New Challenge Every Day - September 13th: Five mana 2/2
Posted: Sun Sep 13, 2026 4:23 am
Today's Challenge: Five mana 2/2
.::To Enter::.
In a single post:
.::Scoring::.
.::Yesterday's Submissions::.
Kindred Lands
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Alchemist 26 (+0)
JessWill 24 (+2)
Shawn.Foster 21 (+0)
SinisterSister 21 (+3)
BatBite 21 (+2)
DARKING 20 (+2)
void_nothing 18 (+1)
netn10 17 (+5)
LandellXil0cent 16 (+1)
haywire 7
Lord_Xenagos 7
.::Note of the Day::.JessWill 24 (+2)
Shawn.Foster 21 (+0)
SinisterSister 21 (+3)
BatBite 21 (+2)
DARKING 20 (+2)
void_nothing 18 (+1)
netn10 17 (+5)
LandellXil0cent 16 (+1)
haywire 7
Lord_Xenagos 7
.::Yesterday's Submissions::.
Kindred Lands
Alchemist wrote: ↑4 days agoVotes: SinisterSister, netn10
Broadtop Butte
Kindred Land - Giant (U)
This land enters tapped.
: Add or
: This land becomes a 5/5 red and white creature in addition to its other types and gains vigilance and menace. This ability costs less, where X is the power of a Giant you control.
IIW: Giants with mana value 3 or less.
JessWill wrote: ↑3 days agoVotes: SinisterSister, Netn10
Serpentine Isle
Kindred Land - Serpent (R)
This land enters tapped unless you control another Serpent.
: Add or .
Biogenesis 5 - This creature can't be blocked so long as you played a nonbasic land this turn. Whenever this creature deals combat damage to a player, it explores. (: This land becomes a creature in addition to its other types with base power and toughness 5/5 and gains the following additional text. Use this ability as a sorcery.)
IIW: Black mana acceleration
SinisterSister wrote: ↑3 days agoVotes: JessWill, Netn10
Elven Camp
Kindred Land - Elf (R)
This land enters tapped unless you control another Elf.
: Add . You may only spend this mana to cast elf spells or activate an ability of an elf.
IIW: You may only spend this mana
LandellXil0cent wrote: ↑3 days agoSinisterSister, netn10
IIW: Magical Accessories
Wizard's Tower
Kindred Land - Wizard
This land enters tapped with a stun counter on it.
: Add . Spend this mana only to cast instant, sorcery, or Wizard spells.
, : Search your library for an instant or sorcery card and reveal it. Then you may cast it without paying it's mana cost if it's mana value is equal to or less than the total power among Wizards you control. If you don't cast it this way, put it on top of your library.
Shawn.Foster wrote: ↑3 days agoI forgot to write "daybound" and "nightbound" on my submission yesterday. Rip
Tovolar's Den
Kindred Land - Werewolf
This land enters tapped unless you control a legendary red or green creature or planeswalker.
: Add or .
: Target Wolf or Werewolf you control gets +X/+0 until end of turn, where X is the number of Wolves and Werewolves you control.
Votes: LandellXilOcent, BatBite
IIW: Take a dig at a character in the MTG lore
void_nothing wrote: ↑3 days agoVotes: JessWill, netn10
Mistform Limen
Kindred Land - Illusion (R)
: Add .
: Add . Spend this mana only to cast an Illusion spell.
: Add . Spend this mana only to activate abilities from Illusion sources.
, : Target Illusion you control becomes the creature type of your choice until end of turn.
IIW: Secondary Magic characters