Krishnath wrote: ↑3 years ago
@Sinis You forgot to mention that the snow duals have both basic land types and are
COMMON which is a huge deal, because they are fetchable and easy to get.
True, I did leave that part out. It's pretty wild, though, I think when you really think about it, it doesn't matter a whole lot. Outside of Farseek and forest/plains searchers, it's probably not going to be relevant, since Fetchlands remain a fortune (and I think using something like
Bad River for a tap land would be actually too slow, and I'm generally okay with taplands).
As for Commander Legends, the only thing I personally disliked about the set is that I got *five* Nevinyrral over two boxes, which kinda sucked. It introduced a new mechanic that is a variation of Myriad combined with Unearth called Encore, it is pretty fun on its own. But most of the creatures it is attached to have pretty decent abilities as well, which makes it very playable in multiplayer formats. The set also contains a few goodies for various tribes, most notably Elves and Pirates. Also has two planeswalkers you can have as your commander, and both have partner as well: Jeska and Tevesh Szat.
Oh, we also left out the
Three Visits reprint. Take that, $60 uncommon!
I agree that Zendikar Rising is mostly forgettable, people where mostly annoyed with the party mechanic, not that it is bad (because it isn't), but because it meant no Allies.
I built Tazri 2.0. It felt pretty bad; the activation ability didn't feel good even with 30 party-goers evenly distributed. Maybe Linvala was the better build? Most of the party-goers just didn't scale for EDH. Eventually my deck was just trying to get value out of the ETB party-goers with
Ghostway and
Eerie Interlude (which could be looped with
Archaeomancer), but, it never really got there, and wins often felt contrived (usually with Mirror Entity). Cards like
Malakir Blood-Priest just didn't have the oomph required.
Zagras, Thief of Heartbeats felt good sometimes, but generally just... didn't get there?
I really liked
Coveted Prize and
Linvala, Shield of Sea Gate, and would have played Esper for those two. I felt like red and green didn't add much to the deck. Idk, maybe I'm a bad deckbuilder. I'd love to see your take on it. Do you have a list somewhere?
tempoEDH wrote: ↑3 years ago
Sounding like most of the hype is for Kaldheim, with Commander legends falling a little behind, and Zendikar is just kind of there (except new omnath I still support that). Saw foretell in relation to new legend Ranar, wasn't sure if "foretelling" the card refers to exiling it for 2, or casting it for it's foretell cost..??? Assuming it's exiling it, but just checking. Common dual lands sounds.... like a possibly poor decision, lol. Hullbreacher and Opposition Agent certainly seem like strong go-to cards for shutting down tutors/draw effects, and who's to argue with ramp in white?
Honestly, Kaldheim was the home run hit for me. Gods, metal viking theme (I'm more nordicphile than weeb), and gorgeous showcase cards pretty much sold me on all of it. I spent way too much on the set, but I'm not unhappy.
What are the general opinions on the new partners, in terms of strength? Are they as busted and uncontrollable as the original ones? Have they enabled yet another good Pact shell? Or is Thrasios/Tymna still kind of the king of partner EDH? What are we looking at here?
New partners are definitely not as strong (in a competitive sense) as Thrasios and Tymna. All the new partners are monocoloured, so I think it'll be hard to compete with 4c T&T, and that both Thrasios and Tymna are just more powerful than anything released in Commander Legends (certainly more powerful in text + another colour vs. just new text).
Some partners are adorable (and deceptively powerful), like
Rograkh, Son of Rohgahh. I've played around with combinations of
Gilanra, Caller of Wirewood,
Akroma, Vision of Ixidor,
Kamahl, Heart of Krosa, in a keyword soup deck and they're good, but not exceptional. Obviously Akroma and Kamahl are timmy wet dreams, but, I think I've had a great deal of fun with them. One of the big pluses for something like Akroma or Kamahl is that you have another commander that you can probably leverage before the big guys, so, it's not like playing OG Akroma where you're mono-white no-general until you hit 8 mana. Now it's guild, wedge or shard colours with other options until you hit 7-8 mana. I even toyed with the idea of a bant Akroma deck with Thrasios.
I think some of the partners (notably
Sakashima of a Thousand Faces) have huge potential (no legend rule is a big deal!). During spoiler season, people noted the combo of
Sakashima of a Thousand Faces and
Kodama of the East Tree, wherein you have two Kodamas and get to just play stuff for free (with ever decreasing costs... but you'll at least get all your lands out, since Kodama allows free stuff of the same cost). Many of the other partners seem either lackluster or vanilla, but there are some niches that got filled (like golem tribal with
Ich-Tekik, Salvage Splicer).
I, personally, was initially very excited about
Tevesh Szat, Doom of Fools and
Sengir, the Dark Baron, but haven't managed to leverage them in a deck yet (I'm in the middle of a big move, and it's hampering my ability to brew with CMR and KHM cards). There are some cool Pirate commander niches as well.