The Seven Deadly Sins
Posted: Wed Jul 24, 2019 5:34 pm
This cycle will be a part of a larger set of a world inspired by judeo-christian religion. The Seven Deadly Sins are a very evokative and iconic concept, so I'm sure players would love to see those concept depicted as Magic cards to see how we could entwine nicely mechanics and flavor.
Sacrifice any number of nonland permanents. Put that many +1/+1 counters on target creature you control.
Creatures attack this turn if able. Target creature you control gains haste, double strike and death touch until the end of turn.
Up to one target creature you control gets +X/+X until the end of turn, where X is equal to the greatest power among creatures your opponents control. Then choose up to one target opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Gain control of target creature until the end of turn. Untap that creature. It gains haste and lifelink until the end of turn.
Gluttony
GRR
Instant
Sacrifice any number of nonland permanents. Put that many +1/+1 counters on target creature you control.
Wrath
BRR
Instant
Creatures attack this turn if able. Target creature you control gains haste, double strike and death touch until the end of turn.
Envy
UGG
Instant
Up to one target creature you control gets +X/+X until the end of turn, where X is equal to the greatest power among creatures your opponents control. Then choose up to one target opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Lust
WRR
Instant
Gain control of target creature until the end of turn. Untap that creature. It gains haste and lifelink until the end of turn.
Pride
WBB
Instant
Destroy target creature or planeswalker. Each opponent loses X life, where X is the converted mana cost of the permanent destroyed this way. You gain life equal to the life lost this way.
Sloth
WUU
Instant
Tap target permanent. It doesn't untap during its controller's next untap step. It loses all abilities until your next turn.
Greed
URR
Instant
Gain control of all nonland permanents controlled by your opponents until the end of turn. Draw a card, then discard a card for each permanent you gained control this way.