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The DCC - June 22nd, 2021

Posted: Tue Jun 22, 2021 12:46 pm
by bravelion83
Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



So, reductions. Remember that we have a reduction when the oxidation number of an atom decreases by acquiring electrons. The simplest case is the reverse of one of the oxidations we saw yesterday, so the following are all reductions:
Na+ + e- → Na (sodium goes from +1 to zero)
Al3+ + 3 e- → Al (aluminum goes from +3 to zero)
Fe2+ + 2 e- → Fe (iron goes from +2 to zero)
Fe3+ + 3 e- → Fe (iron goes from +3 to zero)
Fe3+ + e- → Fe2+ (iron goes from +3 to +2)
While all those can happen in the right circumstances, metals typically undergo oxidation while non-metals reduction. So let's see some examples with non-metals. The only monoatomic non-metals are the noble gases, that traditionally don't react (one day I might tell you why I always say "traditionally"). The simplest real examples is with biatomic elements:
Cl2 + 2 e- → 2 Cl-
When determining the oxidation number you always count the single atom, so here chlorine goes from zero to -1. To be precise, two atoms of chlorine do so.
Extra atoms of oxygen or hydrogen can be involved, in both oxidations and reductions. Chlorine for example can have six oxidation numbers:
-1 (Cl-)
0 (Cl2)
+1 (ClO-)
+3 (ClO2-)
+5 (ClO3-)
+7 (ClO4-)
and you can pass from any one to any other one. Example:
ClO3- + 4 e- → ClO-
This might look fine, but it's wrong. Chlorine passes from +5 to +1 by acquiring four electrons, and that's right, but where have two of the oxygen atoms gone? It's Lavoisier's law, nothing appears or disappears, things just transform, and the sum of reagents must always be equal to the sum of products, both in number of atoms and in mass, and also electric charge. The answer is there will be two molecules of water in the products. But where does the hydrogen come from then? There will be 4 hydrogen ions in the reagents. So the last reduction is actually:
4 H+ + ClO3- + 4 e- → ClO- + 2 H2O
Now it's correct. Tomorrow we'll see what happens when we put together oxidation and reduction.



DCC Scoreboard



emily 64 (+2)
JessWill 56
netn10 50 (+1)
void_nothing 47 (+7)
bravelion83 43 (+3)
folding_music 33 (+2)
JovialJovian 17
saltyplumsoda 17
RIthaniel 14
marioguy3 3
MonoRedMage 2
Pygyzy 1 (+1)



bravelion83 wrote:
3 years ago
Votes: emily, void_nothing

Private Lessons 2U
Enchantment (R)
When Private Lessons enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Lesson spells you cast have buyback 3. (You may pay an additional 3 as you cast a Lesson spell. If you do, put that card into your hand as it resolves.)
netn10 wrote:
3 years ago
Votes: folding_music, bravelion83

Deny the Lunar 2UR
Instant (Rare)
If an opponent controls a Plains and a Swamp and you control an Island and a Mountain, you may cast this spell without paying its mana cost.
Until end of turn, if one or more permanents you control would leave the battlefield, create a 4/4 blue and red Elemental creature token.
folding_music wrote:
3 years ago
votes: Pygyzy, void_nothing

Committee of Scales 1ur
Enchantment (M)
At the end of each of your turns, sacrifice Committee of Scales unless you have cast a Dragon spell this turn.
Reveal X Dragon cards from your hand: Counter target spell with mana value X that has a single target.
saltyplumsoda wrote:
3 years ago
votes- bravelion83, void_nothing

Helm of Honor 3
Artifact - Equipment (C)
Helm of Honor enters the battlefield with three charge counters on it.
When Helm of Honor becomes equipped to a creature, you may remove a charge counter from it. If you do, put a +1/+1 counter on equipped creature.
Equip 3
emily wrote:
3 years ago
Votes: bravelion83, void_nothing

Magmatic Command 1R
Instant (R)
Choose two —
• Destroy target artifact.
• Magmatic Command deals 2 damage to any target.
• Creatures you control gain first strike until end of turn.
• Discard two cards, then draw cards equal to the number you discarded.
kwanyeegor-ii wrote:
3 years ago
emily void_nothing

Wilderness Mapper 1G
Creature - Elf Scout Ranger (Uncommon)
Forestwalk
At the beginning of your upkeep, you may return a Forest you own to your hand.
2/1
void_nothing wrote:
3 years ago
Votes: folding_music, netn10

Akroma's Stonesmith 1WW
Creature - Human Cleric (R)
Amplify 1
Lifelink, vigilance
When you cast Akroma's Stonesmith, until end of turn, artifact and enchantment cards you own that aren't on the battlefield become 4/4 Angel Cleric creatures with flying in addition to their other types until end of turn.
Artifact and enchantment cards you own that aren't on the battlefield are 4/4 Angel Cleric creatures with flying in addition to their other types.
1/1

Re: The DCC - June 22nd, 2021

Posted: Tue Jun 22, 2021 12:57 pm
by bravelion83
Votes: emily, saltyplumsoda (it should be "becomes attached to a creature" though)

Mysterious Plant 2G
Creature — Plant Mutant (R)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Mutate 1G (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
0/0

Re: The DCC - June 22nd, 2021

Posted: Tue Jun 22, 2021 1:44 pm
by netn10
Votes: bravelion83, emily

Wilt-Leaf Bane B
Instant (Uncommon)
Destroy target green or white enchantment you don't control.
Draw a card.
"We protect all beauty, yet I'm not sure we should protect destruction even if has its beauty in it".
Talara, Wilt-Leaf Leader

Re: The DCC - June 22nd, 2021

Posted: Tue Jun 22, 2021 5:04 pm
by emily
Votes: folding_music, kwanyeegor-ii (I like that this returns a land you own instead of control, works nicely with Yavimaya Dryad)

Dars Gostok, Firefist Captain 2{R/W}{R/W}
Legendary Creature — Human Soldier (R)
Double strike
1{R/W}: Dars Gostok, Firefist Captain gets +1/+0 until end of turn.
Battalion — Whenever Dars Gostok and at least two other creatures attack, you may have target creature block Dars Gostok this turn if able. If you do, no other creatures can block Dars Gostok this turn.
2/4

Re: The DCC - June 22nd, 2021

Posted: Tue Jun 22, 2021 6:16 pm
by folding_music
votes: void_nothing, kwanyeegor-ii

Streamlining Knife
Mono Artifact (R)
: Remove an ability from target spell you control.
Diving for pearls of elegance mostly just leaves you with a bunch of dead clams.

Re: The DCC - June 22nd, 2021

Posted: Wed Jun 23, 2021 3:14 am
by void_nothing
Votes: netn10, emily

Bacslor, the Great Suchosphinx X3UU
Legendary Creature - Crocodile Sphinx (R)
Flying
When Bacslor enters the battlefield, search your library for up to X Sphinx cards with different names, reveal those cards, and put them into your hand, then shuffle your library.
3UU, Return another creature you control to its owner's hand: Create a token that's a copy of that creature.
4/2

Re: The DCC - June 22nd, 2021

Posted: Wed Jun 23, 2021 4:01 am
by kwanyeegor-ii
folding_music emily

Re: The DCC - June 22nd, 2021

Posted: Wed Jun 23, 2021 7:45 am
by saltyplumsoda
bravelion83, emily

Recursive Ooze 1G
Creature - Ooze (R)
When Recursive Ooze dies, if it wasn't sacrificed, create a token that's a copy of it.
2/2