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The DCC - February 18th, 2024

Posted: Sun Feb 18, 2024 4:53 am
by Rithaniel
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Today I did nothing all day. Sometimes you need days like that, but they also tend to eat up your weekend.



DCC Scoreboard



wizyard 50 (+1)
RattingRots 50 (+3)
void_nothing 37 (+1)
Rithaniel 36 (+1)
OneAndOnly 33 (+2)
bravelion83 32 (+3)
netn10 31 (+1)
Caspernicus 28 (+6)
marioguy3 19
archemediesx 2




OneAndOnly wrote:
4 months ago
Votes: RattingRots, Caspernicus
.
"Tiny" Hobbs, Pugnacious Pugilist -- 1RR
Legendary Creature - Ogre Warrior {R}
Whenever "Tiny" Hobbs blocks or becomes blocked by a creature with greater power, "Tiny" Hobbs gains doublestrike and trample until the end of turn.
3/3
netn10 wrote:
3 months ago
Votes: RattingRots, Caspernicus

False Lead U
Artifact - Clue (Common)
Disguise 2
When False Lead dies, if it was face-down, draw two cards.
2, Sacrifice False Lead: Draw a card.
bravelion83 wrote:
3 months ago
Votes: RattingRots, Caspernicus

Run to Safety 1W
Instant (C)
Return target creature you control to its owner's hand.
Draw a card.
Not even your home is a safe place on Innistrad, but it's still the safest place you could find.
Caspernicus wrote:
3 months ago
Votes: OneAndOnly, bravelion83

Jarad vod Savo, Guildleader 2bg
Legendary Creature — Elf Shaman (M)
When Jarad vod Savo, Guildleader enters the battlefield, put a +1/+1 counter on up to two target creatures.
, Remove X counters from among permanents you control: Choose one—
•Target creature gets -X/-X until end of turn.
•Return target creature card with toughness X or less from a graveyard to the battlefield under its owner's control.
•Mill twice X cards.
RattingRots wrote:
3 months ago
OneAndOnly, void_nothing

Draw on the Guardians (2/W)(2/W)(2/W)
Instant (R)
Only white cards may be used to delve ~.
Exile target nonland permanent. Its controller gains life equal to its mana value.
archemediesx wrote:
3 months ago
Votes: bravelion83, Caspernicus
Rithaniel wrote:
3 months ago
Votes: netn10, bravelion83

Oyna and Rootbeard, Tricksters
Legendary Creature - Faerie Treefolk Spellshaper R
, , Discard a card: Create a black Faerie kindred enchantment token named "Bitterblossom" with "At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying."
, , Discard a card: Create a green Treefolk Aura kindred enchantment token named "Lignify" with enchant creature and "Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities." Attach it to target creature.
5/5
void_nothing wrote:
3 months ago
Votes: wizyard, Rithaniel

Collector's Wish 2W
Sorcery (R)
You may reveal a card with one or more subtypes you own from outside the game and put it into your hand. Exile Collector's Wish.
They wished for rarities, but not the foresight to lock them away.

Re: The DCC - February 18th, 2024

Posted: Sun Feb 18, 2024 5:17 am
by OneAndOnly
Votes: bravelion83, void_nothing
.
General Krom Torridge -- 2RR
Legendary Creature - Human Soldier {R}
Double strike
When General Krom Torridge enters the battlefield, you may choose a battle you are not protecting. General Krom Torridge gets +1/+1 for each remaining defense of that battle.
3/3

Re: The DCC - February 18th, 2024

Posted: Sun Feb 18, 2024 12:34 pm
by bravelion83
Votes: Rithaniel, void_nothing
RattingRots
Show
Hide
Don't forget to give the card itself delve!
Caspernicus
Show
Hide
Don't forget to give the card itself power and toughness!
netn10
Show
Hide
netn10 wrote: When False Lead dies, if it was face-down, draw two cards.
This ability doesn't work as probably intended. Currently, "dies" is only for creatures and planeswalkers, even if I agree with you that it should be used with any permanent. But that's not the problem. What doesn't make this work is the fact that a leaves-the-battlefield triggered ability, such as a death trigger like this, looks back in time to determine whether it should trigger, and when it looks back in time it sees a face-down creature with no abilities, including this one, so it doesn't see the ability being there on the face-doen permanent as it last was on the battlefield, so it doesn't trigger at all, regardless of the intervening if clause. To have this ability work as intended you need something that doesn't look back in time, like "from anywhere". If you write it like this:
When False Lead is put into your graveyard from anywhere, if it was face-down, draw two cards.
then it can trigger (depending on whether the intervening if is true or not), because "from anywhere" specifically doesn't look back in time despite still being a leaves-the-battlefield triggered ability. It's not functionally identical (for example it would theoretically count milling as well, which the original wording doesn't) but it's the closest I can think of to a triggered ability that can work as clearly intended here. By the way, the intervening if is checking for "face down", which is a status of a permanent, and permanents exists only on the battlefield, so the intervening if is only true, allowing the ability to trigger, if it's put from the battlefield to the graveyard, not from any other zone, where the status is nonexisting and thus undefined, so the intervening if is false in that case and the ability doesn't trigger anyway. Essentially, "from anywhere", which is necessary for the ability to not look back in time and not even trigger, is not really from anywhere, but only from the battlefield, and the intervening if takes care of excluding all other possible cases. So milling would NOT actually work, and that's why I said "theoretically" above, nor would anything else but the permanent dying, as intended. You need to say "from anywhere" and let the intervening if exclude the unwanted cases. It wouldn't be intuitive at all, because "from anywhere" is not actually from anywhere, only from the battlefield, and most players wouldn't understand why it needs to say "from anywhere" to work. I think this is why they haven't done something like this yet in real Magic.

Alarming Suspicion 2B
Enchantment — Aura (U)
Enchant creature
When Alarming Suspicion enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Whenever enchanted creature deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Re: The DCC - February 18th, 2024

Posted: Sun Feb 18, 2024 1:14 pm
by marioguy3
Votes: bravelion83, void_nothing

Home Run Pitch
Sorcery (Rare)
Home Run Pitch can't be countered.
You draw 2 cards, you lose 2 life, put two +1/+1 counters on each creature you control, return up to two creature cards from your graveyard to your hand, and Home Run Pitch deals 2 damage to any target.

Re: The DCC - February 18th, 2024

Posted: Sun Feb 18, 2024 2:37 pm
by RattingRots
OneAndOnly, netn10

HM: Caspernicus (you did it again :p)

Channel the Oaks (2/g)(2/g)(2/g)
Instant (R)
Delve
Only green cards may be used to delve ~.
Put 3 +1/+1 counters on target creature.

Re: The DCC - February 18th, 2024

Posted: Sun Feb 18, 2024 9:46 pm
by archemediesx
Votes: bravelion83, OneAndOnly

Re: The DCC - February 18th, 2024

Posted: Sun Feb 18, 2024 11:07 pm
by netn10
Votes: Rithaniel, bravelion83

Yeniffer's Troubled Childhood 1U
Enchantment Aura - Saga Origin (Mythic)
(As this Saga enters and after your draw step, add a lore counter. Origins stay on the battlefield instead of being sacrificed after the last chapter resolves.)
Enchant legendary creature you control
I - Tap enchanted creature and put a stun counter on it.
II - Target opponent gains control of enchanted creature. This doesn't remove Yeniffer's Troubled Childhood.
III - Gain control of enchanted creature. Put a Wizard counter on it.
III+ - Enchanted creature has vigilance, prowess for each lore counter on this Origin and has "T: Draw a card for each two lore counters on this Origin."

Re: The DCC - February 18th, 2024

Posted: Mon Feb 19, 2024 3:42 am
by Rithaniel
Votes: OneAndOnly, RattingRots

Pit of the Guardian
Land - Island Swamp R
(: Add or .)
Pit of the Guardian enters the battlefield tapped.
: Until end of turn, Pit of the Guardian becomes a 2/6 white Golem artifact creature with vigilance and indestructible. It's still a land.

Re: The DCC - February 18th, 2024

Posted: Mon Feb 19, 2024 4:10 am
by Caspernicus
Votes: Rithaniel, netn10

Egoh, the Facestealer 2ur
Legendary Planeswalker — Egoh (M)
Grandeur — Discard another card named Egoh, the Facestealer: Deal X damage to each of up to two targets, where X is Egoh, the Facestealer's loyalty.
+1 : Target creature gets -3/-0 until your next turn. Its name becomes Egoh, Faceshifted as long as it remains on the battlefield.
-1 : Reveal a creature or planeswalker card in your hand. It's name becomes Egoh, the Facestealer until end of turn.
-6 : Gain control of all permanents named Egoh, Faceshifted. Then, if there are three or more creature or planeswalker cards in your graveyard, deal 6 damage to each other creature.
3

Re: The DCC - February 18th, 2024

Posted: Mon Feb 19, 2024 4:42 am
by void_nothing
Votes: Caspernicus, Rithaniel

Feed on Conflict 1B
Instant (U)
Choose one -
• Attacking and blocking creatures your opponents control get -1/-1 until end of turn.
• Until end of turn, whenever a creature an opponent controls dies, you gain 2 life.
Entwine 1W

Re: The DCC - February 18th, 2024

Posted: Mon Feb 19, 2024 5:05 am
by wizyard
void_nothing, RattingRots