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New Challenge Every Day - May 11th: Random effects

Posted: Tue May 11, 2021 4:01 am
by void_nothing
Today's Challenge:
Random effects

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
slimytrout 32 (+2)
netn10 26 (+5)
void_nothing 21 (+0)
dyd 20 (+1)
bravelion83 16 (+5)
JovialJovian 15 (+2)
Riria 2
haywire 1
Venedrex 1
duducrash 1
Pygyzy 1 (+1)
.::Note of the Day::.

.::Yesterday's Submissions::.
Ungulates
dyd wrote:
3 years ago
Votes: netn10, bravelion83

Tapiroth 4gg
Creature - Boar Elephant Beast (R)
Reach, trample
Landfall – Whenever a land enters the battlefield under your control, create a Food token. If it was a basic land, it gains "t: Create a Food token." until end of turn.
"She's always had a knack for truffles, even when she was just a youngling as tall as our house."
7/7

IIW: truffles
bravelion83 wrote:
3 years ago
Votes: netn10, slimytrout

Royal Antelope 1GW
Creature — Antelope (C)
Vigilance
Whenever Royal Antelope blocks or is blocked, you gain 2 life.
A bearing so noble is rarely seen in nature.
2/2

IIW: random effects
netn10 wrote:
3 years ago
Votes: bravelion83, Pygyzy

Holy Gift 1W
Creature - Cow (Rare)
Your opponents have no maximum hand size.
T: Each opponent draws seven cards.
1/1

IIW: Pests.
Venedrex wrote:
3 years ago
Votes: JovialJovian, bravelion83

Provisions Camel
Creature — Camel (U)
Vigilance
When Provisions Camel enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
4/5

IIW: Rats
slimytrout wrote:
3 years ago
netn10, bravelion83

HM: dyd -- name is great but effect would be really unfun

Frostpoint Unicorn 2W
Snow Creature - Unicorn (U)
Whenever Frostpoint Unicorn attacks, you may pay S. If you do, tap target creature you don't control and put a +1/+1 counter on Frostpoint Unicorn.
"The glade filled with a light as clear and cold as a winter morning, and I could do nothing but watch as it cantered past."
-Marrus, Sell-Sword

2/2

IIW: never-before-seen creature type combinations
JovialJovian wrote:
3 years ago
votes: netn10, dyd

Ancient Hart 4GG
Creature - Elk (U)
When Ancient Hart enters the battlefield, draw a card.
When Ancient Hart dies, you gain 6 life.
Its favor is a great blessing, as is the bounty of a successful hunt.
4/6

IIW: Worms
kwanyeegor-ii wrote:
3 years ago
bravelion83 netn10
void_nothing wrote:
3 years ago
Votes: slimytrout, JovialJovian

Zarkhabos, Strategist of Kragma 2RR
Legendary Creature - Minotaur Shaman (R)
When Zarkhabos enters the battlefield, create a 2/3 red Minotaur creature token with haste.
Whenever you attack with an even number of Minotaurs, exile that many cards from the top of your library. You may play those cards this turn.
Whenever you attack with an odd number of Minotaurs, target attacking Minotaur you control deals damage equal to its power to any target.
He urged his fellow minotaurs on with something greater than just low cunning.
2/3

IIW: White Assassins or Rogues

Re: New Challenge Every Day - May 11th: Random effects

Posted: Tue May 11, 2021 7:05 am
by dyd
Votes: slimytrout, JovialJovian
Disclaimers
Show
Hide
The effect is only feasible in digital games (and that's something I'd like to see occasionally on MTG Arena, much like the old Astral cards from Microprose videogame).
The non-<an-artificial-creature-type> clause prevents having to know the number of different creature types in Magic to deal with those pesky changelings and Mistform Ultimus (they still get the bonus), and ties to "natural" flavor + blue hate.
Nature Favors RG
Enchantment
At the beginning of each upkeep, choose a creature type at random from among those of non-Illusion creatures on the battlefield and non-Illusion creature cards in all libraries. (For example, if you control two Saprolings, your deck contains only ten Elf Warriors and your opponents' only forty Rats, each of the four types has a 25% chance.)
Creatures of the last chosen type have menace, reach, and vigilance.
Each creature you control of the last chosen type gets +1/+1. If it has no other creature types, it gets and additional +1/+1 and has trample.

IIW: Marvel infinity stones

Re: New Challenge Every Day - May 11th: Random effects

Posted: Tue May 11, 2021 11:52 am
by netn10
Votes: void_nothing, dyd

Mental Blockage R
Enchantment (Rare)
At the beginning of your upkeep, choose a card type at random.
Players can't cast spells of the chosen card types. If all the card types are chosen, sacrifice Mental Blockage.

IIW: Land destruction in blue or black.

Re: New Challenge Every Day - May 11th: Random effects

Posted: Tue May 11, 2021 1:31 pm
by bravelion83
Votes: JovialJovian, dyd

Lost in the Desert 2RWB
Sorcery (M)
Destroy five permanents at random.
The desert can be nice to those who found an oasis there but it can also be harsh with those that lose their route end end up being eaten by the sands.

IIW: C in the mana cost

Re: New Challenge Every Day - May 11th: Random effects

Posted: Tue May 11, 2021 2:36 pm
by JovialJovian
votes: dyd, Venedrex

Cram Session XUB
Sorcery - Lesson (U)
Choose X at random, you may choose the same mode more than once -
- Draw a card.
- Each player draws a card.
- Each player discards a card.

IIW: Yetis

Re: New Challenge Every Day - May 11th: Random effects

Posted: Tue May 11, 2021 2:45 pm
by slimytrout
dyd, bravelion83

Spreading Sickness B
Instant (U)
Put a -1/-1 counter on a random creature you don't control. If that creature is still on the battlefield at the beginning of the next upkeep, you may return a card named Spreading Sickness from your graveyard to your hand.
"Achoo!"

IIW: Farm tools

Re: New Challenge Every Day - May 11th: Random effects

Posted: Wed May 12, 2021 3:28 am
by kwanyeegor-ii
venedrex jovialjovian

Re: New Challenge Every Day - May 11th: Random effects

Posted: Wed May 12, 2021 3:39 am
by void_nothing
Votes: bravelion83, slimytrout

Pishacha of the Sword Moment 1RR
Creature - Devil Warrior (R)
Other creatures have haste.
At the beginning of combat on each player's turn, put a +1/+1 counter on another target creature chosen at random.
Each creature with a +1/+1 counter on it attacks each combat if able and has "Whenever this creature attacks, it deals damage to you equal to the number of +1/+1 counters on it."
2/2

IIW: Families