Re: The DCC Discussion Thread
Posted: Wed Feb 02, 2022 1:50 am
Month's not over, Rith said so himself in the op of the thread. We'll find out who wins in a few hours but it's bound to come down to the wire.
Magic the Gathering Resources, Tools, Previews, and Community.
https://www.mtgnexus.com/
Month's not over, Rith said so himself in the op of the thread. We'll find out who wins in a few hours but it's bound to come down to the wire.
Ah darn, I guess that means I missed tonight.void_nothing wrote: ↑2 years agoMy tenure with the DCC starts tonight, and for tonight specifically I'll need to post the thread a couple hours earlier than I normally would (between 9 and 10 PM Eastern) as I have an emergency that requires me to be up very early tomorrow morning. I'll be back to a more normal schedule the day after that.
Thank you for hosting and thank you to everybody who voted for my cards throughout the month.void_nothing wrote: ↑2 years agoCongratulations to @bravelion83 for winning February, right after being confirmed as the winner of the January MCC.
Thank you for the nice words, but I feel like it's a bit too much! In Italian we have a saying that was my first instinctive inner response as I read those two words: "Ma anche meno!" Literally, in English it would be "But also less!", I haven't been able to find an English equivalent. I only found "How about no?" which is similar but not exactly the same. "Ma anche meno!" is an ironic way to say that what you're hearing is way too much for you, both in a positive (like this case) or negative way depending on the context. Anyway, this is not a lesson in the Italian language, so thanks again and let's move on.void_nothing wrote: ↑2 years ago(Leo's note: emphasis mine.)
The seasons turn, everything moves into its allotted place in the year, and the said illustrious personage...
Yes, for the purpose of the contest, this is the most important part. Just let me quote myself from today's thread:void_nothing wrote: ↑2 years ago...will be taking over the contest for March. Therefore, the next thread will be a few hours late compared to this one. But every other thread in the month will be posted around the same time, so this should not really affect anyone's posting schedule.
Now back to my DCC victory.bravelion83 wrote: ↑2 years agoStarting tomorrow, I'll be your host for the month. Expect the thread to go up around 3 PM Central European time, which should be 6 AM Pacific, 9 AM Eastern, and 1 AM of the following day Australian Eastern (Sydney), if I got my calculations right. I'm sorry, especially to Australian people which will see the previous day's date on their today's thread, but I can't do otherwise due to real life reasons that I won't get into as they're obviously quite personal.
Yes, in the last few days I had the lead but there were like five or six players in just a few points. I've had fear to lose. For the first time in seven years I had the chance to win a DCC month, and I really didn't want to miss. Last time was seven years ago, on Salvation, and tied. Now I felt it was time to try to win by myself, and I finally had a real chance, but I knew I couldn't fail in the last days, and especially in the very last one. So I put extra thought in my cards for those last few days, and again especially for the very last one. So, as I had promised, here's the latest installment of "Leo's design notes"! It's shorter than the one from the MCC yesterday though. Check out my post in MCC discussion thread for that in you're interested in hearing my thought process behind another one of my custom card designs. But now here's everything about Imperial Regulator.void_nothing wrote: ↑2 years agoAnd congratulations to @bravelion83, February's winner in a contest where just yesterday, the eventual winner and the three contestants behind all had scores in the 60s. A very close race.
bravelion83 wrote: ↑2 years agoImperial Regulator
Creature — Fox Advisor (R)
When Imperial Regulator enters the battlefield, choose one or more. Each mode must target a different creature.
• Put X +1/+1 counters on target creature you control.
• Put an Aura card with mana value X or less from your hand or graveyard onto the battlefield attached to target creature you control.
• Put an Equipment card with mana value X or less from your hand or graveyard onto the battlefield, then attach it to target creature you control.
1/1
I've remembered so here they are:bravelion83 wrote: ↑2 years agoI have design notes about this card, but I will post them in the discussion thread after the vote is over, provided I remember to do so two days from now of course.
All existing black-bordered examples of 107.3m I could find:CR (NEO edition) wrote: 107.3m If an object's enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
107.3i Normally, all instances of X on an object have the same value at any given time.
Oh yeah no worries, I was just away and thinking to myself, oh it's too late it's too late I'll just not edit. Get home. Hey its not too late! Edits: ITS TOO LATE. Lol no big deal just cracked me up.void_nothing wrote: ↑2 years agoWhoops, that's always tough. Anyway, since this was a simultaneous kind of situation I was happy to switch the quote out to your edited card.
And from the scores too. Fixed now. I had realized that by myself already but thanks anyway.
Initiated Sikhs - members of what's called the Khalsa - generally do not cut their hair, which is part of the reason for the famous Sikh turbans, which are called dastar in Punjabi. Many but certainly not all Sikhs are part of the Khalsa, however.
Ah, I didn't realize there was a distinction between the Sikh and the Khalsa (in fact, this is the first time I've heard of the Khalsa).void_nothing wrote: ↑1 year agoInitiated Sikhs - members of what's called the Khalsa - generally do not cut their hair, which is part of the reason for the famous Sikh turbans, which are called dastar in Punjabi. Many but certainly not all Sikhs are part of the Khalsa, however.
Uncut hair ("kesh") - representing humility before God - is the first of the so-called Five Ks that are marks of initiation in Sikhism. The other four are kangha, a wooden comb made in traditional style representing an orderly life; kara, an iron bracelet representing the bonds of the community; kachera, a white undergarment representing self-restraint; and kirpan, a dagger, which is basically a mere symbol these days, representing the duty to defend the innocent.
As a host, getting the votes in the posts is so, so much easier to grade. Not to mention the usernames of voters aren't displayed...wizyard wrote: ↑1 year agothe DCC used to have a poll attached each day that could be clicked on.. the switch to manually inserting one's votes into one's posts happened out of necessity, since the poll feature at mtgsalvation stopped working for a long while.
would it be worth returning to the poll system? is that something ppl would like? i wouldn't mind myself
Would it be possible to get MtG Nexus to give us poll customization features that would be convenient for the DCC format? Like, an option to have the poll record the voter's username?void_nothing wrote: ↑1 year agoAs a host, getting the votes in the posts is so, so much easier to grade. Not to mention the usernames of voters aren't displayed...
Oh yeah, for sure, you want to utilize the colors you have access to. That's actually been part of my mindset with designing this cycle. However, perhaps more importantly, you want a clean, elegant, easy-to-understand card.bravelion83 wrote: ↑1 year agoThe reason I didn't vote for any of your previous cards in this cycle wasn't strategic voting or anything like that, it was just that the effects didn't usually correspond to the mana cost. In my opinion, this card is what the whole rest of the cycle should have been, so it does get my vote today. Cost: , so I expect something monoblack, something monogreen, plus something that either blue or red could do by themselves. Exiling cards from graveyards is the black part, check. Life gain is the green part, check even if it also could have been white but it still makes perfect sense in green. Impulsive draw is red, no doubt about it, and blue can also do it as a subset of casting spells essentially from wherever it wants. This is how this cycle should have been done all along in my opinion, even if it's clearly a very difficult thing to do. But today you've done it well, so you do get my vote.
And in fact this is exactly where I personally disagree with the real R&D (or Wizards, or Studio X, call it however you want). This question perfectly summarizes everything. Why is it three colors? Actually, that's probably the biggest point in all of Magic card design where my own opinion disagrees with theirs, and there are only a few of those. This just happens to be the biggest one. If you followed my judgments for the SNC-themed MCC month that I hosted in May you should have seen it. I've mentioned it there multiple times. Under their current guidelines, the Aria is indeed fine as Naya-colored. Instead, that card would totally be mono red if I had been the designer. But this is not a problem, just my personal opinion, and what I wrote in my spoiler wasn't meant to be a criticism of your designs or Wizards' philosophy. It was only meant to be an explanation of my own, and let me put emphasis on "my own", reasons why I voted for this card but not the other ones from the same cycle. That's all.Rithaniel wrote: ↑1 year agoBut with that design method, you have to play a different kind of game. Incandescent Aria is an example of what this kind of design looks like. That card could easily be a mono-red card (and even if you insist that the green/white brings in the "cares about tokens" aspect, which red isn't barred from, it's still extremely doable in two colors). Why, then, is it three colors? (...)