The DCC - February 17th, 2024
Posted: Sat Feb 17, 2024 5:25 am
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I had a very busy week. Glad to be at the weekend.
Edit: I missed void's post last night when posting this one. I've edited it in. (@OneAndOnly @netn10 @bravelion83 - I'm pinging you three because the full list of contestants wasn't present when you picked out your votes.)
DCC Scoreboard
wizyard 49 (+9)
RattingRots 47 (+1)
void_nothing 36 (+1)
Rithaniel 35 (+2)
OneAndOnly 31 (+5)
netn10 30 (+3)
bravelion83 29
Caspernicus 22
marioguy3 19 (+1)
archemediesx 2
RattingRots 47 (+1)
void_nothing 36 (+1)
Rithaniel 35 (+2)
OneAndOnly 31 (+5)
netn10 30 (+3)
bravelion83 29
Caspernicus 22
marioguy3 19 (+1)
archemediesx 2
OneAndOnly wrote: ↑4 months agoVotes: netn10, marioguy3
.
Gut Instinct -
Sorcery {R}
As an additional cost, reveal a green creature card with mana value X in your hand.
Target opponent chooses one: You put that revealed card onto the battlefield, then put X +1/+1 counters on it; or you draw X cards.
netn10 wrote: ↑4 months agoVotes: wizyard, OneAndOnly
Brought
Instant (Uncommon)
Return target creature card that died this turn from a graveyard to the battlefield under your control with a shield counter on it.
Broad
Instant (Uncommon)
Put a shield counter on you and on each creature you control.
bravelion83 wrote: ↑4 months agoVotes: wizyard, netn10
Last card in the cycle.commentsShowHideOneAndOnly - The wording is ambiguous, what does that "its" in "gain life equal to its power"? To the creature that just entered, or to Spirit Warden itself?
Caspernicus - You can't put ripple on a land because lands aren't "cast", they are "played", and unfortunately for you ripple says "cast" and not "play", so it doesn't work with lands. If it said "play" then it would. This comes from the CR, but a look at the reminder text would have sufficed: "You may cast spells with the same name as this spell". "This spell" is not defined because lands aren't spells. In "you may cast spells", lands are not "cast". As is, this doesn't work. You either have to make a new keyword that uses "play" instead of "cast" and doesn't refer to "spells", or make it something like a sorcery with ripple that creates land tokens, with all the known logistics problems associated to land tokens. The idea is good though, this is just not the correct execution.
Mental Intrusion
Sorcery (U)
If was spent to cast this spell, target opponent discards two cards and loses 2 life.
If was spent to cast this spell, exile the top two cards of your library. Until end of turn, you may play those cards. Spells cast this way cost less to cast.
Extracted thoughts can be terrifying and inspiring at the same time.
RattingRots wrote: ↑4 months agonetn10, wizyard
Settle the Debatenotes:ShowHidewizyard: I am pretty iffy on how powerful/gamebreaking it is if you put two of these tokens in play at very little investment. Getting an exalted 2 effect that is going to be very inneficient to remove is likely extremely strong.
Instant (R)
Delve
Only blue cards may be used to delve ~.
Counter target spell unless its controller pays .
Caspernicus wrote: ↑4 months agoVotes: Rithaniel, wizyardRadicalized ApostlesCommentsShowHideOops. I totally didn't just copy/paste the keyword without double checking that it made sense. *insert facepalm here*
Creature — Human Cleric (C)
Lifelink
Whenever another creature enters the battlefield under your control, gain 1 life for each creature you control named Radicalized Apostles.
A deck can have any number of cards named Radicalized Apostles.
"Heed the words of our god, and you shall be healed!"
2/2
Rithaniel wrote: ↑4 months agoVotes: OneAndOnly, void_nothing
Last one in my own cycle.
Uonderth
Artifact Creature - Plant Golem R
Indestructible
, , Put two stun counters on Uonderth: Tap target creature. It deals damage equal to its power to its controller.
, , Put two stun counters on Uonderth: Search your library for two land cards and put them onto the battlefield tapped. Then shuffle.
, , Put two stun counters on Uonderth: Create a tapped 7/7 black and white Spirit creature token with vigilance and menace.
3/3
void_nothing wrote: ↑4 months agoVotes: wizyard, Rithaniel
Grim Honor
Sorcery (R)
Return target creature card from an opponent's graveyard to the battlefield under its owner's control. If you do, search your library for a card and put it into your hand, then shuffle.
Plainscycling