Gale, Waterdeep Prodigy - early brainstorming
Posted: Fri Nov 11, 2022 2:38 am
Gale, Waterdeep Prodigy is probably the coolest background commander. Actually I take it back - he's easily the coolest background commander. He's not exactly the most synergistic with any of the backgrounds though.
The coolest thing about him imo is his ability to cast sorceries from the grave with functional flash. However this requires an instant to burn, so you're motivated to run cheap, flexible instants like cantrips. Casting an instant when you cast a sorcery is…okay…but trickier since it will lose value it normally has by being instant speed. Counterspells in particular are pretty bad, but it works great with Forks, and some counterspells are modal which makes them decent. Probably don't want too many anyway since they're time-restricted, if you want to cast a sorcery at a particular time I.e. combat.
As far as sorceries, board wipes get a big boost. Day's Undoing is funny…oh wait no, they thought of that. Dumb. I guess ramp is decent? Other suggestions on good sorceries would be appreciated. Except time magic.
Backgrounds and colors are the elephant in the room. Scion of Halaster is probably the only truly synergistic option, and black is decent. Red's best choice is probably boring old Tavern Brawler, or maybe Guild Artisan, though burn with Dragon Cultist is a cute idea too. Green doesn't have great options…I guess Raised by Giants for voltron? There are some token-focused options though I don't think gale is a strong choice for tokens overall. Noble Heritage is a solid political card that makes him a voltron option as well, and white has nice wipes ofc.
Too many options! Thoughts?
The coolest thing about him imo is his ability to cast sorceries from the grave with functional flash. However this requires an instant to burn, so you're motivated to run cheap, flexible instants like cantrips. Casting an instant when you cast a sorcery is…okay…but trickier since it will lose value it normally has by being instant speed. Counterspells in particular are pretty bad, but it works great with Forks, and some counterspells are modal which makes them decent. Probably don't want too many anyway since they're time-restricted, if you want to cast a sorcery at a particular time I.e. combat.
As far as sorceries, board wipes get a big boost. Day's Undoing is funny…oh wait no, they thought of that. Dumb. I guess ramp is decent? Other suggestions on good sorceries would be appreciated. Except time magic.
Backgrounds and colors are the elephant in the room. Scion of Halaster is probably the only truly synergistic option, and black is decent. Red's best choice is probably boring old Tavern Brawler, or maybe Guild Artisan, though burn with Dragon Cultist is a cute idea too. Green doesn't have great options…I guess Raised by Giants for voltron? There are some token-focused options though I don't think gale is a strong choice for tokens overall. Noble Heritage is a solid political card that makes him a voltron option as well, and white has nice wipes ofc.
Too many options! Thoughts?