Had a game that started out rough end fairly well for me.
Kept a slow opening hand of 3 lands (3 colors), Karmic Guide, Pathlighter, Solitude, Thassa.
Topdecked Viscera Seer on 1.
The only sac outlet I drew all game was Dream Trawler, and I used it to evoke Solitude to stop Ziatora from getting
Journey to Eternity // Atzal, Cave of Eternity online.
Prosper got down an early piece of grave hate with some creature with a trigger to exile creatures that die (so not as bad as Rest in Peace, but...bad). Ended up feeding the Mulldrifter I drew into that, since I was still on only 3 lands on turn 5. Thankfully Varina or Ziatora got rid of the grave hate piece.
Didn't draw another piece of card draw for...a while, but did manage to draw a handful of 7 and 8 mana creatures that I couldn't cast.
For a few turns, I played Karmic to bring back Solitude, sacrificed Solitude and flickered Karmic at end step. Karmic died on upkeep, and I repeated the same on the NEXT turn, because I couldn't get through a dungeon in one turn cycle. I used Viscera to filter away lands and anything else that wasn't immediately very useful, since Ziatora decided my ability to exile one or two creatures every two turns was the biggest problem and swung 14 my way on a shields down turn. I actually had been looking askance at Prosper's and Varina's developing boards, and had done more to hamper them than Ziatora, but I guess he was a bit salty after I stopped his Journey.
One piece in my favor was that I got Lightning Greaves onto Sefris before anyone had interaction.
Primaris Eliminator showed up, and did some work, both on the spot removal front and the mini-board wipe to clear away the remainder of Varina's board after Prosper hit 4 of their creatures with a Hex (and 2 of mine). I Bojuka Bog'ed Varina after the Hex, but before I was able to wipe the rest of the creatures with an end step flicker of Primaris, but that was ok, because it got rid of a couple aristocrat zombies that would have definitely killed me the following turn, since I was down at 6 life.
I drew a Cloudblazer and was able to start drawing some cards. The life link on Solitude saved my ass for sure.
Varina dumped zombies on their turn with a
Rooftop Storm, then cast
Living Death, but didn't have a sac outlet (very relevant). Still, they made something like 60 2/2 zombies and brought back their
Undead Augur from the yard with
Necroduality (very relevant) and
Alhammarret's Archive in play. In response to Living Death, I sacrificed my board. Well...with their lords in the yard, and dozens of 2/2 zombies in play...I hit them with the second half of Primaris, which triggered their Undead Augurs to both kill them from the life loss AND deck them from the draws triggers! They were able to kill one of their Augurs in response, but they were still looking at losing upwards of 60 life, and drawing 100+ cards.
With the extra cards I drew off this sequence, I got Radiant Solar and my own Living Death. Swung in for 5 damage each, and 2 ventures off Pathlighter.
Next, I used my Living Death to generate 8 venture triggers, which completed a dungeon on 1, and then I went into Tomb of Annihilation to be able to discard the Archfiend of Despair that had been stuck in my hand since turn 2. Reanimated that at the end of Tomb, and then completed Phandelver again. At this point my turn was getting kind of long, so I passed after that even though I had some more plays, and was leaving Ziatora alive (Prosper died to Archfiend trigger at EOT).
Thankfully in all of this I'd managed to get my life back up to 22, and had some blockers to mitigate some of the 18 damage Ziatora sent my way on their turn, but they were at 10, and I had plenty of beatsticks on the field as well as several options for piling on more damage, and they scooped.
Notable this game was that I was able to cast Primaris Eliminator at a time when I
wouldn't have been able to cast Elesh Norn, and that made a big difference on the game. In another situation where I could have just gotten Elesh Norn out around the same time, it would have helped, although I did remove 2 or 3 bigger threats with Primaris' first ability over the course of the game.
Linvala I saw in my mad scrying, but I sent it to the bottom, since at the time I was looking for board wipes, draw, discard, life gain, or a way to more reliably get through dungeons.