Page 1 of 1

The DCC - February 7th, 2024

Posted: Wed Feb 07, 2024 5:02 am
by Rithaniel
Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



My sleep schedule is all messed up.



DCC Scoreboard



netn10 15 (+7)
RattingRots 15 (+2)
Rithaniel 15 (+1)
wizyard 11 (+4)
void_nothing 10 (+2)
bravelion83 10 (+1)
OneAndOnly 9 (+2)
marioguy3 3
Caspernicus 1 (+1)




wizyard wrote:
4 months ago
void_nothing, netn10

Divine Judge
Creature - Angel (R)
Flying, vigilance
At the beginning of your upkeep, exile another creature you control until Divine Judge leaves the battlefield. If you can't, destroy all creatures.
4/4
OneAndOnly wrote:
4 months ago
Votes: netn10, RattingRots. Nice sweep, wizyard!
.
Bayou Brigand -- G
Creature - Elf Pirate {U}
As long as you control an Island, Bayou Brigand gets +1/+0 and has vigilance.
As long as you control a Swamp, Bayou Brigand gets +1/+0 and has menace.
1/1
netn10 wrote:
4 months ago
Votes: wizyard, bravelion83

Jump to Conclusion R
Sorcery (Common)
If a creature died this turn, create a 2/2 white and blue Detective creature token, then suspect a creature at random.
Investigate
The Rakdos happily lent a hand in the case. And other body parts.
RattingRots wrote:
4 months ago
wizyard, Rithaniel (UGG cost is a bit awkward though, I think monogreen would be fine)

Humble Wish 1G
Instant (R)
You may play a card you own from outside the game with mana value 0 this turn.
bravelion83 wrote:
4 months ago
Votes: wizyard, void_nothing

Abandon the Ship WU
Instant (U)
Choose one or both —
• Return target creature you control to its owner's hand.
• Return target creature you don't control to its owner's hand.
"A few had already understood and fled, but I stubbornly kept believing that the ship could still be maneuvered despite water slowly sinking in. But eventually the moment came when it was clear to me too that the ship was sinking and couldn't be saved anymore. I had to leave it as well, and just let the sea take it."
—Captain Martino Del Barco of the Brazen Coalition
archemediesx wrote:
4 months ago
Votes: Net10, oneandonly
Rithaniel wrote:
4 months ago
Votes: netn10, RattingRots

From Atop Bastions
Instant R
Multikicker
Up to X target creatures each get +0/+3 until end of turn, where X is the number of times From Atop Bastions was kicked. Untap those creatures.
Draw a card for each creature you control with even toughness.
Caspernicus wrote:
4 months ago
Votes: OneAndOnly, netn10

Formidable Cleft
Land (R)
: Add
Backup 1 (When this land enters the battlefield, put a +1/+1 counter on target creature. It gains the following abilities until end of turn.)
When this permanent becomes tapped, you may sacrifice it. If you do, add an amount of colorless mana equal to one plus this permanent's mana value. Until end of turn, you don't lose this mana as steps and phases end.
void_nothing wrote:
4 months ago
Votes: wizyard, Caspernicus

Cape of Umbar
Legendary Land (M)
T: Add C.
3BGU, T: Draw two cards. Create two Treasure tokens. The Ring tempts you. You lose 2 life. Activate only as a sorcery.

Re: The DCC - February 7th, 2024

Posted: Wed Feb 07, 2024 6:01 am
by wizyard
OneAndOnly, bravelion83

Delirious Oracle 3B
Creature - Minotaur Shaman (C)
Forecast — Reveal Delirious Oracle from your hand: Discard a card at random. (Activate this ability only during your upkeep and only once each turn.)
Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3

Re: The DCC - February 7th, 2024

Posted: Wed Feb 07, 2024 8:04 am
by marioguy3
Votes: bravelion83, netn10

Seek all Fires
Enchantment (Rare)
Prevent all damage that red sources would deal to you and creatures you control.
Creatures your opponents attack you if able and cannot be blocked.
At the beginning of your end step, each opponent creates a 4/4 white Angel creature token with flying.

Re: The DCC - February 7th, 2024

Posted: Wed Feb 07, 2024 1:41 pm
by OneAndOnly
Votes: netn10, wizyard

Reduce the Odds - U
Instant {U}
As an additional cost to cast Reduce the Odds, a creature you control gets-X/-0 into ends of turn. X can't be greater than its power.
Counter target spell unless its controller pays X

Re: The DCC - February 7th, 2024

Posted: Wed Feb 07, 2024 2:27 pm
by RattingRots
wizyard, bravelion83

HM: Caspernicus (really interesting idea, only thing is I think it's very OP)

Paradise Fledgling G
Creature - Elf Bird Mutant (U)
1: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on ~, add one mana of any color.
1/2

Re: The DCC - February 7th, 2024

Posted: Wed Feb 07, 2024 3:53 pm
by bravelion83
Rithaniel wrote:
4 months ago
My sleep schedule is all messed up.
Mine too, and my father's recent death only made it worse. I'm sure I will host in March, no problems with that and I want to do it, but I'm not sure if I will be able to keep the usual thread posting time or if I will have to shift it as I did the first times I came back to host the DCC... I guess we'll see.

Votes: OneAndOnly, Caspernicus

Scaled Sentinel R{R/W}W
Creature — Viashino Soldier (U)
If RR was spent to cast this spell, Scaled Sentinel enters the battlefield with a menace counter on it.
If WW was spent to cast this spell, Scaled Sentinel enters the battlefield with a vigilance counter on it.
First strike
Prickly scales for a better hold on criminals, narrow eyes for a better vision on patrol.
2/2

Re: The DCC - February 7th, 2024

Posted: Wed Feb 07, 2024 4:52 pm
by void_nothing
Votes: wizyard, OneAndOnly

Rites of the Erstwhile 3BG
Sorcery (M)
Choose target card in your graveyard. Conjure four duplicates of that card into your hand.
"We call upon the deep history of Ravnica to give you answers for today," - Storrev, Devkarin lich

Re: The DCC - February 7th, 2024

Posted: Wed Feb 07, 2024 5:49 pm
by netn10
Votes: OneAndOnly, RattingRots

Game of Cat and Mouse RG
Instant (Rare)
Reveal each face-down creature you control, then disguise each creature you control. Shuffle them into a pile, then for each face-down creature you control, target opponent guess the name of that creature. Reveal it. If that player guessed wrong, you may turn it face-up and put a +1/+1 counter on it.

Re: The DCC - February 7th, 2024

Posted: Wed Feb 07, 2024 6:19 pm
by Caspernicus
Votes: netn10, bravelion83

Hints of Flourishing 1gg
Enchantment (R)
When Hints of Flourishing enters the battlefield, put your choice of a ward counter, a vigilance counter, or a trample counter on target creature you control.
Creatures you control get +1/+1 for each counter on them.
Permanence (When this enchantment enters the battlefield, return it to your hand unless you pay the permanence cost.)

Re: The DCC - February 7th, 2024

Posted: Thu Feb 08, 2024 1:27 am
by archemediesx
Votes: Caspernicus, wizyard

Re: The DCC - February 7th, 2024

Posted: Thu Feb 08, 2024 3:11 am
by Rithaniel
Votes: OneAndOnly, RattingRots

Mirrorflame Barrier
Creature - Elemental Wall R
Defender
: Target creature loses all abilities and becomes a white and blue Elemental Wall creature with defender and base power and toughness 1/7 until end of turn. Remove all counters from that creature.
: Creatures with power 1 or less can't block this turn.
1/7