New Challenge Every Day - December 8th: Trains
Posted: Thu Dec 08, 2022 4:05 am
Today's Challenge: Trains
.::To Enter::.
In a single post:
.::Scoring::.
.::Yesterday's Submissions::.
land animation
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Lorn Asbord Schutta 23 (+3)
Ink-Treader 18 (+2)
void_nothing 14 (+2)
JovialJovian 8 (+3)
netn10 6 (+2)
OneAndOnly 5 (+2)
kwanyeegor-ii 2
.::Note of the Day::.Ink-Treader 18 (+2)
void_nothing 14 (+2)
JovialJovian 8 (+3)
netn10 6 (+2)
OneAndOnly 5 (+2)
kwanyeegor-ii 2
.::Yesterday's Submissions::.
land animation
OneAndOnly wrote: ↑1 year agoVotes: JovialJovian, void_nothing
.
Bounding Boulders -
Instant
Target Mountain becomes a 6/1 red Elemental creature with trample and haste until the end of turn.
.
Next: too little, too late
JovialJovian wrote: ↑1 year agovotes: Ink-Treader, OneAndOnly
The Crownwaters
Legendary Land - Island (M)
( : Add .)
Ward , where X is the number of Islands you control.
: Untap target Island, that land becomes a 9/9 blue Leviathan creature with flying and haste, it's still a land.
IIW: Flying insects
Ink-Treader wrote: ↑1 year agoVote; JovialJovian, Lorn Asbord Schutta
Ruin's Resentment
Enchantment (R)
When Ruin's Resentment enters the battlefield, return up to one target land card in your graveyard that is a Swamp or named Wastes to the battlefield tapped, then put an animus counter on each land you control that is a Swamp or named Wastes.
Each land you control with a animus counter on it is a 2/1 Wraith creature with "If this would leave the battlefield, exile it, then return it to the battlefield tapped." They're still lands.
IIW: Wastes
Lorn Asbord Schutta wrote: ↑1 year agoVotes: netn10; void_nothing
Lithomancer's Summons
Instant (U)
Target Mountain you control becomes a 0/0 white Elemental creature with "This creature gets +1/+3 for each Mountain you control" and "This creature can block an additional creature for each Mountain you control each combat" until the end of turn. It's still a land.
Animists aren't the only mages to wake ground on Zendikar.
IIW: Death replacement effect on creature.
void_nothing wrote: ↑1 year agoVotes: netn10, OneAndOnly
Deepest Ideals
Enchantment (R)
Creatures you control have vigilance.
At the beginning of your upkeep, put an honor counter on up to one target Plains you control. It's a white Soldier creature with base power and toughness each equal to the number of enchantments you control in addition to its other types for as long as it has that counter on it.
IIW: Removal spell with a flavorful restriction
kwanyeegor-ii wrote: ↑1 year agoinktreader lorn asbord schutta
Massive Mirage
Enchantment - Aura (Uncommon)
Enchant land you control
Enchanted land is a 4/4 blue Whale creature with ward and haste that's still a land.
At the beginning of your end step, you may pay . If you don't, return Massive Mirage and enchanted land to their owner's hand.
iiw nongreen mana creatures