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New Challenge Every Day - October 12th: East Asian mythology

Posted: Tue Oct 12, 2021 4:05 am
by void_nothing
Today's Challenge:
East Asian mythology

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 25 (+2)
netn10 24 (+1)
dyd 21 (+2)
void_nothing 18 (+3)
bravelion83 13 (+2)
Pygyzy 9
.::Note of the Day::.

.::Yesterday's Submissions::.
Saints
dyd wrote:
2 years ago
Votes: JovialJovian, void_nothing

Saint Elenda, the First Vampire 1wwb
Legendary Creature — Vampire Knight (M)
Lifelink
Saint Elenda's power and toughness are each equal to the number of creatures you control that are Vampires or have lifelink.
Whenever a creatures you control phases in, it becomes also a Vampire. If it doesn't have lifelink, put a lifelink counter on it.
: Target creature phases out. This ability costs {1} less to activate for each creature that died this turn.
: Target creature you control phases out.
*/*

IIW: phase out (but not just "phasing")
bravelion83 wrote:
2 years ago
Votes: dyd, void_nothing

Saint Traft 3WU
Creature — Human Cleric (M)
Protection from black, red, and green
When Saint Traft enters the battlefield, create a 4/4 white Angel creature token with haste, flying, "This creature attacks each combat if able", and "At end of combat, if this creature attacked this turn, exile this creature."
When Saint Traft dies, create a 2/2 white and blue Spirit creature token with flying.
2/2

IIW: flashback
netn10 wrote:
2 years ago
Votes: bravelion83, dyd

Saint Bayul of Selesnya GGWW
Legendary Creature - Loxodon Cleric (Rare)
Vigilance, lifelink
T: The next spell you cast this turn has convoke. Add G or W.
His forehead was adorned by a huge green gem that allowed him to communicate with the Conclave. Because of it, Bayul became a target of an assassination attempt, performed by a suicidal Rakdos goblin, schemed by Savra and Szadek
3/3

IIW: New Selesnya mechanic
JovialJovian wrote:
2 years ago
votes: bravelion83, void_nothing

Apparition of the Saints 2WWBB
Legendary Creature - Spirit Cleric (R)
When Saint's Apparition enters the battlefield, you may search your library for a non-Legendary, non-Spirit Cleric creature card and put it onto the battlefield tapped. If you do, shuffle.
Miracle (W/B) (You may cast this card for its miracle cost if it's the first card you drew this turn.)
4/5

IIW: a card named "One for the Road"
void_nothing wrote:
2 years ago
Votes: netn10, JovialJovian

Saint Gambalg the Swordsman 4RW
Legendary Creature - Dwarf Knight (R)
First strike, trample, ward 1
Whenever Saint Gambalg's ward cost is paid, draw a card.
Whenever Saint Gambalg attacks, exile each creature with power 4 or greater defending player controls, then return those creatures to the battlefield blocking Saint Gambalg. (This can cause a creature that normally could not block Saint Gambalg to block Saint Gambalg.)
6/5

IIW: Nonblack necromancy

Re: New Challenge Every Day - October 12th: East Asian mythology

Posted: Tue Oct 12, 2021 4:54 am
by Pygyzy
Dyd, jovialjovian

God of Heaven WUBRG
Legendary Creature - Elemental God (M)
1: God of Heaven phases in from your graveyard or exile.
Whenever a player casts a spell, that player copies that spell.
As long as your devotion to each color is three, you control copies of spells.
God of Heaven has power and toughness equal to your devotion to all colors.
*/*
SPOILER
Show
Hide
I know phasing doesn't work that way but I took some liberty with the rules. Just imagine that it works the way you think it does.
Iiw: Gods and Devils

Re: New Challenge Every Day - October 12th: East Asian mythology

Posted: Tue Oct 12, 2021 5:41 am
by netn10
Votes: dyd, bravelion83

Fierce Kinnari WW
Creature - Human Bird Warrior (Rare)
Flash
Whenever Fierce Kinnari enters the battlefield, it gains flying and double strike until end of turn.
2/2

IIW: Cats and dogs tribal.

Re: New Challenge Every Day - October 12th: East Asian mythology

Posted: Tue Oct 12, 2021 11:48 am
by dyd
Votes: netn10, void_nothing

Tiger Aunt 1br
Creature - Spirit Cat Warlock
Tiger Aunt enters the battlefield under the control of a player of your choice.
At the beginning of your upkeep, sacrifice a creature chosen at random other than Tiger Aunt and put a +1/+1 counter on Tiger Aunt. If you didn't sacrifice a creature this way, sacrifice Tiger Aunt and it deals damage to you equal to its power.
2/2

Reference: https://islandfolklore.com/tiger-aunt/

IIW: Minions (the yellow variety)

Re: New Challenge Every Day - October 12th: East Asian mythology

Posted: Tue Oct 12, 2021 12:38 pm
by bravelion83
Votes: netn10, void_nothing

Kami of Wasted Knowledge 2U
Creature — Spirit (R)
1U: Draw a card, then discard a card. Activate this ability only during your turn and only once each turn.
Whenever a card is put into your graveyard from anywhere, Kami of Wasted Knowledge gets +1/+1 until end of turn.
2/2

IIW: investigate

Re: New Challenge Every Day - October 12th: East Asian mythology

Posted: Wed Oct 13, 2021 2:53 am
by JovialJovian
votes: dyd, netn10

Konda, Jiangshi of Eiganjo 2WWW
Legendary Creature - Vampire
Whenever a creature dealt combat damage by Konda, Jiangshi of Eiganjo this turn dies, choose bushido, first strike, indestructible, lifelink, or vigilance and put a counter of that type on Kinda.
4/4

IIW: a card named "One for the Road"

Re: New Challenge Every Day - October 12th: East Asian mythology

Posted: Wed Oct 13, 2021 3:19 am
by void_nothing
Votes: netn10, JovialJovian

Dokkaebi Hermit 3GG
Creature - Goblin Spirit Monk (R)
Grapple, seize, haste (A creature with grapple can't be blocked by more than one creature. A creature with seize must be blocked if able.)
U: Dokkaebi Hermit gets -1/+1 until end of turn.
R: Dokkaebi Hermit gets +1/-1 until end of turn.
3/3

IIW: Alternate payments