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The DCC - March 15th, 2021

Posted: Mon Mar 15, 2021 4:15 am
by void_nothing
Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day






DCC Scoreboard



scarbo 42 (+0)
Indighost 38 (+3)
void_nothing 34 (+1)
netn10 31 (+5)
Rithaniel 27 (+1)
Riria 26 (+3)
bravelion83 23 (+5)
folding_music 19 (+1)
MonoRedMage 12
kwanyeegor-ii 7
JessWill 5 (+1)
RattingRots 4



folding_music wrote:
3 years ago
votes: JessWill, Riria

Thalakos Caricature 2u
Artifact Creature - Thalakos Sphinx (R)
Sacrifice Thalakos Caricature: Scry X, then draw a card. X is the amount of damage you've taken this turn.
On Alirean, art may at any moment become a depth probe.
2/2
bravelion83 wrote:
3 years ago
Votes: netn10, void_nothing

Honorable mention for JessWill (I think that would be a modal card).

Developed Bark 1G
Enchantment (R)
Face-down permanents you control have indestructible and "T: Add one mana of any color."
3G: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
netn10 wrote:
3 years ago
Votes: Indighost, bravelion83

Farm Protector W
Creature - Kithkin Druid (Uncommon)
T: Add W. Activate this ability only if each opponent controls more lands than you.
"My farm is all I have, and yet you have the audacity to approach me?"
2/1
Riria wrote:
3 years ago
Votes: netn10, bravelion83

Only Path Forward U
Enchantment (R)
Draw two cards, then exile your hand face down.
You may play cards exiled with Only Path Forward, and only cards exiled with Only Path Forward.
At the beginning of your upkeep, if there are no cards exiled with Only Path Forward left, sacrifice it.
void_nothing wrote:
3 years ago
Votes: Riria, Rithaniel

Clicking of Weevils 1BB
Sorcery (R)
Target opponent discards a card at random, then you create a 1/1 black Insect creature token for each card that was put into that player's graveyard from anywhere this turn.
kwanyeegor-ii wrote:
3 years ago
indighost bravelion83
JessWill wrote:
3 years ago
Votes: Bravelion83, Netn10

Astral Conduit 2WW
Instant (R)
Exile all creatures and planeswalkers you control. At the beginning of the next end step, return them to the battlefield under your control, then put a +1/+1 or loyalty counter on each creature or planeswalker returned to the battlefield this way.
MonoRedMage wrote:
3 years ago
Votes - folding_music, netn10

Goblinkin Pride 2R
Enchantment {R}
When Goblinkin Pride enters the battlefield, search your library for a Goblin or Orc card, reveal it, than shuffle your library and put that card on top of it.
Goblins and Orcs you control get +1/+0 and have protection from Goblins and Orcs.
Rithaniel wrote:
3 years ago
Votes: Indighost, Riria

Some good cards today.

Slumbersoul Ancient
Creature - Leviathan R
Whenever one or more creatures becomes tapped for the first time each turn, put two +1/+1 counters on Slumbersoul Ancient.
When Slumbersoul Ancient dies, put a frail counter on X target creatures, where X is Slumbersoul Ancient's power. Those creatures lose all abilities and have base power and toughness 1/1 for as long as they have a frail counter on them.
"It swims, not through the sea or the sky or the land, but through the mind. In it's wake, it can leave a vacuum, leading to one forgetting who they were."
—Sage Rukolo

4/4

Re: The DCC - March 15th, 2021

Posted: Mon Mar 15, 2021 4:27 am
by Indighost
Rithaniel, monoredmage

Late again. Drat

Oppressive Heat 1r
Sorcery (U)
~ deals 2 damage to each non-red creature and each non-red planeswalker.
A common tactic of Viashino against invaders is to simply wait them out.

Re: The DCC - March 15th, 2021

Posted: Mon Mar 15, 2021 10:11 am
by folding_music
votes: MonoRedMage, Riria
(I feel like I was one of the most frequent players of Orcish Spy in teh old casual days, I would definitely have played a spell that could tutor for it =P)

Intransigence 1ww
Tribal Enchantment - Soltari
When Intransigence enters the battlefield, draw a card.
If a source would deal damage to you or to a Soltari creature you control, it does that much damage minus 2 to that target instead.
At the end of your turn, if you didn't cast a Soltari spell that turn, sacrifice Intransigence.

Re: The DCC - March 15th, 2021

Posted: Mon Mar 15, 2021 1:16 pm
by bravelion83
Votes: netn10, MonoRedMage

Tiring Effort XBB
Sorcery (U)
Search your library for a card with mana value X or less, reveal it, put it into your hand, then shuffle.
The more effort you put into something, the higher are its chances to succeed.

Re: The DCC - March 15th, 2021

Posted: Mon Mar 15, 2021 2:34 pm
by Riria
Votes: JessWill, MonoRedMage

Pure Knowledge U
Sorcery (U)
Choose one:
  • Look at each player's hand, then look at the top card of each player's library.
  • Draw a card.
Is it really half the battle?

Re: The DCC - March 15th, 2021

Posted: Mon Mar 15, 2021 4:00 pm
by netn10
Votes: Riria, bravelion83

Lost-Identity Nacatl 1
Creature - Cat (Mythic)
As long as you control a Forest, a Plains and a Mountain, Lost-Identity Nacatl gets +2/+2 and has double strike.
As long as you control an Island and a Swamp, Lost-Identity Nacatl has "Whenever this creature deals combat damage to a player, you draw a card and that player discards a card."
1/1

Re: The DCC - March 15th, 2021

Posted: Mon Mar 15, 2021 4:15 pm
by scarbo
vote: jesswill, bravelion83

Shallow Water Illusionist 2uu
Creature - Human Wizard (R)
Creatures with trample your opponents control get -2/-0.
Creatures your opponents control lose haste and can't have or gain haste.
2/4

Re: The DCC - March 15th, 2021

Posted: Tue Mar 16, 2021 3:53 am
by void_nothing
Votes: bravelion83, Riria

Hystrodon Charger 3GG
Creature - Beast (R)
Trample, haste
As long three or more Beasts you control are attacking, all creatures able to block this combat do so and must block a Beast if able.
4/5

Re: The DCC - March 15th, 2021

Posted: Tue Mar 16, 2021 3:56 am
by JessWill
Votes: Bravelion83, Netn10

Turn the Tide 1UB
Sorcery (U)
Each opponent discards a card, then you and each of your teammates draws a card.
The spirit ebbs and flows with the moon.

Re: The DCC - March 15th, 2021

Posted: Tue Mar 16, 2021 4:02 am
by kwanyeegor-ii
netn10 rithaniel

Re: The DCC - March 15th, 2021

Posted: Tue Mar 16, 2021 4:11 am
by MonoRedMage
Votes - folding_music, JessWill

Empty Laboratory
Land {U}
Empty Laboratory enters the battlefield tapped.
T: Untap target Island.
T, Exile Empty Laboratory: Until end of turn, your opponents can't scry or search libraries and effects your opponents control can't cause players to mill cards.