Fhavad's Wake
Posted: Thu Jun 09, 2022 11:11 am
fairly inspired by void_nothing's newsletter about custom goings on, I thought I'd talk about a project of mine...
been working on a small set of my own for ages - Fhavad's Wake, but it stalled for a bunch of different reasons. Making my own clumsy art for everything is slow while ideas come too quickly, and momentum most quickly takes you down well-traveled channels. Am taking a step back to really define my ideas for what I want it to look like:
I'm reasonably pleased with all the commons I've designed (in the first link) although I wanna de-emphasize equipment and permanents which know they're enchanted in favour of a more freeform, less linearly-pushed feel. All the "for each other card you've got with the same name" stuff has to go, too; was trying out design which positioned cards as explicitly Not For Commander but there's really no reason for that now I think about it <3 Not trying at all to get inline with modern WOTC design standards but this is for limited, and the set size'll reflect that: a 360-card cube, with four of each common, two of each uncommon and one of each rare. or double the set size for a 720-card cube if I get really inspired!
am designing this primarily in the custom card editor because it lets me think about templating more; one of the things I want to tackle with the new version of this set is entirely custom templating which doesn't waste space with "the battlefield" type things, uses "I" when the card's ability text includes its own name as part of an instruction, etc. I like my cards wordy but frankly my eyes are too bad to look at many more ten-line cards in my lifetime x3
been working on a small set of my own for ages - Fhavad's Wake, but it stalled for a bunch of different reasons. Making my own clumsy art for everything is slow while ideas come too quickly, and momentum most quickly takes you down well-traveled channels. Am taking a step back to really define my ideas for what I want it to look like:
I'm reasonably pleased with all the commons I've designed (in the first link) although I wanna de-emphasize equipment and permanents which know they're enchanted in favour of a more freeform, less linearly-pushed feel. All the "for each other card you've got with the same name" stuff has to go, too; was trying out design which positioned cards as explicitly Not For Commander but there's really no reason for that now I think about it <3 Not trying at all to get inline with modern WOTC design standards but this is for limited, and the set size'll reflect that: a 360-card cube, with four of each common, two of each uncommon and one of each rare. or double the set size for a 720-card cube if I get really inspired!
am designing this primarily in the custom card editor because it lets me think about templating more; one of the things I want to tackle with the new version of this set is entirely custom templating which doesn't waste space with "the battlefield" type things, uses "I" when the card's ability text includes its own name as part of an instruction, etc. I like my cards wordy but frankly my eyes are too bad to look at many more ten-line cards in my lifetime x3