[MCD] Typed Land Packages
Posted: Mon Apr 15, 2024 8:30 pm
I saw someone use Map the Frontier to fetch Arid Archway yesterday and was inspired to start this thread. I feel like conventional wisdom is to focus on untapped lands and lots of fixing when building a manabase, but we have received some interesting land types over the years that allow for more interesting ramp options and extra utility. Has anyone tried these land packages? Which of them are worth consideration?
As of this writing, there are six land types with mechanical significance, plus one supertype: Cave, Desert, Gate, Locus, Sphere, Urza's, and Snow.
Caves
Deserts
Gates
Spheres and Loci
Urza's
Snow
tl;dr: What land packages have people experimented with? Do any of them feel worth running instead of a more 'traditional' fixing-focused manabase?
As of this writing, there are six land types with mechanical significance, plus one supertype: Cave, Desert, Gate, Locus, Sphere, Urza's, and Snow.
Caves
- Highlights: Echoing Deeps, Hidden Nursery, Pit of Offerings, Sunken Citadel
- Notable support cards: Cosmium Confluence, Scampering Surveyor
Deserts
- Highlights: Arid Archway, Scavenger Grounds, Cactus Preserve, Jagged Barrens and other duals
- Notable support cards: Hour of Promise, Hazezon, Shaper of Sand, Yuma, Proud Protector, Colossal Rattlewurm
Gates
- Highlights: Baldur's Gate, Basilisk Gate, Gond Gate, various fixing Gates
- Notable support cards: Maze's End, Circuitous Route, Open the Gates, Gates Ablaze
Spheres and Loci
- Highlights: Cloudpost, Mirrex, The Mycosynth Gardens
Urza's
- Highlights: Urza's Workshop, Urza's Tower and the rest of Urzatron, Urza's Saga
Snow
- Highlights: Dark Depths, Scrying Sheets, Snow-Covered basics
- Notable support cards: Dead of Winter, Into the North, Jorn, God of Winter // Kaldring, the Rimestaff, Search for Glory
tl;dr: What land packages have people experimented with? Do any of them feel worth running instead of a more 'traditional' fixing-focused manabase?