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Re: Four-Card Randomized Merger Game

Posted: Wed Aug 12, 2020 10:02 pm
by user_938036
Color = Smoke (Red)
CMC = Bone Splinters (1)
Types = Hammerfist Giant (Creature)
Abilities = Ghost-Lit Raider


Dying Embers R
Creature
When Dying Embers enters the battlefield it deals 1 damage to target creature.
R, Discard Dying Embers: It deals 1 damage to each creature
1/1

Re: Four-Card Randomized Merger Game

Posted: Wed Aug 12, 2020 10:25 pm
by Amuzet
Is Dying Embers an Elemental?
Late to the party!
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AttributeInheritsCard Name
ColorSmoke
CMCBone Spliters
TypesHammerfist Giant
AbilitiesCastle Ardenvale


Field Runner
Creature - Minotaur Soldier
~ has haste if you control a Plains.
1RW, : Create a 1/1 red and white Soldier creature token.
1/1
AttributeInheritsCard Name
ColorBone Spliters
CMCHammerfist Giant
TypesGhost-Lit Raider
AbilitiesCastle Ardenvale


Devout Diciple
Creature - Rhino Cleric
, Sacrifice Devout Diciple: Add WWW.
1BW, : Create a 1/1 black and white Cleric creature token.
4/4

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 13, 2020 1:41 am
by Incredium
Thoughts
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This is a weird one but bear with me, was trying to figure out a creative way to make a land have color and the RNG gods blessed me with the generated card.
AttributeInheritsCard Name
ColorBone Splinters
CMCHammerfist Giant
TypesCastle Ardenvale
AbilitiesRattleclaw Mystic

The Deadlands
Legendary Land - Swamp (M)

t: add bb

When The Deadlands enters the battlefield, put it face down as a legendary 2/2 black zombie monk creature. You may turn it face up at any time by paying 6.

When The Deadlands is turned face up, add bbbbbb.

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 13, 2020 1:47 am
by void_nothing
Color = Hammerfist Giant (Red)
CMC = Castle Ardenvale (0)
Types = Rattleclaw Mystic (Creature)
Abilities = Corpse Augur

God-Pharaoh's Firebeast
Creature - Elemental Beast
(Spells without mana costs can't be cast.)
Double strike
God-Pharaoh's Firebeast has power and toughness each equal to the number of instant and sorcery cards in your graveyard.
When you cycle God-Pharaoh's Firebeast, it deals damage equal to its power to target player.
Cycling 2RR
*/*

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 13, 2020 7:16 am
by lookingupanddown
Color = Castle Ardenvale (Colorless)
CMC = Rattleclaw Mystic (2)
Types = Corpse Augur (Creature)
Abilities = Stave Off

Ugin's Barricade CC
Creature - Spirit Wall
Flash
When Ugin's Barricade enters the battlefield, target creature gains protection from all colors until end of turn.
0/3

Re: Four-Card Randomized Merger Game

Posted: Fri Aug 14, 2020 9:57 pm
by CunningGabe
Color = Rattleclaw Mystic (Green)
CMC = Corpse Augur (4)
Types = Stave Off (Instant)
Abilities = Sphinx Summoner

Bear Arms 2GG
Instant
Create a green 2/2 bear token.
Search your library for a green instant with converted mana cost 2 or less. You may exile it. This turn, you may play it without paying its mana cost if it targets a bear you control.

Re: Four-Card Randomized Merger Game

Posted: Fri Aug 14, 2020 10:18 pm
by dyd
Color = Corpse Augur (b)
CMC = Stave Off (1)
Types = Sphinx Summoner (Artifact Creature)
Abilities = Gempalm Strider

Shrieking Pest (bp)
Artifact Creature - Pest
Cycling 2bb
When you cycle ~, each creature you control that's equipped or is an artifact gets +1/+0 and gains menace until end of turn.
0/1

Re: Four-Card Randomized Merger Game

Posted: Sun Aug 16, 2020 6:11 pm
by lookingupanddown
Color = Stave Off (White)
CMC = Sphinx Summoner (5)
Types = Gempalm Strider (Creature)
Abilities = Gruul Charm

EDIT: Yeah, that was weird.

Solar Emissary 3WW
Creature - Elemental (R)
Flash
Flying
When Solar Emissary enters or leaves the battlefield, choose one —
• Target creature gains flying until end of turn.
• You gain 5 life.
• Solar Emissary deals 4 damage to target attacking or blocking creature.
The sun's power is more than just light and warmth.
5/4

Re: Four-Card Randomized Merger Game

Posted: Sun Aug 16, 2020 8:58 pm
by dyd
Uhm...
lookingupanddown wrote:
3 years ago
CMC = 5
Types = Creature

Re: Four-Card Randomized Merger Game

Posted: Sun Aug 16, 2020 11:00 pm
by lookingupanddown
dyd wrote:
3 years ago
Uhm...
lookingupanddown wrote:
3 years ago
CMC = 5
Types = Creature
And that's what I get for answering these on no sleep. Editing accordingly.

Re: Four-Card Randomized Merger Game

Posted: Mon Aug 17, 2020 11:21 am
by dyd
Color = Sphinx Summoner ub
CMC = Gempalm Strider (2)
Types = Gruul Charm (Instant)
Abilities = Tenth District Legionnaire

Silumgar's Charm ub
Instant
Choose one —
- Sacrifice a creature. If you do, put a +1/+1 counter on target creature.
- Scry 1, then scry 1.
- The next spell you cast this turn can be cast as though it had flash.

Re: Four-Card Randomized Merger Game

Posted: Mon Aug 17, 2020 11:34 am
by CunningGabe
Color = Gempalm Strider G
CMC = Gruul Charm (2)
Types = Tenth District Legionnaire (Creature)
Abilities = Inspiring Call

Steelscale Serpent 1G
Creature - Snake
When this creature attacks, you may pay 2G. If you do, put a +1/+1 on this creature and it gains indestructible until end of turn.
2/1

Re: Four-Card Randomized Merger Game

Posted: Tue Aug 18, 2020 7:28 am
by lookingupanddown
Color = Gruul Charm RG
CMC = Tenth District Legionnaire (2)
Types = Inspiring Call (Instant)
Abilities = Splatter Thug

Berserker Rage RG
Instant (U)
Cast this spell only during your combat phase.
Put a +1/+1 counter on target creature, then choose one —
• It gains first strike until end of turn.
• It fights target creature you don't control.
The most primal form of anger blinds those who possess it with one purpose: to crush all in its way.

Re: Four-Card Randomized Merger Game

Posted: Tue Aug 18, 2020 9:35 am
by dyd
Color = Tenth District Legionnaire (rw)
CMC = Inspiring Call (3)
Types = Splatter Thug (Creature)
Abilities = Rod of Ruin

Deafening Trumpeter 1rw
Creature - Human Soldier
Lifelink
t: ~ deals 1 damage to any target.
3/1

Re: Four-Card Randomized Merger Game

Posted: Wed Aug 19, 2020 7:33 pm
by Riria
Color = Inspiring Call (green)
CMC = Splatter Thug (3)
Types= Rod of Ruin (artifact)
Abilities = Acceptable Losses

Rain of Stalactites 2G
Artifact (R)
As an additional cost to cast Rain of Stalactites, exile a land card from your hand.
When Rain of Stalactites enters the battlefield, it deals 5 damage to target creature with flying.
: Add one mana of any color the exiled land could produce.

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 20, 2020 4:00 am
by lookingupanddown
Color = Splatter Thug R
CMC = Rod of Ruin (4)
Types = Acceptable Losses (Sorcery)
Abilities = Synod Artificer

Magnetize 3R
Sorcery
Choose one—
• Untap all equipped creatures target player controls.
• Tap all equipped creatures target player controls.

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 20, 2020 4:04 am
by void_nothing
Color = Rod of Ruin (Colorless)
CMC = Acceptable Losses (4)
Types = Synod Artificer (Creature)
Abilities = Yavimaya Barbarian

Rejected One 4
Creature - Eldrazi Nomad
Protection from colorless
Cast off from its titan, yet still an enemy of this world.
4/3

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 20, 2020 11:21 am
by dyd
Color = Acceptable Losses ()
CMC = Synod Artificer (3)
Types = Yavimaya Barbarian (Creature)
Abilities = Painful Memories

Mnemonic Arsonist 1rr
Creature - Minotaur Wizard
Haste, menace
Whenever ~ deals combat damage to a player, look at their hand and exile a card from it. They may play that card until another card is exiled with ~.
2/3

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 20, 2020 11:26 am
by Mookie
Color = Synod Artificer (blue)
CMC = Yavimaya Barbarian (2)
Types = Painful Memories (sorcery)
Abilities = Mountain

Burn-a-bout UU
Sorcery
Tap or untap all Mountains target player controls

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 20, 2020 5:40 pm
by lookingupanddown
Color = Yavimaya Barbarian (RG)
CMC = Painful Memories (2)
Types = Mountain (land)
Abilities = Plaxcaster Frogling

Grove of Shamans
Land
Grove of Shamans enters the battlefield tapped.
: Add C.
{R/G}{R/G}, : Add two mana of any color. Spells cast using this mana can't be countered if R was spent to activate this ability. Creature spells cast using this mana enter the battlefield with a +1/+1 counter on it if G was spent to cast this spell. (Do both if RG was spent.)

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 20, 2020 6:45 pm
by FoilSquared
Color = Barrage Tyrant (R)
CMC = Voidslime (3)
Types = Boulder Salvo (Sorcery}
Abilities = Oath of Nissa

Renewal of Oaths 2R
Sorcery (U)
Look at the top three cards of your library. You may reveal a creature or planeswalker card from among them and exile it. Until end of turn, you may play that card. Put the rest on the bottom of your library in any order.
Until end of turn, you may spend mana as though it was mana of any color to cast creature and planeswalker spells.

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 20, 2020 9:05 pm
by dyd
Color = Voidslime (gu)
CMC = Boulder Salvo (5)
Types = Oath of Nissa (Enchantment)
Abilities = Exhaustion

Hold of the Dunes 2guu
Enchantment - Aura Curse
Enchant player
Whenever a creature enchanted player controls becomes tapped, exert it and you may untap target land.

Re: Four-Card Randomized Merger Game

Posted: Fri Aug 21, 2020 6:06 am
by lookingupanddown
Color = Boulder Salvo (R)
CMC = Oath of Nissa (1)
Types = Exhaustion (Sorcery)
Abilities = Merrow Reejerey

Goblin Screech R
Sorcery
The next time you cast a Goblin creature spell, choose one—
• That creature gains haste until end of turn.
• Target non-Goblin creature can't block until end of turn.
"The battle cry has two effects, in that it increases the rage felt by the goblin, while rooting the enemy in place by virtue of a pure sonic barrage.
—Simic research notes

Re: Four-Card Randomized Merger Game

Posted: Fri Aug 28, 2020 3:06 pm
by CunningGabe
Color = Oath of Nissa ()
CMC = Exhaustion (3)
Types = Merrow Reejerey (Creature)
Abilities = Drain Power

Nantuko Druid 2G
Creature - Insect Druid
: Add G. If your opponent controls 5 or more tapped lands, add GG instead.
2/2

Re: Four-Card Randomized Merger Game

Posted: Mon Aug 31, 2020 3:29 am
by void_nothing
Color = Exhaustion (Blue)
CMC = Merrow Reejerey (3)
Types = Drain Power (Sorcery)
Abilities = Cloud Crusader

Into Kamigawa's Skies 1UU
Sorcery - Arcane
Target creature gets +2/+3 and gains flying until end of turn.
Draw a card.