Winota, Joiner of Forces
Posted: Wed Apr 28, 2021 7:18 am
by NZB2323
So Wizards finally made a Boros commander who provides card advantage and "ramp" by allowing you to play those cards for free. My strategy is to play a bunch of cheap non human creatures to play human bombs for free and beat down while interacting with my opponents.
Re: Winota, Joiner of Forces
Posted: Thu Apr 29, 2021 12:37 am
by duducrash
I know it's kind of a meme card at this point, but have you considered
Cartographer's Hawk its an evasive attacker that will ramp often
Re: Winota, Joiner of Forces
Posted: Thu Apr 29, 2021 11:00 pm
by NZB2323
duducrash wrote: ↑3 years ago
I know it's kind of a meme card at this point, but have you considered
Cartographer's Hawk its an evasive attacker that will ramp often
If the hawk cost 1 mana or had haste or Winota cost 5 mana I might play it, but right now if I cast the hawk turn 2 and attack with it turn 3, then turn 4 I can cast Wintoa(which I could have anyway) and can't attack with the hawk with Winona in play. What does that 1 extra mana on turn 4 really get me? If I cast the Hawk again on turn 5 then on turn 6 I can ramp again and get 1 Winona trigger off the hawk. It just doesn't seem worth it.
I think I'd rather play
Fellwar Stone or
Mind Stone.