Cyberium wrote: ↑1 year ago
For example,
Nalia de'Arnise,
Anowon, the Ruin Thief rogue + ninja,
Aegar, the Freezing Flame with giant + wizard, or the more recent samurai + warrior collide such as
Raiyuu, Storm's Edge. How do people feel about a tribal deck that utilizes more than one tribe? Should there be more cards supporting 2+ tribes?
I personally favor the variety 2+ tribes could bring to the table, adding spice to traditional tribes, and give less-populated tribes like samurai a new home.
I wrote about this back on the old MYGCommander.net forums, and also mentioned it in my Tribal write-up in the
Variant Commander sub-forum - I have always felt that creature types should be treated like CI - a creature type anywhere on the card makes it viable for decks using those types. A decade ago, my first implementation of this was a mono-Green
Jedit Ojanen of Efrava cats and warriors (long before we had nearly enough of either type in Mono-G).
In mono-tribal builds, I prefer a strict tribal theme (all creatures must match the TI - and available TI non-creatures replace goodstuff alternatives - e.g.
Broken Visage in Bx Spirit decks replace a goodstuff removal piece). Changelings (and faux-changelings like
Metallic Mimic) should only be used in a changeling theme or when a creature type doesn't have enough representatives to fill a deck.
For multi-tribal, I like to try finding the intersect where what each tribe does well fits in the venn diagram's center space. E.g. Ninja-Rogue is the surprise cast (Ninjutsu, prowl, etc.); Artificer-Thopter, Fungus-Saproling, etc. are other examples where the overlap is natural. You can also find more tentative connections with things like Dryad-Druid which both like lifegain and messing with Forests/basics (search and untap - now supported with
Dina, Soul Steeper)
OTOH, I'm not a huge fan of the "all tribal" that is nothing more than trying to use
Arcane Adaptation type effects just to spam every tribe's Lord in one deck.