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The Mighty Morphin' Magic Card
Posted: Sat Jul 06, 2019 7:15 pm
by void_nothing
In this game, you obtain a random card through Scryfall, Gatherer, or the service of your choice, then mash that card up with the card in the previous post to create a chain of design that keeps continuing from post to post. You can use whatever elements from either card you desire.
For convenience, you can just click
https://scryfall.com/random
I'll start by just selecting two random cards:
Swamp and
Tidings.
Sharuum's Etherledger 4UB
Artifact
Sharuum's Etherledger enters the battlefield tapped.
When Sharuum's Etherledger enters the battlefield, draw four cards and it deals 2 damage to you.
T: Add
UB.
Re: The Mighty Morphin' Magic Card
Posted: Sun Jul 07, 2019 3:25 am
by Mergatroid_Jones
Sharuum's Etherledger +
Pentarch Paladin
Pentarch Ethercannon 1UWWB
Artifact
When Pentarch Ethercannon enters the battlefield, choose a color.
T: Add Two mana of the chosen color. Destroy target permanent of the chosen color. Pentarch Ethercannon deals 2 damage to you
Re: The Mighty Morphin' Magic Card
Posted: Sun Jul 07, 2019 5:37 am
by Henlock
Pentarch Ethercannon +
Everythingamajig
Pentarch Bitzer
5
Artifact (r)
, sacrifice a land: Gain 3 life.
, sacrifice a creature: Add
cc
, discard a card: Search your library for a creature card with the same name as a creature on the battlefield, shiffle your library, then put tjat card on top or it.
Re: The Mighty Morphin' Magic Card
Posted: Mon Jul 08, 2019 2:27 am
by void_nothing
Pentarch Blitzer +
Rebuke
Pyrrhic Attack W
Instant
As an additional cost to cast this spell, sacrifice a land.
Destroy target attacking creature.
Basic landcycling
2
Re: The Mighty Morphin' Magic Card
Posted: Thu Jul 11, 2019 2:08 am
by Rithaniel
Pyrrhic Attack +
Spellheart Chimera
Blight Reveler 1BRG
Creature - Elemental
Trample
If Blight Reveler would enters the battlefield, choose a basic land type and sacrifice all lands you control of the that type instead. Then put Blight Reveler onto the battlefield.
Blight Reveler's power and toughness are each equal to the number of basic land cards of the chosen type in your graveyard.
Basic landcycling
2
*/*
Re: The Mighty Morphin' Magic Card
Posted: Thu Jul 11, 2019 4:51 am
by void_nothing
Blight Reveler +
Phyrexian Altar
Kingmaker Thrash 3BRG
Creature - Viashino Shaman
Reach, trample
Sacrifice another creature: Add three mana of any one color.
They may convince themselves that they are the true power behind the savagery of Jund. In reality, that power is mana.
5/5
Re: The Mighty Morphin' Magic Card
Posted: Thu Jul 11, 2019 6:48 pm
by chochky
Kingmaker Thrash +
Sword of the Paruns
Banner of Warlords 6
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +5/+0 and have trample.
As long as equipped creature is untapped, untapped creatures you control get +0/+5 and have reach.
3: Tap or untap equipped creature.
Equip
{2/R}{2/R}{2/G}{2/G}
Re: The Mighty Morphin' Magic Card
Posted: Thu Jul 11, 2019 8:56 pm
by void_nothing
Banner of Warlords +
Guma
Pyroforce Emanation 5R
Creature - Weird
Trample, protection from blue
Pyroforce Emanation attacks each combat if able.
7/4
Re: The Mighty Morphin' Magic Card
Posted: Fri Jul 12, 2019 12:41 am
by Rithaniel
Could we get a link to a random card generator in the first post? It makes it overall more convenient.
Pyroforce Emanation +
Vampire Lacerator
Pyroforce Lacerator BR
Creature - Vampire Weird
As long as an opponent has 10 or less life, Pyroforce Lacerator gets +1/+1, has trample and protection from white, and attacks each combat if able.
2/2
Re: The Mighty Morphin' Magic Card
Posted: Fri Jul 12, 2019 3:12 am
by Amuzet
Nice to see the new forum, apparently the old forum will still be active?
Also i might have gone too far on this Morphin.
Pyroforce Lacerator +
Library of Lang
Keral Keep Monastery 2RR
Legendary Artifact
Your maximum hand size is equal to the amount of damage damage dealt this turn.
If an effect causes you to discard a card, discard it and deal 1 damage to any target.
Creatures you control get +1/+0 have protection from white and attack each combat if able.
Re: The Mighty Morphin' Magic Card
Posted: Fri Jul 12, 2019 3:35 am
by void_nothing
Keral Keep Monastery +
Stalking Vengeance
Mindfire Ants 2RR
Creature - Elemental Insect
Whenever another creature you control dies, you may discard a card. If you do, draw a card.
When Mindfire Ants dies, you may discard your hand. If you do, draw two cards.
3/3
Re: The Mighty Morphin' Magic Card
Posted: Sat Jul 13, 2019 3:35 am
by Rithaniel
Mindfire Ants +
Skyshroud Forest
Alpine Archipelago
Land - Forest Island Mountain
(: Add , , or .)
As Alpine Archipelago enters the battlefield, you may discard a card. If you don’t, it enters the battlefield tapped and you lose 3 life.
(3 life because Mindfire Ants is a 3/3)
Re: The Mighty Morphin' Magic Card
Posted: Sat Jul 13, 2019 7:59 am
by chochky
Alpine Archipelago +
Nightbird's Clutches
Shamanic Revel RG
Sorcery
Up to two target creatures gain "
T: Add
G,
U, or
R" until end of turn, and can't block this turn.
Flashback
1RG (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Re: The Mighty Morphin' Magic Card
Posted: Sat Jul 13, 2019 8:49 am
by SecretInfiltrator
Shamanic Revel +
Herald of the Host
Create a token that's a copy of target creature. Both gain haste and flying until end of turn and attack this turn if able. Exile the token at the beginning of the next end step.
Flashback 2RRWW
Re: The Mighty Morphin' Magic Card
Posted: Sat Jul 13, 2019 9:29 am
by Rithaniel
Host's Revel +
Sower of Discord
Bringer of War 2RWB
Creature - Demon
Flying, haste
As Sower of Discord enters the battlefield, choose two players.
Whenever a creature controlled by one of the chosen players attacks, that player creates a token that's a copy of that creature, tapped, and attacking the other player. Exile it at the beginning of the next end step.
3/4
Re: The Mighty Morphin' Magic Card
Posted: Sun Jul 14, 2019 2:43 am
by void_nothing
Bringer of War +
Rock Hydra
Spiritual Release XRWB
Instant
Prevent the next X damage that would be dealt to you this turn. For each 1 damage prevented in this way, Spiritual Release deals 1 damage to each opponent and you create a 1/1 white Spirit creature token with flying.
Re: The Mighty Morphin' Magic Card
Posted: Tue Jul 16, 2019 5:51 pm
by chochky
Spiritual Release +
Mesa Pegasus
Dusk Drifter 1{w/b}
Creature - Spirit
Flying
Whenever Dusk Drifter blocks, you may pay
X{w/b}. When you do, sacrifice Dusk Drifter and create X 1/1 white and black Spirit creature tokens with flying.
1/1
Re: The Mighty Morphin' Magic Card
Posted: Tue Jul 16, 2019 7:32 pm
by Amuzet
Dusk Drifter +
Island This Art
Permeating Precipitation 2W
Creature - Spirit
Flying
T: Add
U. When this mana is used to cast a spell that targets another spell, create a 1/1 white Spirit creature token with flying.
1/1
Re: The Mighty Morphin' Magic Card
Posted: Wed Jul 17, 2019 9:19 am
by Rithaniel
Permeating Precipitation +
Desertion
Destiny Sculptor 1UUU
Creature - Spirit Wizard
Flying
: Add
. Spend this mana only to cast an instant spell. If an artifact or creature spell is countered by that instant, put that artifact or creature card onto the battlefield under your control instead of into its owner’s graveyard.
2/2
Re: The Mighty Morphin' Magic Card
Posted: Fri Jul 19, 2019 5:36 am
by void_nothing
Destiny Sculptor +
Kingfisher
Kruphix's Paradise GGUU
Sorcery
Draw a card. You may put a land card from your hand onto the battlefield. Create your choice of a 3/3 green Centaur enchantment creature token or a 2/2 blue Bird enchantment creature token with flying.
Re: The Mighty Morphin' Magic Card
Posted: Fri Jul 19, 2019 2:47 pm
by Katamari
void_nothing wrote: ↑7 years ago
Destiny Sculptor +
Kingfisher
Kruphix's Paradise GGUU
Sorcery
Draw a card. You may put a land card from your hand onto the battlefield. Create your choice of a 3/3 green Centaur enchantment creature token or a 2/2 blue Bird enchantment creature token with flying.
Kruphix's Paradise +
Knight of the Reliquary
Liege of the Paradise 1UG
Creature - Elemental Knight
Liege of the Paradise gets +1/+1 for each creature token you control.
, Sacrifice another green or blue nontoken creature you control: Create your choice of a 3/3 green Centaur enchantment creature token or a 2/2 blue Bird enchantment creature token with flying.
1/1
Re: The Mighty Morphin' Magic Card
Posted: Fri Jul 19, 2019 8:23 pm
by Rithaniel
Liege of the Paradise +
Soulflayer
Caller of Ancestors 6GU
Creature - Elemental Spirit
Delve
(Each card you exile from your graveyard while casting this spell pays for .)
Hexproof
Caller of Ancestors enters the battlefield with a +1/+1 counter on it for each green card exiled with it's delve ability.
When Caller of Ancestors enters the battlefield, create a 1/1 blue Spirit creature token with flying for each blue card exiled with it's delve ability.
4/4
Re: The Mighty Morphin' Magic Card
Posted: Fri Jul 19, 2019 8:39 pm
by void_nothing
Caller of Ancestors +
Soul's Fire
Vitar Yescu Crusher 6GG
Creature - Elemental
Convoke
Reach, vigilance, haste
When Vitar Yescu Crusher enters the battlefield, it deals damage equal to the total power of creatures that convoked it to up to one target creature. That creature deals damage equal to its power to Vitar Yescu Crusher.
4/4
Re: The Mighty Morphin' Magic Card
Posted: Sun Jul 21, 2019 7:32 pm
by RainyDay
Vitar Yescu Crusher +
Bountiful Harvest
Harvest Elemental 4GG
Creature - Elemental
Convoke
Reach, Vigilance
When Harvest Elemental enters the battlefield, you gain 1 life for each creature and land you control.
3/5
Re: The Mighty Morphin' Magic Card
Posted: Mon Jul 22, 2019 4:29 am
by void_nothing
Harvest Elemental +
Sidar Jabari
Jolrael's Huntsman 2GG
Creature - Centaur Archer
Flanking, vigilance
Whenever Jolrael's Huntsman attacks, you gain 1 life for each creature with flanking you control.
2/2