upkeep, sacrifice Armored Infantry unless you pay for each wear counter on it.
3/1
Lone Angel
Creature - Angel (R)
Flying, vigilance
At the beginning of your upkeep, sacrifice Lone Angel unless you exile all other creatures you control until Lone Angel leaves the battlefield.
4/4
Curse of Indecision
Enchantment - Aura Curse
Enchant player
Enchanted player can't cast spells and play lands during the same turn.
Secret Rebel Base
Tribal Land - Rebel (R)
Hideaway 4
: Add . Add instead of you control another Rebel.
: Search your library and/or any face down exiled cards you own for a Rebel permanent card with mana value X or less, put it onto the battlefield tapped, then shuffle if you searched your library this way.
Reinforcer
Creature - Dog Rebel Scout
Activated abilities of Rebels you control cost 1 less to activate.
When this creature enters the battlefield from your library, search your library for a Rebel permanent card, reveal that card, put it into your hand, then shuffle.
2/4
blue
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Psyshifter
Creature - Shapeshifter (R)
: Target player mills a card. If that card's a creature card, Psyshifter becomes a copy of it and gains this ability.
1/1
Creature - Shapeshifter (R)
: Target player mills a card. If that card's a creature card, Psyshifter becomes a copy of it and gains this ability.
1/1
black
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Tilted Equinox
Sorcery (U)
Choose odd or even. Target opponent reveals their hand and discards all nonland cards from it of the chosen value.
Bargain Demon
Creature - Demon (U)
For each you would spend to cast Bargain Demon, you may get a debt counter instead. (For each mana a debtor would add to their mana pool, that player removes a debt instead.)
Trample
4/4
Sorcery (U)
Choose odd or even. Target opponent reveals their hand and discards all nonland cards from it of the chosen value.
Bargain Demon
Creature - Demon (U)
For each you would spend to cast Bargain Demon, you may get a debt counter instead. (For each mana a debtor would add to their mana pool, that player removes a debt instead.)
Trample
4/4
red
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Sand Worm
Creature - Worm (U)
Defender, trample
Sand Worm can attack as though it didn't have defender if a creature entered the battlefield under an opponent's control since your last turn.
8/8
Wily Rascal
Creature - Fox Rogue
Whenever Wily Rascal attacks or blocks, you may flip a coin. If you win the flip, switch Wily Rascal's power and toughness until end of turn.
1/3
Chaos Blob
Creature - Ooze
Chaos Blob enters the battlefield with a +1/+1 counter.
At the beginning of your upkeep, flip a coin for each +1/+1 counter on Chaos Blob. If it comes up heads, put another +1/+1 counter on Chaos Blob. If it comes up tails, remove that +1/+1 counter from Chaos Blob.
0/0
Draconic Chaos
Sorcery (M)
Flip X coins. Create a 4/4 red Dragon creature token with flying for each flip you win.
Dick Move
Sorcery
Destroy target land. Its controller can't play lands during their next turn.