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The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 4:58 am
by Rithaniel
Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



I've been making rice and adding a some cheesy and a sunny-side-up egg to it. Mixing the runny yolk and the cheese in with the rice is pretty good.



DCC Scoreboard



Rithaniel 27 (+3)
RattingRots 26 (+2)
void_nothing 26 (+4)
wizyard 25
netn10 22 (+1)
bravelion83 21
OneAndOnly 21 (+1)
marioguy3 15 (+7)
Caspernicus 12 (+4)




OneAndOnly wrote:
4 months ago
Votes: RattingRots, Caspernicus
.
Cultivator's Plow -- 1
Artifact - Fortification
Whenever fortified land enters the graveyard, you may put it on the bottom of your library instead. If it was a basic land, tou may sacrifice Cultivator's Plow. If you do, search your library for a land card with the same type, put it onto the battlefield tapped, then shuffle.
Fortify 3
Fortify basic land 0
bravelion83 wrote:
4 months ago
Votes: void_nothing, RattingRots

Levitation Shell G{G/U}U
Enchantment — Aura (U)
Flash
Enchant creature
When Levitation Shell enters the battlefield, if GG was spent to cast this spell, put a +1/+1 counter on enchanted creature.
When Levitation Shell enters the battlefield, if UU was spent to cast this spell, put a flying counter on enchanted creature.
Enchanted creature has hexproof.
RattingRots wrote:
4 months ago
marioguy, Rithaniel

Warlord's Tactics 2R
Instant (U)
Choose two--
-Target creature can't block this turn.
-Target creature must block this turn if able.
-Draw a card.
netn10 wrote:
4 months ago
Votes: marioguy3, Rithaniel

Whistle Blower W
Creature - Satyr Bard (Rare)
When Whistle Blower enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, suspect an unsuspected creature you control.
Whenever a suspected creature attacks, each of that creature's opponent draws a card.
He topple governments, one note at a time.
3/3
Rithaniel wrote:
4 months ago
Votes: marioguy3, netn10

Ridanorn
Artifact Creature - Elemental Golem R
Indestructible
, , Put two stun counters on Ridanorn: Tap and put three stun counters on target permanent.
, , Put two stun counters on Ridanorn: Add five mana in any combination of and/or .
, , Put two stun counters on Ridanorn: Your life total becomes the highest life total among all players.
3/3
archemediesx wrote:
4 months ago
Votes: OneAndOnly, Caspernicus

Curses, Foiled Again! 2B
Enchantment - Aura Curse (C)
Enchant player
Whenever a player casts a spell, if that card is foiled, enchanted player loses 1 life and you gain 1 life.
(acorn symbol)
Caspernicus wrote:
4 months ago
Votes: void_nothing, marioguy3

Emburden
Enchantment — Aura (R)
Enchant permanent
Enchanted permanent has "Activated abilities of this permanent cost and two life more to activate."
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
"To quell an uprising, it is best to crush their spirits before hope can spark."
—Baron Sengir
marioguy3 wrote:
4 months ago
Votes: void_nothing, Caspernicus

Evening of Flood
Enchantment (Rare)
Nonbasic lands you control are Islands.
Whenever a nonbasic Island enters the battlefield under your control, draw a card.
wizyard wrote:
4 months ago
marioguy3, void_nothing

Borderland Watcher WW
Creature - Human Scout (U)
Vigilance
Friend to green (This creature can't block or be blocked by green creatures.)
Enemy to red (This creature must block and be blocked by red creatures if able.)
2/2
void_nothing wrote:
4 months ago
Votes: Rithaniel, Caspernicus

Argivian Scrapper 2GGW
Artifact Creature - Assembly-Worker (M)
Whenever an Assembly-Worker card is put into your graveyard from anywhere, create a token that's a copy of that card.
T: Mill a card.
5/5

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 5:03 am
by OneAndOnly
Votes: RattingRots, archemediesx
.
Vortex Elemental -- URG
Creature - Elemental {R}
Cumulative Upkeep - Put a +1/+1 counter on Vortex Elemental
Vortex Elemental can't attack or block unless you pay 1 for each counter on it.
Flying
1/1

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 8:06 am
by wizyard
Caspernicus, RattingRots

Cheater's Amulet
Artifact (R)
Spells you cast have kicker 2.
Kicked spells you control can't be countered.

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 9:20 am
by marioguy3
Votes bravelion83, void_nothing

Prove the Path Works
Enchantment (Uncommon)
Unblocked creatures you control get +1/+0.
Whenever you cast a spell that targets an unblocked creature you control, scry 1.

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 2:05 pm
by Caspernicus
Votes: archemediesx, RattingRots

Hexcaster Mentor 2u
Creature — Human Wizard (U)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hexcaster Mentor is paired with another creature, each of those creatures has ward .
Ward costs among permanents you control must be paid an additional time.

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 2:07 pm
by RattingRots
bravelion83, Caspernicus

Guardian Wisp 2WW
Creature - Spirit (U)
Flying
When ~ enters the battlefield, exile target nonland permanent an opponent controls until ~ leaves the battlfield.
If a permanent with mana value 2 or less is exiled with ~, it has ward 2.
2/2

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 2:46 pm
by bravelion83
Votes: RattingRots, Caspernicus (though numerals are used for life, not number words: it should be "2 life", NOT "two life")

HM: OneAndOnly - I did consider voting for your card for several minutes before noticing the missing rarity.

Pollution Manipulator U{U/B}B
Creature — Merfolk Warlock (U)
Flash
When Pollution Manipulator enters the battlefield, if UU was spent to cast it, return target nonland permanent an opponent controls to its owner's hand.
When Pollution Manipulator enters the battlefield, if BB was spent to cast it, destroy target creature an opponent controls.
1/1

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 7:52 pm
by archemediesx
Votes: RattingRots, wizyard

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 8:06 pm
by void_nothing
Votes: netn10, Rithaniel

He Who Runs from Everything R
Legendary Creature - Goblin Coward (R)
Whenever He Who Runs from Everything enters or leaves the battlefield, surveil 2.
3RRRR, T, Exile He Who Runs From Everything: Create a 4/4 white Angel creature token with flying and vigilance for each W spent to activate this ability, a 3/3 blue Sphinx creature token with flying, prowess, and hexproof for each U spent, a 4/4 black Horror creature token with deathtouch and haste for each B spent, and a 7/7 green Elemental creature token with trample for each G spent.
0/1

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 9:31 pm
by netn10
Votes: void_nothing, OneAndOnly

Frisk 2W
Enchantment (Uncommon)
Whenever a creature enters the battlefield, tap it and put a stun counter on it. If it's face-down, reveal it.
Whenever a creature attacks, unattach all equipments from it. If one or more equipment were unattached this way, suspect it.

Re: The DCC - February 12th, 2024

Posted: Mon Feb 12, 2024 10:25 pm
by Rithaniel
Votes: marioguy3, void_nothing

The thread for the 13th will be going up a couple hours late, tonight.

Vale of the Wurm
Kindred Land - Wurm Plains Island R
(: Add or .)
Vale of the Wurm enters the battlefield tapped unless you control another Wurm or a Forest.
: Until end of turn, Vale of the Wurm becomes a 6/6 green Wurm creature with trample. It's still a land.