New Challenge Every Day - December 6: Medicine
Posted: Sun Dec 06, 2020 6:59 am
Today's Challenge:
Medicine
.::To Enter::.
In a single post:
.::Scoring::.
.::Yesterday's Submissions::.
0 power matters
Medicine
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Raptorchan 10
void_nothing 9 (+3)
dyd 8 (+3)
slimytrout 8 (+4)
JovialJovian 8 (+1)
netn10 8 (+3)
OneAndOnly 5
Riria 5 (+1)
FoilSquared 3
caulkwrangler 2 (+0)
Pygyzy 1 (+0)
.::Note of the Day::.void_nothing 9 (+3)
dyd 8 (+3)
slimytrout 8 (+4)
JovialJovian 8 (+1)
netn10 8 (+3)
OneAndOnly 5
Riria 5 (+1)
FoilSquared 3
caulkwrangler 2 (+0)
Pygyzy 1 (+0)
.::Yesterday's Submissions::.
0 power matters
dyd wrote: ↑3 years ago@void_nothing: that should be "Keyword Salad"
Votes: slimytrout, netn10
Fury of the Meeks
Enchantment
Lifelink
Whenever a creature you control with power 0 or less attacks, Fury of the Meeks deals 1 damage to the player or planeswalker that creature is attacking.
"...and that's how the fifth Kobold War was won."
IIW: & together
Riria wrote: ↑3 years agoVotes: JovialJovian, void_nothing
Well this card doesn't strictly follow the letter of the challenge but it definitely follows the spirit.
Longterm Wear and Tear
Enchantment (R)
Creatures can't be blocked by creatures with lesser power than them.
If a creature would deal less than 2 combat damage, it deals 2 combat damage instead.
IIW: A new permanent supertype, type or subtype called "Contract"
JovialJovian wrote: ↑3 years agovotes: dyd, slimytrout
Penitent
Instant
Target creature has base power 0 until end of turn.
---Split Card---
Pass
Sorcery
Destroy all creatures with power greater than 0.
Fuse (You may cast one or both halves of this card from your hand.)
IIW: Phasing
caulkwrangler wrote: ↑3 years agoVotes: netn10, void_nothing
Weak Point
Enchantment
Creatures with power 1 or greater have base toughness 1.
Everybody has one.
IIW: Multitools
netn10 wrote: ↑3 years agoVotes: void_nothing, slimytrout
From Great Weakness
Sorcery (Rare)
Draw a card for each creature you control with power 0.
/// MDFC ///
Come Greatest Strength
Sorcery (Rare)
Each creature you control with power 0 gets +5/+5 until end of turn.
IIW: Common vehicle not from Kaladesh.
slimytrout wrote: ↑3 years agodyd, netn10
Wall of Humility
Creature - Wall (U)
Defender
Each creature you control with power 0 assigns combat damage equal to its toughness rather than its power.
"The greatest strength a man can have is the knowledge of his own weakness."
-Inscription above the Penitents' Portal
0/4
IIW: "Any player may activate this ability"
Pygyzy wrote: ↑3 years agoThe Mist
Enchantment — Presence (MR)
Coalesce 1 (Tap another untapped enchantment you control: This Presence becomes an enchantment creature until end of turn.)
All other creatures are copies of The Mist except they don't have the following ability —
Whenever you coalesce The Mist, it gets +4/+4 until end of turn.
0/1
Riria, Oneandonly
IIW: Retcons
void_nothing wrote: ↑3 years agoVotes: dyd, slimytrout
Microscopic Garrison
Instant (R)
Create a 0/2 green and blue Elemental creature token with hexproof, then choose any number of creatures with power or base power 0 or less you control. For each of those creatures, create a token that's a copy of it that enters the battlefield with a +1/+1 counter on it.
Some of Urandou's Tiny Folk servants were even tinier than the rest.
IIW: Events on a plane prior to the first set from there