rate commanders you've played for physical complication
Posted: Tue Mar 19, 2024 12:45 pm
I'm looking to build a new deck and am in search of a leader who doesn't make me do a bunch of shuffling, distributing counters and tokens or massive amounts of tapping/untapping. i panic less if i don't have to perform a miillion little actions to make my deck work.
eg if you wanted to make a deck concerning auras, you could compare commanders based on their game mechanics and say "Chishiro is crazy", but you could also compare them in terms of physical mechanics and notice stuff like:
Chishiro, the Shattered Blade - high amount of counter and token placement, including placing counters on tokens (which means bringing and unpacking actual tokens); too complicated
Light-Paws, Emperor's Voice - eventually you'll be searching and shuffling multiple times a turn; too complicated for what i want
Mazzy, Truesword Paladin - very freeing! having enough table space to exile each aura so they're all visible is not too much of a problem; exactly what i want
so which commanders have you found make your hands do a lot of work? and is it possible that people are already tracking this sort of thing? thanks
eg if you wanted to make a deck concerning auras, you could compare commanders based on their game mechanics and say "Chishiro is crazy", but you could also compare them in terms of physical mechanics and notice stuff like:
Chishiro, the Shattered Blade - high amount of counter and token placement, including placing counters on tokens (which means bringing and unpacking actual tokens); too complicated
Light-Paws, Emperor's Voice - eventually you'll be searching and shuffling multiple times a turn; too complicated for what i want
Mazzy, Truesword Paladin - very freeing! having enough table space to exile each aura so they're all visible is not too much of a problem; exactly what i want
so which commanders have you found make your hands do a lot of work? and is it possible that people are already tracking this sort of thing? thanks