Fifth and final deck, recommendations!
Posted: Sun Jul 07, 2019 2:24 am
So, I've recently had a couple decks fail to engage me and taken them apart
-Atraxa +1/+1 counters and counter lands --> The dice management was really out of control with this deck. When it had a good game I spent most of the game flipping dice around. Obnoxious time sink.
-Tuvasa voltron - I just think I am done trying to voltron people. I have had maybe 10 different voltron decks and they never stick).
-Scorpion God mana rock tribal (just make big mana and scorpion god stuff) - This was just too damn slow and the mana was really rough trying to consistently use his ability. Overall I think I might just not like rakdos. Coffers was way too hard to use.
I have three long standing decks that I've worked on for years--
-Ephara hatebears
-Gitrog Lands
-Inalla Combo-Control
And a deck I recently built
-Maelstrom Wanderer Landfall
Safe to say I enjoy landdrop ramping but I've used up most of those cards (think I have a few of them laying around but I'm all out of Azusas ).
I usually try to keep 5 decks together and my last one is *usually* an enchantment theme of some kind since I like to put my expensive enchantment cards to work - rector, sanctum, etc. But I've been trying to do some new stuff, and I do have a lot of mana rocks floating around (think a spare mana vault, grim monolith, etc.) but no more crypts (so prefer something that doesn't require a crypt:)).
I am also flirting with the idea of a big mana black deck - I have a spare coffers and don't mind doing that. Vilis is something I've considered.
So, I'm looking for some suggestions on a fifth deck - some unique big mana black commander, a cool approach to enchantress. Something I haven't considered.
TL;DR Suggest me a commander that isn't overlapping too much with what I've got No voltron, preferably something low on book-keeping that doesn't monopolize game time.
-Atraxa +1/+1 counters and counter lands --> The dice management was really out of control with this deck. When it had a good game I spent most of the game flipping dice around. Obnoxious time sink.
-Tuvasa voltron - I just think I am done trying to voltron people. I have had maybe 10 different voltron decks and they never stick).
-Scorpion God mana rock tribal (just make big mana and scorpion god stuff) - This was just too damn slow and the mana was really rough trying to consistently use his ability. Overall I think I might just not like rakdos. Coffers was way too hard to use.
I have three long standing decks that I've worked on for years--
-Ephara hatebears
-Gitrog Lands
-Inalla Combo-Control
And a deck I recently built
-Maelstrom Wanderer Landfall
Safe to say I enjoy landdrop ramping but I've used up most of those cards (think I have a few of them laying around but I'm all out of Azusas ).
I usually try to keep 5 decks together and my last one is *usually* an enchantment theme of some kind since I like to put my expensive enchantment cards to work - rector, sanctum, etc. But I've been trying to do some new stuff, and I do have a lot of mana rocks floating around (think a spare mana vault, grim monolith, etc.) but no more crypts (so prefer something that doesn't require a crypt:)).
I am also flirting with the idea of a big mana black deck - I have a spare coffers and don't mind doing that. Vilis is something I've considered.
So, I'm looking for some suggestions on a fifth deck - some unique big mana black commander, a cool approach to enchantress. Something I haven't considered.
TL;DR Suggest me a commander that isn't overlapping too much with what I've got No voltron, preferably something low on book-keeping that doesn't monopolize game time.