New Challenge Every Day - January 17th: Things that unite
Posted: Sun Jan 17, 2021 5:15 am
Today's Challenge:
Things that unite
.::To Enter::.
In a single post:
.::Scoring::.
slimytrout won the day without an IIW so second place falls to me.
.::Yesterday's Submissions::.
Really big shoes
Things that unite
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 50 (+5)
JovialJovian 39 (+1)
netn10 38 (+1)
Ink-Treader 38 (+4)
dyd 33 (+1)
Riria 28 (+2)
void_nothing 26 (+4)
OneAndOnly 22 (+2)
MonoRedMage 4
kwanyeegor-ii 1
Pygyzy 1
BaconCatBug 0
.::Note of the Day::.JovialJovian 39 (+1)
netn10 38 (+1)
Ink-Treader 38 (+4)
dyd 33 (+1)
Riria 28 (+2)
void_nothing 26 (+4)
OneAndOnly 22 (+2)
MonoRedMage 4
kwanyeegor-ii 1
Pygyzy 1
BaconCatBug 0
slimytrout won the day without an IIW so second place falls to me.
.::Yesterday's Submissions::.
Really big shoes
dyd wrote: ↑3 years agoVotes: slimytrout, Ink-Treader
Shared Shoes
Artifact - Equipment
Equipped creature has "Each creature you control gets +1/+1 and can't attack or block unless all creatures you control attack or block."
Equip
The most surprising aspect about the conjoined footwear is that an entire Goblin village can actually use them in battle without doubling their casualties. Most goblinologists believe it's the evolution of ancient ritual dances.
IIW: really small gloves
Ink-Treader wrote: ↑3 years agoVote: slimytrout, void_nothing
Emperor's Slippers
Artifact - Equipment (R)
When equipped creature dies, put a legend counter on Emperor's Slippers
Equipped creature gets +X/+X and can't be blocked by nonlegendary, non-Noble creatures, where X is the number of legend counters on Emperor's Slippers
Equip legendary creature or Noble
They seem to grow with the legacy of each ruler.
IIW: Colored cards with .
Riria wrote: ↑3 years agoVotes: slimytrout, void_nothing
Giant's Tabis
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +0/+8.
When enchanted creature dies, return it to the battlefield. It gets +0/+8 and fights any number of target creatures you don't control. Sacrifice it at the beginning of your next end step.
IIW: Non-snow snow themes
slimytrout wrote: ↑3 years agovoid_nothing, dyd
hm: Ink-Treader (needs to lose vigilance, or be "another creature" -- as is, you can crew it, attack with it, then crew it again with itself, so it can always get at least +4/+4)
Crushing Clomp
Sorcery (U)
Crushing Clomp deals 6 damage to target creature. If you control a Giant, excess damage is dealt to that creature's controller instead.
Rindgar found himself suddenly, and worryingly, in the shade.
IIW: New types of animal-folk
OneAndOnly wrote: ↑3 years agoVotes: InkTreader, Riria
.
Clown Outfit --
Artifact - Equipment
You may equip Clown Outfit to creatures you don't control.
Equipped creature can't deal damage.
At the beginning of each player's upkeep, randomly tap or untap equipped creature. If equipped creature becomes tapped this way, gain draw a card. If equipped creature becomes untapped this way, create a Food (Pie) token.
Equip -
"And a big red nose, too!"
.
IIW: Screaming and yelling
JovialJovian wrote: ↑3 years agovotes: slimytrout, OneAndOnly (Interesting twist, a vehicle that buffs the crew.)
Giant's Baby Shoes
Artifact - Equipment
Equipped creature has base toughness 5 and has trample.
Equip
A baby giant's feet are as big as the adults', the baby shoes are just used until their tough adult soles develop.
IIW:
What are we going to do with all this meat?