New Challenge Every Day - January 6th: Exile
Posted: Wed Jan 06, 2021 4:51 am
Today's Challenge:
Exile
.::To Enter::.
In a single post:
.::Scoring::.
.::Yesterday's Submissions::.
The Dreaming
Exile
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Ink-Treader 13 (+5)
slimytrout 13 (+1)
JovialJovian 12 (+3)
dyd 10 (+3)
void_nothing 7 (+2)
netn10 5 (+0)
OneAndOnly 5 (+1)
Riria 5 (+1)
kwanyeegor-ii 1
Pygyzy 1
.::Note of the Day::.slimytrout 13 (+1)
JovialJovian 12 (+3)
dyd 10 (+3)
void_nothing 7 (+2)
netn10 5 (+0)
OneAndOnly 5 (+1)
Riria 5 (+1)
kwanyeegor-ii 1
Pygyzy 1
.::Yesterday's Submissions::.
The Dreaming
dyd wrote: ↑3 years agoVotes: JovialJovian, Ink-Treader
Songline of the Great Dingo
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/1 red Human Warrior creature token.
II — Put a +1/+1 counter on target creature you control.
III — Put a menace counter on target creature you control.
IV — Exile Songline of the Great Dingo, then return it to the battlefield transformed.
//
Ngaduzu, the Great Dingo
● Legendary Enchantment Creature - Dog
Haste, menace
At the beginning of combat on your turn, choose one —
- Ngaduzu deals 4 damage to any target.
- Exile the top two cards of your library. You may play one of them this turn.
- Put a red creature card from your hand onto the battlefield. It gains haste, menace and "At end of combat, exile this creature."
6/4
IIW: long walk on the beach
Riria wrote: ↑3 years agoVotes: JovialJovian, Ink-Treader
Dreamstate
Enchantment - Aura (R)
Enchant creature you control
Enchanted creature has protection from everything except Dreamstate and everything except players has protection from it.
Whenever enchanted creature deals damage or activates an ability, sacrifice Dreamstate.
They awoke with purpose.
IIW: Mist
slimytrout wrote: ↑3 years agodyd, void_nothing
Wagyl, the Rainbow Serpent
Legendary Creature - God (M)
Trample, indestructible
Wagyl, the Rainbow Serpent gets +1/+1 for each color among other permanents you control.
Whenever Wagyl deals combat damage to an opponent, exile that many cards from the top of your library. Until end of turn, you may cast those cards without paying their mana costs.
1/1
IIW: ___ Elemental
Ink-Treader wrote: ↑3 years agoVote: dyd, JovialJovian
Ancestral Presence
Enchantment - Aura (R)
Enchant creature
: Until end of turn, enchanted creature gains all abilities of X target creature cards in a graveyard that share a creature type with it. Activate this ability only once each turn.
Family is forever.
JovialJovian wrote: ↑3 years agovotes: Ink-Treader, void_nothing
Ancestral Kangaroo
Creature - Kangaroo Spirit
Haste
Ancestor - As long as Ancestral Kangaroo is in your graveyard, creatures you control that share a creature type with it have haste.
3/3
IIW: Nonlegendary partner pairs
void_nothing wrote: ↑3 years agoVotes: Riria, Ink-Treader
Ancient Initiation
Enchantment (R)
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.
At the beginning of your end step, if you control one or more tapped nontoken creatures, create an X/X green Avatar creature token with trample and vigilance, where X is the number of tapped nontoken creatures you control.
IIW: Camouflage
OneAndOnly wrote: ↑3 years agoVotes: InkTreader, slimytrout
.
Spirit Walker --
Creature - Human Shaman
Reveal a card named Spirit Walker in your hand: Spirit Walker gains indestructible until end of turn.
Exile a card named Spirit Walker from your graveyard: Return Spirit Walker to your hand.
2/2
IIW: Heart and soul