The DCC - July 5, 2020
Posted: Sun Jul 05, 2020 4:34 am
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Is this a required section?
DCC Scoreboard
void_nothing 10 (+4)
wizyard 8
Flatline 8 (+4)
slimytrout 6 (+0)
netn10 6 (+1)
Rithaniel 6 (+2)
folding_music 5 (+2)
marioguy3 3 (+1)
RattingRots 2 (+2)
MonoRedMage 1
wizyard 8
Flatline 8 (+4)
slimytrout 6 (+0)
netn10 6 (+1)
Rithaniel 6 (+2)
folding_music 5 (+2)
marioguy3 3 (+1)
RattingRots 2 (+2)
MonoRedMage 1
folding_music wrote: ↑4 years agovotes: void_nothing, RattingRots
Skurig the Abolitionist
Legendary Creature - Human Peasant (R)
When Skurig the Abolitionist enters the battlefield, create a 1/1 red Dog creature token named Taz.
Token creatures you control have ", : This creature deals 1 damage to each opponent. Then exile this creature if you do not own it."
, : You gain control of all token creatures target player controls until end of turn. They gain haste.
"Wain't be long now before t'church and its rich patrons throw us all to the monsters, by my reckonin'."
1/1
marioguy3 wrote: ↑4 years agoVotes: RattingRots, Rithaniel
Flickerghost
Creature - Ghost (Uncommon)
Flash
When Flickerghost enters the battlefield, exile target attacking creature an opponent controls, then return it to the battlefield under its owner's control tapped.
When the spookies enter town, those that dare aggression face undesirable consequences.
2/2
RattingRots wrote: ↑4 years agofolding_music, Flatline
Necromancer's Key
Artifact (R)
Whenever a spell would exile itself as it resolves, put it in its owner's graveyard instead.
Flatline wrote: ↑4 years agoVotes: avoid_nothing, Rithaniel
Unending WasteSome ThoughtsShowHideFor many years now, I've had an idea for a set that takes place on a post-apocalyptic plane named Zanbae. The set name would be Wastelands of Zanbae. The plane was devastated by what amounts to a nuclear holocaust, and now all of the races of Zanbae have come together as one to survive in a savage, mutant filled post-apocalyptic wasteland. Unfortunately, I intended to use an ability named mutate in the set, which is no longer possible. Today's card is from Zanbae.
Land (U)
: Add .
You may play Unending Waste from your graveyard. When you do, it enters the battlefield tapped.
For the few that survived the initial impact, the results of Lord Andakai's 'solution' left nothing, as far as the eye could.
Rithaniel wrote: ↑4 years agoVotes: Flatline, void_nothing
Will Whicker Spirit
Creature - Spirit Shapeshifter R
When you cast Will Whicker Spirit, search your library for a creature card and exile it. Then shuffle your library. Will Whicker Spirit enters the battlefield as a copy of that creature.
"Is it a calling from nature, or a demon's gift and a shapeshifter's guile?"
—Kujhidi, crafter of riddles
0/0
void_nothing wrote: ↑4 years agoVotes: netn10, folding_music
Reunited Mob
Creature - Human Spirit (M)
Trample
When Reunited Mob enters the battlefield, if you cast it, return any number of nonland permanent cards with converted mana cost 1 or less from your graveyard to the battlefield. Put a +1/+1 counter on Reunited Mob for each permanent returned to the battlefield in this way.
1/1