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The DCC - April 19th, 2024

Posted: Fri Apr 19, 2024 6:49 am
by void_nothing
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



As I'm posting this thread late, tomorrow's thread will go up several hours earlier than this one to get the posting time more correct.



DCC Scoreboard



bravelion83 53 (+2)
void_nothing 51 (+1)
netn10 48 (+2)
Rithaniel 43 (+2)
OneAndOnly 17
archemediesx 12 (+2)
Raptorchan 9
Sagharri 9 (+5)
marioguy3 4

Probation: OneAndOnly (14 days)



Sagharri wrote:
1 month ago
Votes: void_nothing, bravelion83

Circle of Protection: Colorless 1W
Enchantment (U)
1: The next time a colorless source of your choice would deal damage to you this turn, prevent that damage.
The Omenpaths allowed kor's clerics to find a way to prepare to fight eldrazi if they were to ever return.
netn10 wrote:
1 month ago
Votes: Sagharri, Rithaniel

Linzi, the Joker
This spell counts as your first, second and third spell of this turn.
Legendary blue and red creature spells in your hand have plot. Their plot cost is equal to their mana cost.
"I've got jokes in spades. I'm looking at one now."
0/1
bravelion83 wrote:
1 month ago
Votes: Sagharri, archemediesx

HM: everybody else. Hard choice today.

Maddening Intrusion XXB
Sorcery (R)
Mill X cards. Target opponent discards any number of cards with total mana value equal to or greater than the total mana value of cards milled this way.
The deadliest bullets are those aimed at the mind.
Rithaniel wrote:
1 month ago
Votes: Sagharri, archemediesx

This would be one card in a cycle. One for each basic land type.

Shockbark Gatestone
Artifact C
, , Sacrifice Shockbark Pillar: Search your library for a land card that has no basic land types other than Forest, reveal it, and put it into your hand. Then shuffle.
archemediesx wrote:
1 month ago
Votes: bravelion83 , netn10

Open Bar 2
Artifact — Bar (C)
At the beginning of combat on your turn, you may pay 1 for each tip counter on Open Bar. If you do, put a tip counter on Open Bar and put a +1/+1 counter on target creature you control. It becomes euphoric.
Tips are the oil that keeps the party machine of Ambrose running.
void_nothing wrote:
1 month ago
Votes: netn10, Rithaniel

Scuta Elite 2B
Creature - Phyrexian Zombie (R)
Deathtouch, protection from five-colored
When Scuta Elite enters the battlefield, you lose 2 life.
2B, Sacrifice Scuta Elite: Destroy target legendary permanent or battle. You lose 2 life.
3/3

Re: The DCC - April 19th, 2024

Posted: Fri Apr 19, 2024 3:23 pm
by bravelion83
Votes: Rithaniel, archemediesx

Successful Escape 1U
Enchantment — Aura (U)
Enchant creature you control
When Successful Escape enters the battlefield, if you've committed a crime this turn, draw a card. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, enchanted creature can't be blocked this turn.
"Goodbye! I'm outta here!"

Re: The DCC - April 19th, 2024

Posted: Fri Apr 19, 2024 5:44 pm
by netn10
Votes: archemediesx, void_nothing

Glomera, the Bride 1WU
Legendary Creature - Merfolk Assassin (Mythic)
Souldbond
Vigilance
T: Choose a creature you don't control that's soulbonded with Glomera. It's controller chooses to either exile it and let you draw two cards, or give you control of it.
3/3

Re: The DCC - April 19th, 2024

Posted: Fri Apr 19, 2024 7:37 pm
by Sagharri
Votes: archemediesx, Rithaniel

Demonic Arc 2BR
Instant (U)
Destroy target creature.
Adamant — If at least three black mana was spent to cast this spell, that creature's controller discard a card. If at least three red mana was spent to cast this spell, Demonic Arc deals 3 damage to that creature's controller.

Re: The DCC - April 19th, 2024

Posted: Fri Apr 19, 2024 9:15 pm
by wizyard
archemediesx, bravelion83 (shouldn't there be a hand reveal?)
notes
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Sagharri- you're probably aware there's a circle of protection: artifacts. i guess now that there's colored artifacts CoP:colorless isn't restrictly better. i like that this works on manlands. i just remembered there's a rune of protection: lands for some reason.

Rithaniel - im unsure if that can only search for a land that has Forest type only or if it can also search for typeless lands.. i suspect a mild rewording mite be in order
Ertai's Mockery UUB
Instant (C)
Exile target spell.
Flex - Return Ertai's Mockery to its owner's hand. (Flexing is optional. Flex only once each game.)
"Care to try again?"

Re: The DCC - April 19th, 2024

Posted: Fri Apr 19, 2024 11:45 pm
by archemediesx
Votes: Sagharri , bravelion83

The Devil's Toboggan
Land – Bar (C)
The Devil's Toboggan enters the battlefield tapped.
When The Devil's Toboggan enters the battlefield, create a Libation token. (It's an artifact with "2, T, Sacrifice this artifact: Put a +1/+1 counter on target creature. It becomes euphoric. Activate only as a sorcery.)
T: Add B or R.

Re: The DCC - April 19th, 2024

Posted: Sat Apr 20, 2024 12:51 am
by Rithaniel
Votes: netn10, bravelion83

Flow of the World
Sorcery R
Choose one—
  • Put any number of land cards from your hand onto the battlefield.
  • Lands you control become 2/2 green and blue Elemental creatures with haste and hexproof until end of turn.
  • Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
Entwine (Choose all if you pay the entwine cost.)

Re: The DCC - April 19th, 2024

Posted: Sat Apr 20, 2024 4:51 am
by void_nothing
Votes: Sagharri, Rithaniel

Foxfire Marchers 2G
Creature - Illusion Warrior (R)
Foxfire Marchers can't be blocked by creatures with power 2 or less or by Cowards.
Whenever you cast a Warrior spell or one or more Warriors you control deal combat damage to a player, create a 1/1 white Warrior creature token with vigilance.
3/3