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Mardu Shops (Tymna-Akiri Artifacts)
Posted: Tue Jun 23, 2020 9:35 pm
by capitacommunist
Mardu Shops (Tymna-Akiri Artifacts)
Mardu Shops is designed as an artifact aggro-combo deck for a meta without infinite combos. Tymna provides card advantage to go along with all of the creatures in the deck, while Akiri can generate some heavy beats as well as being a two-drop creature for Tymna to draw off of on turn 3. Marionette Master together with recursion engines and sac outlets provide the reach to close out games.
Rocks and (Fast) Mana - 15
Sac Outlets // Pay-Offs – 6
Boosting // Protection – 5
Approximate Total Cost:
.
Game-Plan
Typically, you play out any early ramp and decide whether you want to aim for an early Tymna or not. Playing Tymna early is often the right route to follow, but only if you expect you can immediately get two draws out of it. With 9 one drop creatures, and Akiri as a two-drop (aside from a number of other two drops), this is quite frequent. Otherwise it's best to keep Tymna in reserve for the mid-game when you have a more developed board position. This is one of the key roles that Akiri plays in the deck, as it helps to assure you of a second creature to drop before Tymna.
The main goal is to enable the main engine of the deck, revolving around combining recursion, sacrifice outlet and payoff. Tymna supports this plan by continuously drawing cards. Often cards can play more than one role, such as Goblin Welder being able to function as both recursion and the sacrifice outlet (albeit only once per turn), or Yawgmoth, Thran Physician functioning as both sacrifice outlet and payoff.
Here the main goal is to use the engine you've set to win, likely combined with racking up combat damage:
- Mass recursion via Scrap Mastery and Living Death can work wonders here.
- Inkmoth Nexus fueled by Cranial Plating, Arcbound Ravager and Yawgmoth, Thran Physician
- Athreos, God of Passage + Pia's Revolution: for artifact creatures this essentially means a target opponent needs to pay six to stop you from recurring artifact creatures if you can have them out together. Since this deck attacks life totals quite aggressively, this becomes quite effective.
- Scrap Trawler: the deck has a lot of good lines of play with Scrap Trawler. Useful for this is also Scrapheap Scrounger which can recur itself.
- Oswald Fiddlebender: is a nice new tool the deck has gotten. Some good lines are: 1 cmc artifact - > Myr Retriever - > Scrap Trawler - > Krark-Clan Ironworks. Upon sacrificing Myr Retriever you can retrieve the 1 cmc, and upon Scrap Trawler retrieve Myr Retriever, allowing you to continue sacrificing artifacts. Also note Wurmcoil Engine - > Angel of the Ruins.
- Phyrexian Scriptures: given that most of the (valuable) creatures are artifacts in this deck, this is quite close to a one-sided board wipe. In addition, you can use this to make Marionette Master an artifact (allowing you to also move counters through Arcbound Ravager).
- Marionette Master: Marionette Master already hits very hard, but boosters such as Cranial Plating or Archangel of Thune can make this a very rapid win condition.
- Archangel of Thune: there's a lot of life sources in the deck to keep in mind: Vault Skirge , Tymna, High Market, Inventor's Fair, Shadowspear, Lurrus of the Dream-Den, Wurmcoil Engine . Also note the synergy with Yawgmoth, Thran Physician.
- Worthwhile to note that Luminous Broodmoth also grants evasion on the recursion, which can make quite a difference for Akiri, Cranial Plating and Tymna. Therefore sometimes it may be worthwhile to sacrifice creatures to push through damage.
- Stoneforge Mystic can find protection/haste (Lightning Greaves), card draw (Skullclamp) and damage output Cranial Plating).
Thanks for reading and happy to hear your thoughts!
*****Credit for this Primer Template belongs to all members of the Primer Committee*****
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Sat Feb 27, 2021 11:02 pm
by capitacommunist
Time for an update with the latest sets - lots of changes!
Changes:
I've also made various updates to the original post.
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Sun Feb 28, 2021 1:44 pm
by TheAmericanSpirit
Howdy howdy!
Any thoughts on the various swords of stuff and things? I used to play a ludevic/akiri list and they were always stellar there, feast and famine being the best by far.
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Sun Feb 28, 2021 5:52 pm
by capitacommunist
Thanks for your post!
I've had swords in there before and I can imagine adding one back again; I also feel like three equipment is on the short side for
Stoneforge Mystic. What I was struggling with was that the five mana investment was significant and that they compete with Tymna on the curve. In addition the evasion/protection they often generate is somewhat limited. If I were to add one back in it would definitely be
Sword of Feast and Famine though which was also my favorite in the list given it is quite mana hungry.
As another equipment to add I've also looked at
Embercleave given it's damage potential and
Shadowspear as a cheap equipment to give evasion and lifelink. Did you play/test those in your list as well/what are your thoughts on those versus the swords?
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Mon Mar 01, 2021 3:40 am
by TheAmericanSpirit
So I had that list together prior to TBD so shadowspear didn't exist, but I did play my boy Loxodon Warhammer to great effect even despite costing 6(!) before ROI. Trample, first strike, vigilance, and lifelink is one wicked keyword soup. Spear seems like a strict upgrade, so I imagine it'd be beyond awesome. Cleave on the other hand doesn't strike me as all that great, but not terrible either. If you think you can get it for half price regularly enough, I'd say it's worth it because the keywords are excellent on akiri.
And yeah, Feast/Famine is definitely the best sword because it pays itself off, but Fire/ice also does good work. Shooting things for 2 is always relevant and the protections are hard to come by, but can be backbreaking on occasion.
Imo I'd add Spear and Feast/famine at least, they're too spectacular to omit if you've got em.
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Tue Mar 02, 2021 7:04 am
by capitacommunist
Thanks for the explanation! I do have a
sword of feast and famine so for now I'll add that in as a test slot and see how it performs, and how often I'm searching for it with
Stoneforge Mystic. I'll also check if I wish it was a
Shadowspear instead when I draw/tutor for it to compare the two.
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Sat Feb 26, 2022 10:14 pm
by capitacommunist
Some major updates for the list with the cards from Modern Horizons 2 and thereafter. In particular
Urza's Saga,
Grim Hireling and
Angel of the Ruins are great upgrades.
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Sun Sep 10, 2023 2:14 pm
by Sdidonato
Thank you @capitacommunist. A year after building this deck (and testing out a dozen others), this still remains my favourite edh deck to play with.
Since I'm a bit of a boomer, I did currently swap in Mirror Universe, Fire Covnant, Nevinyrall's Disk and Yawgmoth Demon. Mirror Universe is more insurance and tends to work quite well with Necro, Fire Covnant and Mana Vault + Crypt
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Sun Sep 17, 2023 7:13 am
by capitacommunist
Thanks and great to hear - it's still one of my favorite EDH decks too after years of playing it!
I've played with
Fire Covenant before as it's a great card but cut it due to all the life loss adding up and often becoming a bit of a target. One recent addition to my list in a similar vein has been
Delayed Blast Fireball together with
Beseech the Mirror; if you cast Fireball off of Mirror you get the full one-sided wrath as it's cast from exile.
Mirror Universe I've never tried - is it easy enough to get around the mana cost and the timing restriction?
On another note lots of great cards for this deck (as well as old border aesthetic upgrades) in the last year. I need to update the list in the OP, but some of the new cards that have worked very well:
And the one ring has me wondering if
Manifold Key /
Voltaic Key should make an appearance as well.
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Wed Sep 27, 2023 4:22 pm
by TheAmericanSpirit
I've been considering building a version of this deck with
Jan Jansen, Chaos Crafter to abuse the interaction between
Immovable Rod and
Clock of Omens. Do you think Mardu is the right color combo to pull that off or should I look for something with Blue for
Trinket Mage, etc? I've never played a nonblue artifact list so I'm wondering how your experience has been with Mardu Shops. Do you often miss the blue synergies or is there enough in Mardu to keep the ball rolling?
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Fri Oct 20, 2023 11:00 pm
by Sdidonato
I can't say that Mirror Universe is OP by any means. I've successfully got it to work twice (out of 4 times). Once of which was due to Goblin Welder; the only way to recur it at instant speed. I never had issues with bringing it out mid-to-late game.
Thanks for the other suggestions
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Tue Apr 02, 2024 7:37 pm
by Sdidonato
capitacommunist wrote: ↑8 months ago
Thanks and great to hear - it's still one of my favorite EDH decks too after years of playing it!
I've played with
Fire Covenant before as it's a great card but cut it due to all the life loss adding up and often becoming a bit of a target. One recent addition to my list in a similar vein has been
Delayed Blast Fireball together with
Beseech the Mirror; if you cast Fireball off of Mirror you get the full one-sided wrath as it's cast from exile.
Mirror Universe I've never tried - is it easy enough to get around the mana cost and the timing restriction?
On another note lots of great cards for this deck (as well as old border aesthetic upgrades) in the last year. I need to update the list in the OP, but some of the new cards that have worked very well:
And the one ring has me wondering if
Manifold Key /
Voltaic Key should make an appearance as well.
I'm curious if you swapped out any cards to fill in the ones you mentioned? Lotho has been an absolute gem in this build
Re: Mardu Shops (Tymna-Akiri Artifacts)
Posted: Sun Apr 14, 2024 7:14 pm
by capitacommunist
TheAmericanSpirit wrote: ↑7 months ago
I've been considering building a version of this deck with
Jan Jansen, Chaos Crafter to abuse the interaction between
Immovable Rod and
Clock of Omens. Do you think Mardu is the right color combo to pull that off or should I look for something with Blue for
Trinket Mage, etc? I've never played a nonblue artifact list so I'm wondering how your experience has been with Mardu Shops. Do you often miss the blue synergies or is there enough in Mardu to keep the ball rolling?
Sorry for the delayed reply. I think Mardu is an underrated color combination for artifact decks. Black and white have received a lot more artifact support over the past few years, and the proliferation of all kinds of artifact tokens also helps. I think you can definitely pull it off if you would like.
One consideration is that without blue you lose a lot of tutoring/draw capability and redundancy effects; having a commander that helps to draw cards like Tymna really helps there. Without a commander that draws a lot of cards, I would look to include extra sources of card draw, as artifact decks play out their hand very quickly.
Sdidonato wrote: ↑1 month ago
I'm curious if you swapped out any cards to fill in the ones you mentioned? Lotho has been an absolute gem in this build
These ones are in my current list, replacing
Zabaz, the Glimmerwasp,
Ragavan, Nimble Pilferer ,
Wurmcoil Engine,
Kolaghan's Command,
Oswald Fiddlebender,
Daretti, Ingenious Iconoclast, and
Necropotence .
Crime Novelist,
Academy Manufactor,
Thousand Moons Smithy // Barracks of the Thousand and
Mirkwood Bats need to make their way in I think, but need to think about how to bring those in as they require a bit broader retooling of the list.
Would be very curious to see a list if you have one.