Loot's Destiny (Brewing)
Posted: Tue Apr 02, 2024 11:13 pm
So with Loot, the Key to Everything, you'd probably get 2~3 extra cards a turn without trying, consider almost every deck uses mana rock and creatures, even spellslingers. Cards like Paradox Haze and Sphinx of the Second Sun would buff that # even further..
And like Grogu of Star Wars, Loot's destiny is about as open-ended as its deck building directions. How would you folks build Loot? My first thought is tokens with an exile theme, similar to Faldorn, Dread Wolf Herald + The Thirteenth Doctor's approach. Cards like Osgood, Operation Double, Hammer of Purphoros, and Iraxxa, Empress of Mars will generate the tokens needed to keep Loot happy.
And like Grogu of Star Wars, Loot's destiny is about as open-ended as its deck building directions. How would you folks build Loot? My first thought is tokens with an exile theme, similar to Faldorn, Dread Wolf Herald + The Thirteenth Doctor's approach. Cards like Osgood, Operation Double, Hammer of Purphoros, and Iraxxa, Empress of Mars will generate the tokens needed to keep Loot happy.