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The DCC - January 11th, 2021

Posted: Mon Jan 11, 2021 5:06 am
by void_nothing
Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day






DCC Scoreboard



Ink-Treader 27 (+2)
folding_music 23 (+2)
emily 22
netn10 22 (+3)
Riria 22 (+2)
Sagharri 21 (+6)
Rithaniel 19 (+3)
OneAndOnly 18 (+3)
void_nothing 13 (+2)
RattingRots 8 (+1)
wizyard 7
Pygyzy 4
MonoRedMage 4
kwanyeegor-ii 2
archemediesx 0



folding_music wrote:
3 years ago
votes: netn10 (stompy forever!), Riria

Fat Pipeline
Artifact (R)
Whenever a creature you control deals combat damage to an opponent, that opponent gets an agenda counter.
Whenever an opponent with an agenda counter creates a token, you create one of those tokens.
, : Each player creates a 1/1 white and blue Advisor creature token.
Ink-Treader wrote:
3 years ago
Vote: netn10, void_nothing

Scintillant Boon 2G
Enchantment (U)
At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
Creatures you control have "Remove a +1/+1 counter from this creature: Add one mana of any color. Activate this ability only once each turn."
RattingRots wrote:
3 years ago
OneAndOnly, Sagharri

HM: Riria (love the mechanic, but that particular card is OP)

Misplaced Trust 2UU
Enchantment - Aura (R)
Enchant Creature
Fortell UR (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When ~ enters the battlefield, untap enchanted creature. If its foretell cost was paid, it gains haste until end of turn.
You control enchanted creature. Whenever enchanted creature attacks or blocks, return it and all auras attached to it to their owner's hands and the end of turn.
OneAndOnly wrote:
3 years ago
Votes: folding_music, Sagharri

Natmajj, Gnarled Oracle -- 1G
Creature - Dryad Shaman
At the beginning of your upkeep, if you have foretold three or more cards in exile, create a 1/1 green Creature - Squirrel token.
1/3
Sagharri wrote:
3 years ago
OneAndOnly, Rithaniel

Barrel of Ale 2
Artifact - Food (U)
2, T, Sacrifice Barrel of Ale: You gain 3 life.
Myth - When you sacrifice Barrel of Ale, you may draw a card if you control three or more legendary creatures.
The night was long, but full of ale and stories.
Riria wrote:
3 years ago
Votes: Ink-Treader, Rithaniel

Statewide Protocol 1U
Instant (R)
Territory 5 (This spell can't be cast unless you control five or more lands.)
Counter target spell.
What's the point of enforcing a rule when you only get to do it in your back yard?
netn10 wrote:
3 years ago
Votes: folding_music, Ink-Treader

Seize and Disease 2BR
Sorcery (Rare)
Gain control of target creature until end of turn. Untap it, it gains haste and infect until end of turn, then it deals damage equal to its power to each other creature and each player.
"Phyrexians doesn't have laws... not that we can comparand, at least."
- Dira, Dominarian Lawyer
MonoRedMage wrote:
3 years ago
Votes - Riria, Rithaniel

Recalcitrance 1RR
Creature - Incarnation {R}
First strike
Control of Recalcitrance can't change.
At the beginning of your upkeep, if Recalcitrance is in your graveyard and you control a Mountain, gain control of any number of target permanents you own. Creatures you gain control of in this way gain haste until end of turn.
4/1
kwanyeegor-ii wrote:
3 years ago
rattingrots netn10

Saltclaw Mummy 1W
Creature--Jackal Zombie (Rare)
Vigilance
Whenever a nonwhite permanent deals damage to Saltclaw Mummy, exile that permanent
2/1
Rithaniel wrote:
3 years ago
Votes: Sagharri, void_nothing

Voice in Okainkwi's Choir
Creature - Devil U
Trample
: Until end of turn, whenever Voice in Okainkwi's Choir deals 4 or more combat damage to a player, destroy up to one target creature with power 4 or greater.
: Voice in Okainkwi's Choir can't be blocked by creatures with power 4 or greater this turn.
Okainkwi pulls together all voices in the world. No matter how lost or how pained they are, she sings for them.
4/4
void_nothing wrote:
3 years ago
Votes: OneAndOnly, Sagharri

Culling the Inefficient 3BB
Sorcery (C)
Destroy target nonartifact permanent an opponent controls. You gain life equal to its converted mana cost.
"Not all things are capable of perfection." - Kraynox, the Deep Thane

Re: The DCC - January 11th, 2021

Posted: Mon Jan 11, 2021 5:18 am
by OneAndOnly
Votes; MonoRedMage, Riria. (Could cost just .)
.
Foul Hatchery - 1BB
Enchantment
If a player would create a token, that player creates a 0/4 black Egg creature token with "At the beginning of your upkeep, lose one life" instead.

Re: The DCC - January 11th, 2021

Posted: Mon Jan 11, 2021 11:13 am
by folding_music
votes: Sagharri, MonoRedMage

Hover Hand
Enchantment - Aura (U)
Enchant creature
Pay 1 life: Enchanted creature deals and receives no combat damage this turn. At end of turn, return Hover Hand to its owner's hand.
2g: Attach Hover Hand to another target it can enchant.
Yes, okay, we let Siona design this one.

Re: The DCC - January 11th, 2021

Posted: Mon Jan 11, 2021 5:05 pm
by Riria
Votes: Rithaniel, void_nothing

Compulsive Negation 1U
Instant (R)
Counter up to one target spell. If Compulsive Negation countered nothing, it deals 4 damage to you.
Rebound

Re: The DCC - January 11th, 2021

Posted: Mon Jan 11, 2021 6:28 pm
by Indighost
Votes: Kwanyeegor-ii, Void_nothing

I have returned.

From Beyond the Stars ccbb
Sorcery (R)
Return target creature card you own in exile, or target creature card from a graveyard to the battlefield under your control.
"Life and death are an eternal, inevitable cycle, neither without the other. It makes sobering sense that, just as things born within it cannot escape it, things born outside of it will never know it." - Anniello, Prophet of Aethreos

Re: The DCC - January 11th, 2021

Posted: Mon Jan 11, 2021 8:41 pm
by Ink-Treader
vote: RattingRots, void_nothing

Cradle G
Instant
Target creature you control gains hexproof and indestructible until end of turn. Tap it.
///
Grave 4B
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Starting with you, each player chooses a target creature. Destroy those creatures.

Re: The DCC - January 11th, 2021

Posted: Mon Jan 11, 2021 10:50 pm
by Sagharri
RattingRots, Riria

Inertia Wave 1U
Instant (R)
Replicate 1U
Counter target activated or triggered ability.

Re: The DCC - January 11th, 2021

Posted: Tue Jan 12, 2021 12:03 am
by netn10
Votes: folding_music (YES), RattingRots

Oxide Elemental 2RG
Creature - Elemental (Rare)
Oxide Elemental gets +1/+1 for each artifact on the battlefield.
All artifacts loses all abilities.
Artifact creatures can't attack or block.
2/2

Re: The DCC - January 11th, 2021

Posted: Tue Jan 12, 2021 4:21 am
by RattingRots
InkTreader, OneAndOnly

Tekau Sage 1W
Creature - Bird Cleric
X: Target creature with power X or less gains flying until end of turn.
2/1

Re: The DCC - January 11th, 2021

Posted: Tue Jan 12, 2021 4:36 am
by kwanyeegor-ii
monoredmage rithaniel

Re: The DCC - January 11th, 2021

Posted: Tue Jan 12, 2021 4:43 am
by void_nothing
Votes: Ink-Treader, Sagharri

Berlacri, Eternal Futurist 2RR
Legendary Creature - Human Wizard (R)
Prowess
At the beginning of each player's upkeep, create a 2/2 red Human Wizard creature token with prowess and haste. Sacrifice it at the beginning of another player's next turn.
As long as it's an extra turn, you can't lose the game and your opponents can't win the game.
2/2